Messenger,直译为信使,顾名思义,通过它可以在不同进程中传递Messenger对象传递数据。Messenger是一种轻量级的IPC方案,底层实现是AIDL,通过它的两个构造方法就能明显开出来。
Messenger每次处理一个请求,所以不用考虑线程同步问题。
实现一个Messenger有如下步骤:
1. 服务端进程
创建Service处理客户端连接请求
创建Handler用于创建Messenger对象
在Service的onBind中返回Messenger对象底层的Binder即可。
public class MessengerService extends Service {
private static String TAG = " MessengerService";
private static class MessengerHandler extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case Constants.MSG_FROM_CLIENT:
// 收到客户端消息
Log.i(TAG, "receive msg from client:" + msg.getData().getString("msg"));
// 还可以对客户端发出回应
Messenger client = msg.replyTo;
Message replyMessage = Message.obtain(null,
Constants.MSG_FROM_SERVICE);
Bundle bundle = new Bundle();
bundle.putString("reply", "嗯,你的消息我收到了,稍后回复你。");
replyMessage.setData(bundle);
try {
client.send(replyMessage);
} catch (RemoteException e) {
e.printStackTrace();
}
break;
default:
super.handleMessage(msg);
}
}
}
private final Messenger mMessenger = new Messenger(new MessengerHandler());
@Nullable
@Override
public IBinder onBind(Intent intent) {
return mMessenger.getBinder();
}
}
2. 客户端进程
绑定服务端Service,用服务端返回的IBinder对象创建一个Messger。
通过Messenger对象发送消息。
public class MessengerActivity extends AppCompatActivity {
private static final String TAG = "MessengerActivity";
private Messenger mService;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_messenger);
Intent intent = new Intent(this, MessengerService.class);
bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
}
private ServiceConnection mConnection = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
mService = new Messenger(service);
Message msg = Message.obtain(null, Constants.MSG_FROM_CLIENT);
Bundle data = new Bundle();
data.putString("msg", "hello ,this is client.");
msg.setData(data);
msg.replyTo = mGetReplyMessenger;
try {
mService.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
};
private Messenger mGetReplyMessenger = new Messenger(new MessengerHandle());
private static class MessengerHandle extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what){
case Constants.MSG_FROM_SERVICE :
Log.i(TAG, "收到服务端消息" + msg.getData().getString("reply"));
break;
default:
super.handleMessage(msg);
}
}
}
}
缺点:Messager是串形方式处理客户端请求,服务端需要一个个处理,如果有大量的并非请求,使用Messenger就不太合适了。可以用AIDL来实现跨进程的方法调用。