常用的一些动作 色彩渐变 转动、颤动 跳动 闪烁 放大 缩小

// 动作:色彩渐变

CCTintTo* tint1 = [CCTintToactionWithDuration:2 red:255 green:0 blue:0];

CCTintTo* tint2 = [CCTintToactionWithDuration:2 red:255 green:255 blue:0];

CCTintTo* tint3 = [CCTintToactionWithDuration:2 red:0 green:255 blue:0];

CCTintTo* tint4 = [CCTintToactionWithDuration:2 red:0 green:255 blue:255];

CCTintTo* tint5 = [CCTintToactionWithDuration:2 red:0 green:0 blue:255];

CCTintTo* tint6 = [CCTintToactionWithDuration:2 red:255 green:0 blue:255];

CCSequence* tintSequence = [CCSequenceactions:tint1, tint2, tint3, tint4, tint5, tint6, nil];

CCRepeatForever* repeatTint = [CCRepeatForeveractionWithAction:tintSequence];

[gameOver runAction:repeatTint];

// 动作:转动、颤动

CCRotateTo* rotate1 = [CCRotateToactionWithDuration:2 angle:3];

CCEaseBounceInOut* bounce1 = [CCEaseBounceInOutactionWithAction:rotate1];

CCRotateTo* rotate2 = [CCRotateTo actionWithDuration:2angle:-3];

CCEaseBounceInOut* bounce2 = [CCEaseBounceInOutactionWithAction:rotate2];

CCSequence* rotateSequence = [CCSequenceactions:bounce1, bounce2, nil];

CCRepeatForever* repeatBounce =[CCRepeatForever actionWithAction:rotateSequence];

[gameOver runAction:repeatBounce];

// 动作:跳动

CCJumpBy* jump = [CCJumpBy actionWithDuration:3position:CGPointZero height:screenSize.height / 3 jumps:1];

CCRepeatForever* repeatJump = [CCRepeatForeveractionWithAction:jump];

[gameOver runAction:repeatJump];

// 标签:点击游戏开始

CCLabel* touch = [CCLabellabelWithString:@"tap screen to play again"fontName:@"Arial" fontSize:20];

touch.position = CGPointMake(screenSize.width /2, screenSize.height / 4);

[self addChild:touch z:100 tag:101];

// 动作:闪烁

CCBlink* blink = [CCBlink actionWithDuration:10blinks:20];

CCRepeatForever* repeatBlink = [CCRepeatForeveractionWithAction:blink];

[touch runAction:repeatBlink];

}
//动作:放大

CCScaleTo* scaleUp = [CCScaleTo actionWithDuration:CCRANDOM_0_1() * 2 + 1 scale:1.05f];

//速度渐变动作:速度由慢至快,再由快至慢

CCEaseBackInOut* easeUp = [CCEaseBackInOut actionWithAction:scaleUp];

//动作:缩小

CCScaleTo* scaleDown = [CCScaleTo actionWithDuration:CCRANDOM_0_1() * 2 + 1 scale:0.95f];

//速度渐变动作:速度由慢至快,再由快至慢

CCEaseBackInOut* easeDown = [CCEaseBackInOut actionWithAction:scaleDown];

CCSequence* scaleSequence = [CCSequence actions:easeUp, easeDown, nil];

CCRepeatForever* repeatScale = [CCRepeatForever actionWithAction:scaleSequence];

[spider runAction:repeatScale]; 



  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值