一 netty是网络通信的一种框架,经过许多公司的实战和使用,效率和可靠性都很不错。不说那么多直接上代码,在上代码之前个人使用的netty的jar包版本。netty-all-5.0.0.Alpha2.jar。网络上都可以下载:代码分为四个部分 Server.java , ServerHandler.java , Client.java , ClientHandler.java
1.Server.java , ServerHandler.java 作为服务端,接受客户端(Client)的请求。接受客户端(Client)的请求后业务处理交给服务端处理器(ServerHandler)。服务端处理器(ServerHandler)接受请求并返回处理结果。
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
public class Server {
public static void main(String[] args) throws Exception {
//1 创建线两个程组
//一个是用于处理服务器端接收客户端连接的
//一个是进行网络通信的(网络读写的)
EventLoopGroup pGroup = new NioEventLoopGroup();
EventLoopGroup cGroup = new NioEventLoopGroup();
//2 创建辅助工具类,用于服务器通道的一系列配置
ServerBootstrap b = new ServerBootstrap();
b.group(pGroup, cGroup) //绑定俩个线程组
.channel(NioServerSocketChannel.class) //指定NIO的模式
.option(ChannelOption.SO_BACKLOG, 1024) //设置tcp缓冲区
.option(ChannelOption.SO_SNDBUF, 32*1024) //设置发送缓冲大小
.option(ChannelOption.SO_RCVBUF, 32*1024) //这是接收缓冲大小
.option(ChannelOption.SO_KEEPALIVE, true) //保持连接
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel sc) throws Exception {
//3 在这里配置具体数据接收方法的处理
sc.pipeline().addLast(new ServerHandler());
}
});
//4 进行绑定
ChannelFuture cf1 = b.bind(8765).sync();
//ChannelFuture cf2 = b.bind(8764).sync();
//5 等待关闭
cf1.channel().closeFuture().sync();
//cf2.channel().closeFuture().sync();
pGroup.shutdownGracefully();
cGroup.shutdownGracefully();
}
}
2.Client.java , ClientHandler.java 作为客户端,要向服务端发送请求,并使用ClientHandler作为服务端请求结果的处理器。
import io.netty.bootstrap.Bootstrap;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
public class Client {
public static void main(String[] args) throws Exception{
EventLoopGroup group = new NioEventLoopGroup();
Bootstrap b = new Bootstrap();
b.group(group)
.channel(NioSocketChannel.class)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel sc) throws Exception {
sc.pipeline().addLast(new ClientHandler());
}
});
ChannelFuture cf1 = b.connect("127.0.0.1", 8765).sync();
//ChannelFuture cf2 = b.connect("127.0.0.1", 8764).sync();
//发送消息
Thread.sleep(1000);
cf1.channel().writeAndFlush(Unpooled.copiedBuffer("777".getBytes()));
cf1.channel().writeAndFlush(Unpooled.copiedBuffer("666".getBytes()));
//cf2.channel().writeAndFlush(Unpooled.copiedBuffer("888".getBytes()));
Thread.sleep(2000);
cf1.channel().writeAndFlush(Unpooled.copiedBuffer("888".getBytes()));
//cf2.channel().writeAndFlush(Unpooled.copiedBuffer("666".getBytes()));
cf1.channel().closeFuture().sync();
//cf2.channel().closeFuture().sync();
group.shutdownGracefully();
}
}
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelHandlerAdapter;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelPromise;
import io.netty.util.ReferenceCountUtil;
public class ClientHandler extends ChannelHandlerAdapter{
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
try {
ByteBuf buf = (ByteBuf) msg;
byte[] req = new byte[buf.readableBytes()];
buf.readBytes(req);
String body = new String(req, "utf-8");
System.out.println("Client :" + body );
String response = "收到服务器端的返回信息:" + body;
} finally {
ReferenceCountUtil.release(msg);
}
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause)
throws Exception {
ctx.close();
}
}