还是以售票系统为例:
#include <windows.h>
#include <iostream.h>
DWORD WINAPI Fun1Proc(LPVOID lpParameter);
DWORD WINAPI Fun2Proc(LPVOID lpParameter);
int tickets = 100;
HANDLE g_hEvent; // 事件对象
int main()
{
HANDLE hThread1;
HANDLE hThread2;
// 要实现线程同步,第二个参数必须是FALSE
g_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
hThread1 = CreateThread(NULL, 0, Fun1Proc, NULL, 0, NULL);
hThread2 = CreateThread(NULL, 0, Fun2Proc, NULL, 0, NULL);
CloseHandle(hThread1);
CloseHandle(hThread2);
SetEvent(g_hEvent); // 将事件对象设置为有信号状态(互斥对象一产生便有信号)
Sleep(4000);
CloseHandle(g_hEvent);
return 0;
}
DWORD WINAPI Fun1Proc(LPVOID lpParameter)
{
while(1)
{
WaitForSingleObject(g_hEvent, INFINITE);
if(tickets > 0)
{
Sleep(1);
cout << "thread1 sell ticket : " << tickets-- << endl;
SetEvent(g_hEvent); // 将事件对象设置为有信号状态(类似于互斥对象的释放)
}
else
{
break;
}
}
return 0;
}
DWORD WINAPI Fun2Proc(LPVOID lpParameter)
{
while(1)
{
WaitForSingleObject(g_hEvent, INFINITE);
if(tickets > 0)
{
Sleep(1);
cout << "thread2 sell ticket : "<< tickets-- << endl;
SetEvent(g_hEvent); // 将事件对象设置为有信号状态(类似于互斥对象的释放)
}
else
{
break;
}
}
return 0;
}