CGSize size = [[CCDirector sharedDirector] winSize];
// set CCMenuItemFont default properties
[CCMenuItemFont setFontName:@"Helvetica-BoldOblique"];
[CCMenuItemFont setFontSize:26];
// 直接用文本当菜单项,CCMenuItemFont简单地创建了一个CCLabel,如果你已经有一个CCLabel,可以使用CCMenuItemLabel类
CCMenuItemFont* item1 = [CCMenuItemFont itemFromString:@"Go Back!" target:self
selector:@selector(menuItem1Touched:)];
// 用图像创建,可以用CCMenuItemImage或者CCSprite(如下),后者的优点在于你可以用同一幅图,仅靠着不同色来达到高亮效果
CCSprite* normal = [CCSprite spriteWithFile:@"Icon.png"];
normal.color = ccRED;
CCSprite* selected = [CCSprite spriteWithFile:@"Icon.png"];
selected.color = ccGREEN;
CCMenuItemSprite* item2 = [CCMenuItemSprite itemFromNormalSprite:normal selectedSprite:selected
target:self selector:@selector(menuItem2Touched:)];
// 用开关(CCMenuItemToggle)创建菜单项,可以用文本标签或者图像都可
[CCMenuItemFont setFontName:@"STHeitiJ-Light"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont* toggleOn = [CCMenuItemFont itemFromString:@"I'm ON!"];
CCMenuItemFont* toggleOff = [CCMenuItemFont itemFromString:@"I'm OFF!"];
CCMenuItemToggle* item3 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuItem3Touched:) items:toggleOn, toggleOff, nil];
// 创建菜单
CCMenu* menu = [CCMenu menuWithItems:item1, item2, item3, nil];
menu.position = CGPointMake(size.width / 2, size.height / 2);
[self addChild:menu];
// 把菜单项排列起来
[menu alignItemsVerticallyWithPadding:40];