在Matlab中利用OpenCV裁剪出旋转矩形区域

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在OpenCV中有minAreaRect()来获取旋转的最小面积矩形,Matlab中暂时没有对应的函数,但我找到一篇同样功能的函数minBoundingBox.m。利用这个函数可以获得旋转矩形的四个顶角,顺序如下图
这里写图片描述
如果要将目标区域从原图上裁剪下来,需要计算外包络正矩形,然后裁剪下来,然后旋转正,然后再裁剪到旋转矩形的大小。为了解决这种麻烦,并加快执行速度,本文编写了cv_rotateRect.cpp,利用mex和OpenCV的透视变换warpPerspective()来快速裁剪需要的区域。
需要注意的有三个地方:
一是Matlab储存方式是按列储存,左图,OpenCV是按行储存,右图
这里写图片描述这里写图片描述
进行参数传递时要转置
二是OpenCV拷贝有两种,深拷贝和浅拷贝
(1) 浅拷贝:
Mat B;
B = image // 第一种方式
Mat C(image); // 第二种方式
这两种方式称为浅copy,是由于它们有不同的矩阵头,但是它们共享内存空间,即指向一个矩阵。当图像矩阵发生变化时,两者相关联,都会变化。
(2)深拷贝
Mat B,C;
B = image.clone(); // 第一种方式
image.copyTo(C); // 第二种方式
深拷贝是真正的copy了一个新的图像矩阵,此时image,B,C三者相互没有影响。
还要注意的是:方式一是全新的深拷贝,会重新分配内存:
Mat a=b.clone();
如果要拷贝到另一个Mat(避免内存重新分配),必须用copyTo():
Mat a(b.size(),b.type());
b.copyTo(a);
三是minBoundingBox.m对点的表述方式是第一行是x,第二行是y,而不是一般的第一列是x,第二列是y,minBoundingBox的输入是2行n列的点坐标,输出是2行4列的顶角坐标。

minBoundingBox.m

function bb = minBoundingBox(X)
% compute the minimum bounding box of a set of 2D points
%   Use:   boundingBox = minBoundingBox(point_matrix)
%
% Input:  2xn matrix containing the [x,y] coordinates of n points
%         *** there must be at least 3 points which are not collinear
% output: 2x4 matrix containing the coordinates of the bounding box corners
%
% Example : generate a random set of point in a randomly rotated rectangle
%     n = 50000;
%     t = pi*rand(1);
%     X = [cos(t) -sin(t) ; sin(t) cos(t)]*[7 0; 0 2]*rand(2,n);
%     X = [X  20*(rand(2,1)-0.5)];  % add an outlier
% 
%     tic
%     c = minBoundingBox(X);
%     toc
% 
%     figure(42);
%     hold off,  plot(X(1,:),X(2,:),'.')
%     hold on,   plot(c(1,[1:end 1]),c(2,[1:end 1]),'r')
%     axis equal

% compute the convex hull (CH is a 2*k matrix subset of X)
k = convhull(X(1,:),X(2,:));
CH = X(:,k);

% compute the angle to test, which are the angle of the CH edges as:
%   "one side of the bounding box contains an edge of the convex hull"
E = diff(CH,1,2);           % CH edges
T = atan2(E(2,:),E(1,:));   % angle of CH edges (used for rotation)
T = unique(mod(T,pi/2));    % reduced to the unique set of first quadrant angles

% create rotation matrix which contains
% the 2x2 rotation matrices for *all* angles in T
% R is a 2n*2 matrix
R = cos( reshape(repmat(T,2,2),2*length(T),2) ... % duplicate angles in T
       + repmat([0 -pi ; pi 0]/2,length(T),1));   % shift angle to convert sine in cosine

% rotate CH by all angles
RCH = R*CH;

% compute border size  [w1;h1;w2;h2;....;wn;hn]
% and area of bounding box for all possible edges
bsize = max(RCH,[],2) - min(RCH,[],2);
area  = prod(reshape(bsize,2,length(bsize)/2));

% find minimal area, thus the index of the angle in T 
[a,i] = min(area);

% compute the bound (min and max) on the rotated frame
Rf    = R(2*i+[-1 0],:);   % rotated frame
bound = Rf * CH;           % project CH on the rotated frame
bmin  = min(bound,[],2);
bmax  = max(bound,[],2);

% compute the corner of the bounding box
Rf = Rf';
bb(:,4) = bmax(1)*Rf(:,1) + bmin(2)*Rf(:,2);
bb(:,1) = bmin(1)*Rf(:,1) + bmin(2)*Rf(:,2);
bb(:,2) = bmin(1)*Rf(:,1) + bmax(2)*Rf(:,2);
bb(:,3) = bmax(1)*Rf(:,1) + bmax(2)*Rf(:,2);

cv_rotateRect.cpp


#include "mex.h"
#include "matrix.h"
#include "math.h"
#include "opencv2/opencv.hpp"
using namespace cv;
void mexFunction(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[])
{
    int N = mxGetN(prhs[0]);//number of cols
    int M = mxGetM(prhs[0]);//number of rows
    char* srcPtr = (char*)mxGetData(prhs[0]); 
    double* pointPtr = mxGetPr(prhs[1]);
    double dstSizeW = 0;
    double dstSizeH = 0;
    double x1 = *(pointPtr+0);
    double x2 = *(pointPtr+1);
    double x3 = *(pointPtr+2);
    double x4 = *(pointPtr+3);
    double y1 = *(pointPtr+4);
    double y2 = *(pointPtr+5);
    double y3 = *(pointPtr+6);
    double y4 = *(pointPtr+7);
    Point2f src_vertices[4];//Point2f(x,y)
    src_vertices[0] = Point2f(x1,y1);
    src_vertices[1] = Point2f(x2,y2);
    src_vertices[2] = Point2f(x3,y3);
    src_vertices[3] = Point2f(x4,y4);
    mexPrintf("src_Vertice: x,y\n");
    mexPrintf("%f,%f;\n",src_vertices[0].x,src_vertices[0].y);
    mexPrintf("%f,%f;\n",src_vertices[1].x,src_vertices[1].y);
    mexPrintf("%f,%f;\n",src_vertices[2].x,src_vertices[2].y);
    mexPrintf("%f,%f;\n",src_vertices[3].x,src_vertices[3].y);

    Point2f dst_vertices[4];
    if(nrhs==3)
    {
        double* dstPointPtr = mxGetPr(prhs[2]);
        dst_vertices[0] = Point2f(*(dstPointPtr+0),*(dstPointPtr+4));
        dst_vertices[1] = Point2f(*(dstPointPtr+1),*(dstPointPtr+5));
        dst_vertices[2] = Point2f(*(dstPointPtr+2),*(dstPointPtr+6));
        dst_vertices[3] = Point2f(*(dstPointPtr+3),*(dstPointPtr+7));
    }
    else 
    {
        mexPrintf("Auto Dst Point:\n");   
        double dstSize1 = sqrt(pow((x2-x1),2)+pow((y2-y1),2));
        double dstSize2 = sqrt(pow((x3-x2),2)+pow((y3-y2),2));

        if(dstSize1 > dstSize2)
        {
            dstSizeW = dstSize1;
            dstSizeH = dstSize2;
            dst_vertices[0] = Point2f(dstSizeW,0);
            dst_vertices[1] = Point2f(0,0);
            dst_vertices[2] = Point2f(0,dstSizeH);
            dst_vertices[3] = Point2f(dstSizeW,dstSizeH); 
        }
        else
        {
            dstSizeW = dstSize2;
            dstSizeH = dstSize1;
            dst_vertices[0] = Point2f(0,0);
            dst_vertices[1] = Point2f(0,dstSizeH);
            dst_vertices[2] = Point2f(dstSizeW,dstSizeH);
            dst_vertices[3] = Point2f(dstSizeW,0); 
        }
        mexPrintf("dstSizeW,dstSizeH:%f,%f\n",dstSizeW,dstSizeH);
        mexPrintf("dst_Vertice: x,y\n");
        mexPrintf("%f,%f;\n",dst_vertices[0].x,dst_vertices[0].y);
        mexPrintf("%f,%f;\n",dst_vertices[1].x,dst_vertices[1].y);
        mexPrintf("%f,%f;\n",dst_vertices[2].x,dst_vertices[2].y);
        mexPrintf("%f,%f;\n",dst_vertices[3].x,dst_vertices[3].y);

    }
    //Acturally it should be Mat(rows,cols,...);
    //but Matlab Array is store by cols
    Mat src = Mat(N,M,CV_8UC1,srcPtr);
    //transposition because Matlab Array store by cols
    src = src.t();
    //imwrite("cvSrc.bmp",src);
    Mat warpMatrix = getPerspectiveTransform(src_vertices, dst_vertices);
    plhs[0] = mxCreateNumericMatrix(dstSizeH,dstSizeW,mxUINT8_CLASS,mxREAL);
    char* dstPtr = (char*)mxGetData(plhs[0]); 
    Mat dst = Mat(dstSizeH,dstSizeW,CV_8UC1);
    warpPerspective(src, dst, warpMatrix, dst.size(), INTER_LINEAR, BORDER_CONSTANT); 
    dst = dst.t();
    Mat dstMx = Mat(dstSizeW,dstSizeH,CV_8UC1,dstPtr);

    dst.copyTo(dstMx);
    //imwrite("cvDst.bmp",dst);

}

mex -I.\ -I'C:\Program Files\OpenCV249\opencv\build\include' -L'C:\Program Files\OpenCV249\opencv\build\x64\vc10\lib' -lopencv_core249 -lopencv_highgui249 -lopencv_video249 -lopencv_imgproc249 cv_rotateRect.cpp

使用示例:

I = imread('m.bmp');
BW = im2bw(I,0.5);

L = bwlabel(BW);
s = regionprops(L,'Area');
if ~isempty(s)
    [maxarea,maxi] = max([s.Area]);
    [r, c] = find(L==maxi);
    cr = [c';r'];
    rRect = minBoundingBox(cr);
    figure(1);imshow(L);
    imline(gca,[rRect(1,1),rRect(2,1);rRect(1,2),rRect(2,2)]);
    imline(gca,[rRect(1,2),rRect(2,2);rRect(1,3),rRect(2,3)]);
    imline(gca,[rRect(1,3),rRect(2,3);rRect(1,4),rRect(2,4)]);
    imline(gca,[rRect(1,4),rRect(2,4);rRect(1,1),rRect(2,1)]);
    rRect = [rRect(1,:)',rRect(2,:)'];
    I2 = cv_rotateRect(I,rRect);
    figure(2);imshow(I2);
end

原图m.bmp
m.bmp
实验结果
实验结果

cv_rotatedRect.mexw64:
http://download.csdn.net/detail/sunflower_boy/9740877

1 http://www.mathworks.com/matlabcentral/fileexchange/31126-2d-minimal-bounding-box
2 http://gis.stackexchange.com/questions/22895/how-to-find-the-minimum-area-rectangle-for-given-points
3 http://www.bubuko.com/infodetail-493981.html
4 http://stackoverflow.com/questions/21659496/deep-copy-of-opencv-cvmat

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