重新理解android事件分发机制

好早之前简单看了ViewGroup事件分发,写的流水账:

https://blog.csdn.net/starry_eve/article/details/41483131#

现在发现没什么卵用,早就忘了,重新梳理了一下,有了新的理解,先复制代码:

public boolean dispatchTouchEvent(MotionEvent ev) {  
    final int action = ev.getAction();  
    final float xf = ev.getX();  
    final float yf = ev.getY();  
    final float scrolledXFloat = xf + mScrollX;  
    final float scrolledYFloat = yf + mScrollY;  
    final Rect frame = mTempRect;  
    boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;  
    if (action == MotionEvent.ACTION_DOWN) {  
        if (mMotionTarget != null) {  
            mMotionTarget = null;  
        }  
        if (disallowIntercept || !onInterceptTouchEvent(ev)) {  
            ev.setAction(MotionEvent.ACTION_DOWN);  
            final int scrolledXInt = (int) scrolledXFloat;  
            final int scrolledYInt = (int) scrolledYFloat;  
            final View[] children = mChildren;  
            final int count = mChildrenCount;  
            for (int i = count - 1; i >= 0; i--) {  
                final View child = children[i];  
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE  
                        || child.getAnimation() != null) {  
                    child.getHitRect(frame);  
                    if (frame.contains(scrolledXInt, scrolledYInt)) {  
                        final float xc = scrolledXFloat - child.mLeft;  
                        final float yc = scrolledYFloat - child.mTop;  
                        ev.setLocation(xc, yc);  
                        child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
                        if (child.dispatchTouchEvent(ev))  {  
                            mMotionTarget = child;  
                            return true;  
                        }  
                    }  
                }  
            }  
        }  
    }  
    boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||  
            (action == MotionEvent.ACTION_CANCEL);  
    if (isUpOrCancel) {  
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;  
    }  
    final View target = mMotionTarget;  
    if (target == null) {  
        ev.setLocation(xf, yf);  
        if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {  
            ev.setAction(MotionEvent.ACTION_CANCEL);  
            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        }  
        return super.dispatchTouchEvent(ev);  
    }  
    if (!disallowIntercept && onInterceptTouchEvent(ev)) {  
        final float xc = scrolledXFloat - (float) target.mLeft;  
        final float yc = scrolledYFloat - (float) target.mTop;  
        mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        ev.setAction(MotionEvent.ACTION_CANCEL);  
        ev.setLocation(xc, yc);  
        if (!target.dispatchTouchEvent(ev)) {  
        }  
        mMotionTarget = null;  
        return true;  
    }  
    if (isUpOrCancel) {  
        mMotionTarget = null;  
    }  
    final float xc = scrolledXFloat - (float) target.mLeft;  
    final float yc = scrolledYFloat - (float) target.mTop;  
    ev.setLocation(xc, yc);  
    if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {  
        ev.setAction(MotionEvent.ACTION_CANCEL);  
        target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        mMotionTarget = null;  
    }  
    return target.dispatchTouchEvent(ev);  
}

假定一个布局的所有节点都是ViewGroup。

事件流开始于在onTouchEvent处理ACTION_DOWN事件。

最开始,布局树状结构从顶层调用dispatchTouchEvent,递归传递到底层视图,底层视图onTouchEvent处理ACTION_DOWN优先结算。

onTouchEvent处理ACTION_DOWN导致dispatchTouchEvent返回true,进而使其parent的mMotionTarget指向之。

递归完毕后mMotionTarget形成链,由顶层可一直寻找到最底层的View。

 

拦截ACTION_DOWN:

拦截者把ACTION_CANCEL事件分发给自己,其底层无法感知ACTION_DOWN。

 

拦截其他事件:

拦截其他事件是以mMotionTarget为基础的,一个可以拦截的ViewGroup,其mMotionTarget必然不为空。

拦截之后,mMotionTarget链断裂,从顶部只能寻找到拦截的位置。被拦截者收到ACTION_CANCEL,并把其传递给底层。拦截者开始处理后续事件。

 

考察一个人对ViewGroup的理解是否深刻,可以出的问题:

1.父View拦截了我的ACTION_MOVE,我如何感知

2.父View拦截了我的ACTION_DOWN,我如何感知

3.我的onTouchEvent方法没使ACTION_DOWN返回true,父View是否能拦截我

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