flutter结合原生Android监听U盘的插拔

1.需要在AndroidManifest.xml文件中添加权限

<uses-permission android:name="android.permission.USB_PERMISSION"/>

2.在MainActivity.java文件中更改

import android.os.Bundle;
import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;
import io.flutter.plugin.common.MethodChannel;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.hardware.usb.UsbManager;

public class MainActivity extends FlutterActivity {
    private static final String CHANNEL = "myUsbBroReceiver";
    private MethodChannel methodChannel;
    private UsbBroadcastReceiver usbBroadcastReceiver;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        usbBroadcastReceiver = new UsbBroadcastReceiver();
        IntentFilter filter = new IntentFilter();
        filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
        filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
        registerReceiver(usbBroadcastReceiver, filter);
    }

    @Override
    public void configureFlutterEngine(FlutterEngine flutterEngine) {
        super.configureFlutterEngine(flutterEngine);
        methodChannel = new MethodChannel(flutterEngine.getDartExecutor().getBinaryMessenger(), CHANNEL);
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        unregisterReceiver(usbBroadcastReceiver);
    }

    private class UsbBroadcastReceiver extends BroadcastReceiver {
        @Override
        public void onReceive(Context context, Intent intent) {
            String action = intent.getAction();
            if (UsbManager.ACTION_USB_DEVICE_ATTACHED.equals(action)) {
                methodChannel.invokeMethod("usbAttached", null);
            } else if (UsbManager.ACTION_USB_DEVICE_DETACHED.equals(action)) {
                methodChannel.invokeMethod("usbDetached", null);
            }
        }
    }
}

接下来在main.dart文件中写一个简单的例子

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  
  void initState() {
    super.initState();
    platform.setMethodCallHandler(_handleMethod);
  }

  static const platform = MethodChannel('myUsbBroReceiver');
  Future<void> _handleMethod(MethodCall call) async {
    switch (call.method) {
      case 'usbAttached':
      // 处理USB插入事件
        setState(() {
          _counter=888;
        });
        break;
      case 'usbDetached':
      // 处理USB拔出事件
        setState(() {
          _counter=111;
        });
        break;
      default:
        print('未知方法');
    }
  }


  
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
    );
  }
}

3.然后就大功告成了,可以打包在安卓设备上测试了!

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要在 Flutter 中调用 Android 原生代码,可以通过使用 Flutter 的平台通道(Platform Channel)来进行交互。下面是一个简单的示例,演示了如何调用 Android 原生代码: 1. 在 Flutter 项目的 `lib` 目录下创建一个新的 Dart 文件(例如 `native.dart`),用于定义与原生代码交互的接口。 ```dart import 'package:flutter/services.dart'; class NativeCode { static const platform = MethodChannel('com.example.app/native'); static Future<void> callNativeMethod() async { try { await platform.invokeMethod('nativeMethod'); } catch (e) { print(e); } } } ``` 2. 在 Android 项目的 `android/app/src/main/java/com/example/app` 目录下创建一个新的 Java 类(例如 `NativeChannel.java`),用于处理 Flutter 与原生代码之间的通信。 ```java package com.example.app; import io.flutter.embedding.engine.FlutterEngine; import io.flutter.embedding.engine.plugins.FlutterPlugin; import io.flutter.plugin.common.MethodCall; import io.flutter.plugin.common.MethodChannel; import io.flutter.plugin.common.MethodChannel.MethodCallHandler; import io.flutter.plugin.common.MethodChannel.Result; public class NativeChannel implements FlutterPlugin, MethodCallHandler { private MethodChannel channel; @Override public void onAttachedToEngine(FlutterPluginBinding flutterPluginBinding) { channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "com.example.app/native"); channel.setMethodCallHandler(this); } @Override public void onMethodCall(MethodCall call, Result result) { if (call.method.equals("nativeMethod")) { // 在这里编写你的原生代码逻辑 // ... result.success(null); // 返回结果给 Flutter } else { result.notImplemented(); } } @Override public void onDetachedFromEngine(FlutterPluginBinding binding) { channel.setMethodCallHandler(null); channel = null; } } ``` 3. 在 `MainActivity.java` 中注册 NativeChannel 件: ```java import io.flutter.embedding.android.FlutterActivity; import io.flutter.embedding.engine.FlutterEngine; public class MainActivity extends FlutterActivity { @Override public void configureFlutterEngine(FlutterEngine flutterEngine) { super.configureFlutterEngine(flutterEngine); flutterEngine.getPlugins().add(new NativeChannel()); } } ``` 4. 在 Flutter 中调用原生方法,例如在一个按钮的点击事件中: ```dart ElevatedButton( onPressed: () { NativeCode.callNativeMethod(); }, child: Text('调用原生方法'), ) ``` 通过以上步骤,你就可以在 Flutter 中调用 Android 原生代码了。你可以根据需要扩展这个示例,添加更多的方法和参数来实现更复杂的交互。记得在调用原生方法时,遵循正确的线程调度和错误处理方式。

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