数据结构——栈和队列

本文介绍了数据结构中的顺序栈、链式栈、顺序队列和链式队列的实现。包括它们的初始化、判空、入栈/入队、出栈/出队、获取栈顶元素/队首元素等基本操作。同时提供了C++代码实现,详细阐述了每个操作的过程和注意事项。
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1.顺序栈

#pragma once
#include<iostream>
using namespace std;
#define TRUE 1
#define FALSE 0
#define OK 1
#define ERROR 0
#define OVERFLOW -2
#define INFEASIBLE -1
#define MAXSIZE 100
typedef int Status;
typedef char SElemType;

typedef struct {
	SElemType* base;
	SElemType* top;
	int stacksize;
}SqStack;
//顺序栈初始化
Status InitStack(SqStack& S)
{
	S.base = new SElemType[MAXSIZE];
	if (!S.base)exit(OVERFLOW);
	S.top = S.base;
	S.stacksize = MAXSIZE;
	return OK;
}

Status StackEmpty(SqStack& S)
{
	if (S.base == S.top)return TRUE;
	else return FALSE;
}

Status StackLength(SqStack& S)
{
	return S.top - S.base;
}

Status ClearStack(SqStack& S)
{
	if (S.base)
	{
		S.top = S.base;
	}
	return OK;
}

Status DestroyStack(SqStack& S)
{
	if (S.base)
	{
		delete[]S.base;
		S.stacksize = 0;
		S.top = S.base = nullptr;
	}
	return OK;
}

Status Push(SqStack& S, SElemType e)
{
	if ((S.top - S.base) == S.stacksize)
	{
		return ERROR;
	}
	*S.top++ = e;
	return OK;
}

Status Pop(SqStack& S, SElemType& e)
{
	if (S.top == S.base)return ERROR;
	--S.top;
	e = *S.top;
	return OK;
}

2.链式栈

#pragma once
#include<iostream>
using namespace std;
#define TRUE 1
#define FALSE 0
#define OK 1
#define ERROR 0
#define OVERFLOW -2
#define INFEASIBLE -1
#define MAXSIZE 100
typedef int Status;
typedef char SElemType;

typedef struct StackNode
{
	SElemType data;
	struct StackNode* next;
}StackNode,*LinkStack;

void InitStack(LinkStack& S)
{
	S = nullptr;//没有设置头结点
}

Status StackEmpty(LinkStack& S)
{
	if (!S)return TRUE;
	else return FALSE;
}

Status Push(LinkStack& S, SElemType e)
{
	auto p = new StackNode;
	p->data = e;
	p->next = S;
	S = p;
	return OK;
}

Status Pop(LinkStack& S, SElemType& e)
{
	if (!S)return ERROR;
	e = S->data;
	auto p = S;
	S = S->next;
	delete p;
	return OK;
}

SElemType GetTop(LinkStack& S)
{
	if (S) {
		return S->data;
	}
}

3.顺序队列

#pragma once
#include<iostream>
using namespace std;
#define TRUE 1
#define FALSE 0
#define OK 1
#define ERROR 0
#define OVERFLOW -2
#define INFEASIBLE -1
#define MAXSIZE 100
typedef int Status;
typedef char QElemType;

typedef struct
{
	QElemType* base;
	int front;
	int rear;
}SqQueue;

Status InitQueue(SqQueue& Q)
{
	Q.base = new QElemType[MAXSIZE];
	if (Q.base)exit(OVERFLOW);
	Q.front = Q.rear = 0;
	return OK;
}

int QueueLength(SqQueue& Q)
{
	return ((Q.rear - Q.front + MAXSIZE) % MAXSIZE);
}
//入队
Status QueueEn(SqQueue& Q, QElemType e)
{
	if ((Q.rear + 1) % MAXSIZE == Q.front)return ERROR;
	Q.base[Q.rear] = e;
	Q.rear = (Q.rear + 1) % MAXSIZE;
	return OK;
}
//出队
Status DeQueue(SqQueue& Q, QElemType& e)
{
	if (Q.front == Q.rear)return ERROR;
	e = Q.base[Q.front];
	Q.front = (Q.front + 1) % MAXSIZE;
	return OK;
}

QElemType GetFront(SqQueue& Q)
{
	if (Q.front != Q.rear)
	{
		return Q.base[Q.front];
	}
}

4.链式队列

#pragma once
#include<iostream>
using namespace std;
#define TRUE 1
#define FALSE 0
#define OK 1
#define ERROR 0
#define OVERFLOW -2
#define INFEASIBLE -1
#define MAXSIZE 100
typedef int Status;
typedef char QElemType;

typedef struct QNode
{
	QElemType data;
	struct QNode* next;
}QNode,*QueuePtr;

typedef struct
{
	QueuePtr front;
	QueuePtr rear;
}LinkQueue;

Status InitQueue(LinkQueue& Q)
{
	Q.front = Q.rear = new QNode;
	if (!Q.front)exit(OVERFLOW);
	Q.front->next = nullptr;
	Q.rear->next = nullptr;
	return OK;
}

Status DestroyQueue(LinkQueue& Q)
{
	while (Q.front)
	{
		auto p = Q.front->next;
		delete Q.front;
		Q.front = p;
	}
	return OK;
}

Status QueueEn(LinkQueue& Q, QElemType e)
{
	auto p = new QNode;
	if (!p)exit(OVERFLOW);
	p->data = e;
	p->next = nullptr;
	Q.rear->next = p;
	Q.rear = p;
	return OK;
}

Status DeQueue(LinkQueue& Q, QElemType& e)
{
	if (Q.front == Q.rear)return ERROR;
	auto p = Q.front->next;
	e = p->data;
	Q.front->next = p->next;
	if (p == Q.rear)Q.rear = Q.front;
	delete p;
	return OK;
}

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