面向储存的源码级轻量预处理

面向储存的源码级轻量预处理编程是一种在算法竞赛(competitive programming)中常用技巧(skill),它是一种基于预处理的思想尔演变出来的编程方法。要采用这种方法,首先可以把整个程序分为两部分:1.生成器(genernater) 2.结果程序(result)。我们通常使用生成器把一定的结果预处理出来,然后再把它结合到结果程序里面,这样可以很快的针对算法竞赛中的各种数据而采用最合适的策略。并且这种方法对使用者思维水平要求较低。但是它的缺点就是当生成器的运行时间过长或者结果过于繁杂会导致这种方法不适应。

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If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies Table of Contents Chapter 1. The Way of the Program Chapter 2. Variables, Expressions and Statements Chapter 3. Functions Chapter 4. Case Study: Interface Design Chapter 5. Conditionals and Recursion Chapter 6. Fruitful Functions Chapter 7. Iteration Chapter 8. Strings Chapter 9. Case Study: Word Play Chapter 10. Lists Chapter 11. Dictionaries Chapter 12. Tuples Chapter 13. Case Study: Data Structure Selection Chapter 14. Files Chapter 15. Classes and Objects Chapter 16. Classes and Functions Chapter 17. Classes and Methods Chapter 18. Inheritance Chapter 19. The Goodies Chapter 20. Debugging Chapter 21. Analysis of Algorithms

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