Android自定义环状进度条(带加载动画效果)

最近闲来无事,自定义了一个环状进度条,话不多说直接上代码 :

public class CircleProgressView extends View{
    private Paint mCirPaint;
    private Paint mArcPaint;
    private Paint mTextPaint;
    private float radius=200;
    private int textsize=60;
    private int progress=68;
    private int stokeWidth=10;
    private int circleColor=Color.GRAY;
    private int arcColor=Color.GREEN;
    private int textColor=Color.BLACK;
    private int speed=0;
    public CircleProgressView(Context context) {
        super(context);
    }

    public CircleProgressView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public CircleProgressView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public void setRadius(float radius){
        this.radius=radius;
        invalidate();
    }

    public void setTextSize(int textsize){
        this.textsize=textsize;
        invalidate();
    }

    public void setProgress(int progress){
        this.progress=progress;
    }

    public void setStokewidth(int stokeWidth){
        this.stokeWidth=stokeWidth;
        invalidate();
    }

    public void setColor(int circleColor,int arcColor,int textColor){
        this.circleColor=circleColor;
        this.arcColor=arcColor;
        this.textColor=textColor;
        invalidate();
    }

    public void setSpeed(int speed){
        this.speed=speed;
    }

    private void init() {
        mCirPaint=new Paint();
        mCirPaint.setColor(circleColor);
        mCirPaint.setAntiAlias(true);
        mCirPaint.setStyle(Paint.Style.STROKE);
        mCirPaint.setStrokeWidth(stokeWidth);

        mArcPaint=new Paint();
        mArcPaint.setColor(arcColor);
        mArcPaint.setAntiAlias(true);
        mArcPaint.setStyle(Paint.Style.STROKE);
        mArcPaint.setStrokeWidth(stokeWidth);

        mTextPaint=new Paint();
        mTextPaint.setColor(textColor);
        mTextPaint.setTextSize(textsize);
        mTextPaint.setAntiAlias(true);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        init();
        float centerX=getWidth()/2;
        float centerY=getHeight()/2;
        canvas.drawCircle(centerX,centerY,radius,mCirPaint);
        canvas.drawArc(centerX-radius,centerY-radius,centerX+radius,centerY+radius,-90,progress*360/100,false,mArcPaint);
        canvas.drawText(progress+"%",centerX-(mTextPaint.measureText(progress+"%"))/2,centerY+textsize/2,mTextPaint);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (speed!=0){
            startProgress();
        }
    }

    public void startProgress(){
        final int preProgress=progress;
        new CountDownTimer(preProgress * speed, speed) {
            @Override
            public void onTick(long l) {
                setProgress(preProgress-(int) (l/speed));
                invalidate();
            }

            @Override
            public void onFinish() {
                setProgress(preProgress);
                invalidate();
                this.cancel();
            }
        }.start();
    }

}

相关用法:
setProgress(progress);//设置进度
setRadius(300);//设置半径
setStokewidth(60);//设置环宽
setTextSize(80);//设置文字进度大小
setColor(Color.GRAY,Color.RED,Color.BLUE);//设置颜色(环的颜色,进度条的颜色,文字进度的字体颜色)
setSpeed(20);//设置动画速度,这里的数值是每次进度加一所用时间,所以数值越小动画速度越快

测试代码:

    mCircleProgressView= (CircleProgressView) findViewById(R.id.circle_progress);
        mCircleProgressView.setProgress(progress);
        mCircleProgressView.setRadius(300);
        mCircleProgressView.setStokewidth(60);
        mCircleProgressView.setTextSize(80);
        mCircleProgressView.setColor(Color.GRAY,Color.RED,Color.BLUE);
        mCircleProgressView.setSpeed(20);

测试效果
这里写图片描述

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值