贪吃蛇代码

 tc下运行

#include <stdio.h>
#include<conio.h>
#include<bios.h>

#define KEY_UP 0x48 
#define KEY_LEFT 0x4B 
#define KEY_RIGHT 0x4D 
#define KEY_DOWN 0x50
#define TIME 90000

int tx,ty,key,f=1,over=0;
char k;
struct point{
   int x;
   int y;};
struct s{
  int length;
  struct point body[20];}snake;
struct f{
  int x;
  int y;}food;
void delay()
{ long t1,t2;
  for(t1=0;t1<=1200;t1++)
     for(t2=0;t2<=TIME;t2++)
           ;  
}
void gameover()
{int i;
 for(i=1;i<snake.length;i++)
    if(snake.body[snake.length].x==snake.body[i].x&&snake.body[snake.length].y==snake.body[i].y)
         over=1;
}
void boundary()
{int a,b=3;
 gotoxy(21,3);
 for(a=0;a<50;a++)
   printf("-");
 gotoxy(21,22);
 for(a=0;a<50;a++)
   printf("-");
 for(a=0;a<20;a++)
   {gotoxy(21,b++);
    printf("l");
   }
  b=3;
 for(a=0;a<20;a++)
   {
     gotoxy(70,b++);
    printf("l");
   }
}
void snakelocation()
{ int i,a,b;
  if(tx<21)
   tx=70;
  else if(tx>70)
   tx=21;
  if(ty<3)
   ty=22;
  else if(ty>22)
   ty=3;
    a=snake.body[snake.length].x;
    b=snake.body[snake.length].y;
  if(tx==food.x&&ty==food.y)
    {snake.length++;
     tx=food.x;
     ty=food.y;
     food.x=rand()%47+22;
     food.y=rand()%17+4;
    }
    snake.body[snake.length].x=tx;
    snake.body[snake.length].y=ty;
  for(i=1;i<snake.length-1;i++)
    {snake.body[i].x=snake.body[i+1].x;
     snake.body[i].y=snake.body[i+1].y;
    }
    snake.body[snake.length-1].x=a;
    snake.body[snake.length-1].y=b; 
}
void showsnake()
{int i;
 clrscr();
 boundary();
 gotoxy(food.x,food.y);
 printf("@");
 for(i=1;i<snake.length;i++)
  {gotoxy(snake.body[i].x,snake.body[i].y);
   printf("*");
  }
 gotoxy(snake.body[snake.length].x,snake.body[snake.length].y);
 printf("0");
}
void main()
{start:
 snake.length=1;
 snake.body[1].x=tx=rand()%47+22;
 snake.body[1].y=ty=rand()%17+4;
 food.x=rand()%47+22;
 food.y=rand()%17+4;
 while(over==0)
 {
 while(!kbhit())
  {switch(f)
   {case 1:ty--;break;
    case 2:ty++;break;
    case 3:tx--;break;
    case 4:tx++;break;
   }
   snakelocation();
          gameover();
          if(over)
             goto stop;  
          delay();
   showsnake();
  } 
 key=getch();
 switch(key)
 {case KEY_UP:
  if(f!=2){
   f=1;}break;
  case KEY_DOWN:
  if(f!=1){
   f=2;}break;
  case KEY_LEFT:
  if(f!=4){
   f=3;}break;
  case KEY_RIGHT:
  if(f!=3){
   f=4;}break;
 }    
       if(key==32)/*空格退出*/
          break;     
  }
stop: clrscr();
      gotoxy(40,10);
      printf("gameover!score is %d do you want again?y/n",snake.length);
      scanf("%c",&k);
      if(k=='y') {over=0;
                  goto start;
                 }
      else if(k=='n')
         over=1;
      else
         printf("input error");

}

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#define N 200<br>#include <graphics.h><br>#include <stdlib.h><br>#include <dos.h><br>#define LEFT 0x4b00<br>#define RIGHT 0x4d00<br>#define DOWN 0x5000<br>#define UP 0x4800<br>#define ESC 0x011b<br>int i,key;<br>int score=0;/*得分*/<br>int gamespeed=50000;/*游戏速度自己调整*/<br>struct Food<br>{<br> int x;/*食物的横坐标*/<br> int y;/*食物的纵坐标*/<br> int yes;/*判断是否要出现食物的变量*/<br>}food;/*食物的结构体*/<br>struct Snake<br>{<br> int x[N];<br> int y[N];<br> int node;/*蛇的节数*/<br> int direction;/*蛇移动方向*/<br> int life;/* 蛇的生命,0活着,1死亡*/<br>}snake;<br>void Init(void);/*图形驱动*/<br>void Close(void);/*图形结束*/<br>void DrawK(void);/*开始画面*/<br>void GameOver(void);/*结束游戏*/<br>void GamePlay(void);/*玩游戏具体过程*/<br>void PrScore(void);/*输出成绩*/<br>/*主函数*/<br>void main(void)<br>{<br> Init();/*图形驱动*/<br> DrawK();/*开始画面*/<br> GamePlay();/*玩游戏具体过程*/<br> Close();/*图形结束*/<br>}<br>/*图形驱动*/<br>void Init(void)<br>{<br> int gd=DETECT,gm;<br> initgraph(&gd,&gm,"c:\\tc");<br> cleardevice();<br>}<br>/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/<br>void DrawK(void)<br>{<br>/*setbkcolor(LIGHTGREEN);*/<br> setcolor(11);<br> setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/<br> for(i=50;i<=600;i+=10)/*画围墙*/<br> {<br> rectangle(i,40,i+10,49); /*上边*/<br> rectangle(i,451,i+10,460);/*下边*/<br> }<br> for(i=40;i<=450;i+=10)<br> {<br> rectangle(50,i,59,i+10); /*左边*/<br> rectangle(601,i,610,i+10);/*右边*/<br> }<br>}<br>/*玩游戏具体过程*/<br>void GamePlay(void)<br>{<br> randomize();/*随机数发生器*/<br> food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/<br> snake.life=0;/*活着*/<br> snake.direction=1;/*方向往右*/<br> snake.x[0]=100;snake.y[0]=100;/*蛇头*/<br> snake.x[1]=110;snake.y[1]=100;<br> snake.node=2;/*节数*/<br> PrScore();/*输出得分*/<br> while(1)/*可以重复玩游戏,压ESC键结束*/<br> {<br> while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/<br> {<br> if(food.yes==1)/*需要出现新食物*/<br> {<br> food.x=rand()%400+60;<br> food.y=rand()%350+60;<br> while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/<br> food.x++;<br> while(food.y%10!=0)<br> food.y++;<br> food.yes=0;/*画面上有食物了*/<br> }<br> if(food.yes==0)/*画面上有食物了就要显示*/<br> {<br> setcolor(GREEN);<br> rectangle(food.x,food.y,food.x+10,food.y-10);<br> }<br> for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/<br> {<br> snake.x[i]=snake.x[i-1];<br> snake.y[i]=snake.y[i-1];<br> }<br> /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/<br> switch(snake.direction)<br> {<br> case 1:snake.x[0]+=10;break;<br> case 2: snake.x[0]-=10;break;<br> case 3: snake.y[0]-=10;break;<br> case 4: snake.y[0]+=10;break;<br> }<br> for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/<br> {<br> if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])<br> {<br> GameOver();/*显示失败*/<br> snake.life=1;<br> break;<br> }<br> }<br> if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||<br> snake.y[0]>455)/*蛇是否撞到墙壁*/<br> {<br> GameOver();/*本次游戏结束*/<br> snake.life=1; /*蛇死*/<br> }<br> if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/<br> break;<br> if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/<br> {<br> setcolor(0);/*把画面上的食物东西去掉*/<br> rectangle(food.x,food.y,food.x+10,food.y-10);<br> snake.x[snake.node]=-20;snake.y[snake.node]=-20;<br> /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/<br> snake.node++;/*蛇的身体长一节*/<br> food.yes=1;/*画面上需要出现新的食物*/<br> score+=10;<br> PrScore();/*输出新得分*/<br> }<br> setcolor(4);/*画出蛇*/<br> for(i=0;i<snake.node;i++)<br> rectangle(snake.x[i],snake.y[i],snake.x[i]+10,<br> snake.y[i]-10);<br> delay(gamespeed);<br> setcolor(0);/*用黑色去除蛇的的最后一节*/<br> rectangle(snake.x[snake.node-1],snake.y[snake.node-1],<br> snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);<br> } /*endwhile(!kbhit)*/<br> if(snake.life==1)/*如果蛇死就跳出循环*/<br> break;<br> key=bioskey(0);/*接收按键*/<br> if(key==ESC)/*按ESC键退出*/<br> break;<br> else<br> if(key==UP&&snake.direction!=4)<br>/*判断是否往相反的方向移动*/<br> snake.direction=3;<br> else<br> if(key==RIGHT&&snake.direction!=2)<br> snake.direction=1;<br> else<br> if(key==LEFT&&snake.direction!=1)<br> snake.direction=2;<br> else<br> if(key==DOWN&&snake.direction!=3)<br> snake.direction=4;<br> }/*endwhile(1)*/<br>}<br>/*游戏结束*/<br>void GameOver(void)<br>{<br> cleardevice(); <br> PrScore();<br> setcolor(RED);<br> settextstyle(0,0,4);<br> outtextxy(200,200,"GAME OVER");<br> getch();<br>}<br>/*输出成绩*/<br>void PrScore(void)<br>{ <br> char str[10];<br> setfillstyle(SOLID_FILL,YELLOW);<br> bar(50,15,220,35);<br> setcolor(6);<br> settextstyle(0,0,2);<br> sprintf(str,"score:%d",score);<br> outtextxy(55,20,str);<br>}<br>/*图形结束*/<br>void Close(void)<br>{ <br> getch();<br> closegraph();<br>}<br>
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