libevent 服务器代码,简单的整理。

#include <iostream>
#include <stdio.h>
#include <signal.h>

#ifndef WIN32
#include <netinet/in.h>
# ifdef _XOPEN_SOURCE_EXTENDED
#  include <arpa/inet.h>
# endif
#include <sys/socket.h>
#endif

#include "event2/bufferevent.h"
#include "event2/buffer.h"
#include "event2/listener.h"
#include "event2/util.h"
#include "event2/event.h"

#include <WinSock2.h>

static const char MESSAGE[] = "Hello, World!\n" ;
static const int PORT = 9995;


static void conn_writecb( struct bufferevent *bev, void *user_data )
{
	std::cout << __LINE__ << " 回调函数: conn_writecb " << std::endl ;

	struct evbuffer *output = bufferevent_get_output(bev );
	if (evbuffer_get_length (output) == 0)
	{
		printf("flushed answer\n" );
	}
}

static void conn_readcb( struct bufferevent *bev, void *user_data )
{
	std::cout << __LINE__ << " 回调函数:conn_readcb" << std::endl ;

	char buf[1024];
	int n;
	struct evbuffer *input = bufferevent_get_input(bev);		// 得到读取缓冲区
	while ((n = evbuffer_remove(input, buf, sizeof(buf))) > 0)	// 移动input 中的数据到buf 空间。
		fwrite(buf, 1, n, stdout);
}

static void conn_eventcb( struct bufferevent *bev, short events , void *user_data)
{
	std::cout << __LINE__ << " 回调函数:conn_eventcb" << std::endl ;

	if (events & BEV_EVENT_EOF)
	{
		printf("Connection closed.\n" );
	}
	else if (events & BEV_EVENT_ERROR)
	{
		printf("Got an error on the connection: %s\n" ,
			strerror(errno ));/*XXX win32*/
	}
	/* None of the other events can happen here, since we haven't enabled
	* timeouts */
	bufferevent_free(bev );
}

static void signal_cb( evutil_socket_t sig , short events, void *user_data)
{
	std::cout << __LINE__ << " 回调函数:signal_cb" << std::endl ;

	struct event_base *base = ( struct event_base *)user_data;
	struct timeval delay = { 2, 0 };

	printf("Caught an interrupt signal; exiting cleanly in two seconds.\n" );

	event_base_loopexit(base , &delay);
}

static void listener_cb( struct evconnlistener *listener, evutil_socket_t fd ,
						struct sockaddr *sa, int socklen , void * user_data)
{
	std::cout << __LINE__ << " 回调函数:listener_cb" << std::endl ;

	struct event_base *base = ( struct event_base *)user_data;
	struct bufferevent *bev;

	// 构造一个与fd 连接者的bufferevent,使用该bufferevent 对象来与对端进行数据通信
	// 并且设置(BEV_OPT_CLOSE_ON_FREE)
	bev = bufferevent_socket_new (base, fd, BEV_OPT_CLOSE_ON_FREE );
	if (!bev )
	{
		fprintf(stderr , "Error constructing bufferevent!");
		event_base_loopbreak(base );
		return;
	}

	// 设置与连接者的读/写/事件 发生时的回调函数
	bufferevent_setcb(bev , conn_readcb, conn_writecb, conn_eventcb , NULL);
	bufferevent_enable(bev , EV_READ | EV_WRITE);

	// 发送数据
	bufferevent_write(bev , MESSAGE, strlen(MESSAGE));
}

int main (int argc, char **argv)
{
#ifdef WIN32
	WSADATA wsa_data ;
	WSAStartup(0x0201, &wsa_data );
#endif

	struct event_base *base;
	base = event_base_new ();
	if (!base )
	{
		fprintf(stderr , "Could not initialize libevent!\n");
		return 1;
	}

	struct sockaddr_in sin;
	memset(&sin , 0, sizeof( sin));
	sin.sin_family = AF_INET;
	sin.sin_port = htons( PORT);

	// 创建监听器
	struct evconnlistener *listener;
	listener = evconnlistener_new_bind (base, listener_cb, (void *)base,
		LEV_OPT_REUSEABLE | LEV_OPT_CLOSE_ON_FREE , -1,
		( struct sockaddr *)&sin,
		sizeof(sin ));

	if (!listener )
	{
		fprintf(stderr , "Could not create a listener!\n");
		return 1;
	}

	// 注册信号事件
	struct event *signal_event;
	signal_event = evsignal_new (base, SIGINT, signal_cb , (void *) base);

	if (!signal_event || event_add( signal_event, NULL )<0)
	{
		fprintf(stderr , "Could not create/add a signal event!\n");
		return 1;
	}

	// 开始事件循环
	event_base_dispatch(base );

	evconnlistener_free(listener );
	event_free(signal_event );
	event_base_free(base );

	printf("done\n" );
	return 0;
}


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以下是一个简单的基于libevent的高并发服务器代码示例: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <netinet/in.h> #include <arpa/inet.h> #include <event2/event.h> #define SERVER_PORT 8888 #define BUFFER_SIZE 1024 void on_accept(int fd, short event, void *arg); void on_read(int fd, short event, void *arg); int main(int argc, char *argv[]) { int server_fd, client_fd; struct sockaddr_in server_addr; struct event_base *base; struct event *listen_event; // 创建TCP socket if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { perror("socket error"); return -1; } // 设置socket地址重用 int optval = 1; setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval)); // 绑定本地地址和端口 bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { perror("bind error"); return -1; } // 监听端口 if (listen(server_fd, 128) < 0) { perror("listen error"); return -1; } // 初始化event库 base = event_base_new(); if (!base) { perror("event_base_new error"); return -1; } // 创建listen事件 listen_event = event_new(base, server_fd, EV_READ | EV_PERSIST, on_accept, base); event_add(listen_event, NULL); // 进入事件循环 event_base_dispatch(base); // 释放资源 event_base_free(base); return 0; } void on_accept(int fd, short event, void *arg) { struct event_base *base = (struct event_base *)arg; struct sockaddr_in client_addr; socklen_t client_len = sizeof(client_addr); int client_fd; // 接受新的连接 client_fd = accept(fd, (struct sockaddr *)&client_addr, &client_len); if (client_fd < 0) { perror("accept error"); return; } // 输出连接信息 printf("accept new client: %s:%d\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port)); // 创建读事件 struct event *read_event = event_new(base, client_fd, EV_READ | EV_PERSIST, on_read, NULL); event_add(read_event, NULL); } void on_read(int fd, short event, void *arg) { char buffer[BUFFER_SIZE]; int n; // 读取数据 n = read(fd, buffer, BUFFER_SIZE); if (n < 0) { perror("read error"); return; } else if (n == 0) { // 客户端关闭连接 printf("client close the connection\n"); close(fd); return; } // 输出收到的数据 printf("receive data from client: %s\n", buffer); // 回复客户端 write(fd, buffer, n); } ``` 该服务器代码使用libevent实现了一个简单的回显服务器,能够处理多个客户端的连接和数据读写。在事件循环中,使用event_new()函数创建了一个listen事件,用于监听客户端连接请求;在on_accept回调函数中,使用event_new()函数创建了一个读事件,用于处理客户端的数据读取和回复。

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