上一篇文章记录了UITapGestureRecognizer的使用,这一篇说说UIPinchGestureRecognizer。
在用户使用两个手指在屏幕上捏合的过程中,程序可通过UIPinchGestureRecognizer检测到用户的这种捏合手势。使用UIPinchGestureRecognizer处理手势的步骤与使用UITapGestureRecognizer的步骤完全相同。UIPinchGestureRecognizer定义了如下两个属性来获取捏合相关信息:
scale:获取捏合的比例(即你得两个手指之间的距离)
velocity:获取捏合的速度
XIB部分和上一篇的步骤一样,这里只写实现部分的代码:
@implementation ViewController
@synthesize showPoint;
@synthesize gv;
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor lightGrayColor];
//设置gv控件支持用户交互
self.gv.userInteractionEnabled = YES;
//设置gv控件支持多点触碰
self.gv.multipleTouchEnabled = YES;
//创建手势处理器,指定使用该控制器的handlePinch:方法处理手势
UIPinchGestureRecognizer *gesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
//为gv控件添加手势处理器
[self.gv addGestureRecognizer:gesture];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void) handlePinch:(UIPinchGestureRecognizer *) gesture
{
//获取用户捏合的速度和比例
CGFloat velocity = gesture.velocity;
CGFloat scale = gesture.scale;
self.showPoint.text = [NSString stringWithFormat:@"用户捏合的速度为%g,比例%g", velocity, scale];
//指定2秒后清除label的文本
[self.showPoint performSelector:@selector(setText:) withObject:@"" afterDelay:2];
在用户使用两个手指在屏幕上捏合的过程中,程序可通过UIPinchGestureRecognizer检测到用户的这种捏合手势。使用UIPinchGestureRecognizer处理手势的步骤与使用UITapGestureRecognizer的步骤完全相同。UIPinchGestureRecognizer定义了如下两个属性来获取捏合相关信息:
scale:获取捏合的比例(即你得两个手指之间的距离)
velocity:获取捏合的速度
XIB部分和上一篇的步骤一样,这里只写实现部分的代码:
@implementation ViewController
@synthesize showPoint;
@synthesize gv;
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor lightGrayColor];
//设置gv控件支持用户交互
self.gv.userInteractionEnabled = YES;
//设置gv控件支持多点触碰
self.gv.multipleTouchEnabled = YES;
//创建手势处理器,指定使用该控制器的handlePinch:方法处理手势
UIPinchGestureRecognizer *gesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
//为gv控件添加手势处理器
[self.gv addGestureRecognizer:gesture];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void) handlePinch:(UIPinchGestureRecognizer *) gesture
{
//获取用户捏合的速度和比例
CGFloat velocity = gesture.velocity;
CGFloat scale = gesture.scale;
self.showPoint.text = [NSString stringWithFormat:@"用户捏合的速度为%g,比例%g", velocity, scale];
//指定2秒后清除label的文本
[self.showPoint performSelector:@selector(setText:) withObject:@"" afterDelay:2];
}
@end