// sf4.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
# include <iostream>
#include <vector>
using namespace std;
const int SIZE_X=10;
const int SIZE_Y=10;
bool initArray[SIZE_X][SIZE_Y]={
{false,false,false,false,false,false,false,false,false,false},
{false,true ,true ,false,true ,true ,true ,false,true ,false},
{false,true ,true ,false,true ,true ,true ,false,true ,false},
{false,true ,true ,true ,true ,false,false,true ,true ,false},
{false,true ,false,false,false,true ,true ,true ,true ,false},
{false,true ,true ,true ,false,true ,true ,true ,true ,false},
{false,true ,false,true ,true ,true ,false,true ,true ,false},
{false,true ,false,false,false,true ,false,false,true ,false},
{false,false,true ,true ,true ,true ,true ,true ,true ,false},
{false,false,false,false,false,false,false,false,false,false}
};//迷宫矩阵
bool initArray1[SIZE_X][SIZE_Y]={
{false,false,false,false,false,false,false,false,false,false},
{false,true ,true ,false,true ,true ,true ,false,true ,false},
{false,true ,true ,false,true ,true ,true ,false,true ,false},
{false,true ,true ,true ,true ,false,false,true ,true ,false},
{false,true ,false,false,false,true ,true ,true ,true ,false},
{false,true ,true ,true ,false,true ,true ,true ,true ,false},
{false,true ,false,true ,true ,true ,false,true ,true ,false},
{false,true ,false,false,false,true ,false,false,true ,false},
{false,false,true ,true ,true ,true ,true ,true ,true ,false},
{false,false,false,false,false,false,false,false,false,false}
};//迷宫矩阵
//data struct
/算法一
///
struct mPoint
{
int x;
int y;
bool can_move_to;
mPoint(int rx=0,int ry=0,bool rcan_move_to=false)
{
x=rx;
y=ry;
can_move_to=rcan_move_to;
next=NULL;
}
mPoint *next;
};
//function declaration
class mStack
{
public:
mStack();//constructor
int push(mPoint point);
mPoint pop();
int getLength();
mPoint getTop();
void printStack();
private:
mPoint *base;//base pointer
mPoint *top; //top pointer
int length; //length of stack
};
mStack::mStack()
{
length=0;
base=NULL;
top=NULL;
}
int mStack::push(mPoint point)
{
mPoint *mpNode=new mPoint();
*mpNode=point;
if(length==0)
top=base=mpNode;
else
{
top->next=mpNode;
top=mpNode;
}
return ++length;
}
mPoint mStack::getTop()
{
return *top;
}
mPoint mStack::pop()
{
if(length<=0)
return NULL;
mPoint retPoint=*top;
top=base;
while(top->next!=NULL)
{
if(top->next->next==NULL)
{
delete(top->next);
top->next=NULL;
break;
}
top=top->next;
}
if(length==1)
{
delete(base);
base=top=NULL;
}
length--;
return retPoint;
}
int mStack::getLength()
{
return length;
}
void mStack::printStack()
{
mPoint *p=base;
while(p!=NULL)
{
cout<<"("<<p->x<<","<<p->y<<")"<<endl;
p=p->next;
}
}
/算法二
//
std::vector<int> path1; //存储路径
int visit(int i,int j)//入口
{
if(path1.empty())
{
if(initArray1[i+1][j])
{path1.push_back(0);visit(i+1,j);}
else if(initArray1[i][j+1])
{ path1.push_back(1);visit(i,j+1);}
else if(initArray1[i-1][j])
{ path1.push_back(2);visit(i-1,j);}
else if(initArray1[i][j-1])
{ path1.push_back(3);visit(i,j-1);}
}
else
{
if(i==8&&j==8)
{
vector<int>::iterator iter;
for(iter=path1.begin();iter!=path1.end();iter++)
{
cout<<*iter<<" "<<endl;
}
cout<<"the end"<<endl;
return 1;
}
else
{
if((initArray1[i+1][j])&&(path1.back()!=2))
{ path1.push_back(0);visit(i+1,j);}
else if((initArray1[i][j+1])&&(path1.back()!=3))
{ path1.push_back(1);visit(i,j+1);}
else if((initArray1[i-1][j])&&(path1.back()!=0))
{ path1.push_back(2);visit(i-1,j);}
else if((initArray1[i][j-1])&&(path1.back()!=1))
{ path1.push_back(3);visit(i,j-1);}
else
{
initArray1[i][j]=false;
if(path1.back()==0)
{path1.pop_back();visit(i-1,j);}
else if(path1.back()==1)
{path1.pop_back(); visit(i,j-1);}
else if(path1.back()==2)
{ path1.pop_back();visit(i+1,j);}
else if(path1.back()==3)
{ path1.pop_back(); visit(i,j+1);}
}
}
}
}
//
int main()
{
/
//
mPoint mpArray[SIZE_X][SIZE_Y];
for(int i=0;i<SIZE_X;i++)//init
for(int j=0;j<SIZE_Y;j++)
{
mpArray[i][j].x=i;
mpArray[i][j].y=j;
mpArray[i][j].can_move_to=initArray[i][j];
}
mPoint startp(1,1,true);//entry
mPoint endp(8,8,true); //exit
mStack mpath;
mpath.push(startp);
mPoint mp=startp;
while(true)
{
if(mp.x==endp.x && mp.y==endp.y)
break;//success
if(mpArray[mp.x+1][mp.y].can_move_to)//search down
{
mpArray[mp.x+1][mp.y].can_move_to=false;
mpath.push(mPoint(mp.x+1,mp.y));
mp=mpArray[mp.x+1][mp.y];
continue;
}
if(mpArray[mp.x-1][mp.y].can_move_to)//search up
{
mpArray[mp.x-1][mp.y].can_move_to=false;
mpath.push(mPoint(mp.x-1,mp.y));
mp=mpArray[mp.x-1][mp.y];
continue;
}
if(mpArray[mp.x][mp.y+1].can_move_to)//search right
{
mpArray[mp.x][mp.y+1].can_move_to=false;
mpath.push(mPoint(mp.x,mp.y+1));
mp=mpArray[mp.x][mp.y+1];
continue;
}
if(mpArray[mp.x][mp.y-1].can_move_to)//serch left
{
mpArray[mp.x][mp.y-1].can_move_to=false;
mpath.push(mPoint(mp.x,mp.y-1));
mp=mpArray[mp.x][mp.y-1];
continue;
}
if(0==mpath.getLength())
{
cout<<"No path!"<<endl;
return -1;
}
mpath.pop();
mp=mpath.getTop();
}
cout<<"Path:"<<endl;
mpath.printStack();//ouput path
cout<<"&&&&&&"<<endl;
int k=visit(1,1);
system("pause");
return 0;
}
(3)走迷宫(vector 和 struct两种分别实现)
最新推荐文章于 2020-06-05 16:24:27 发布