三子棋
建立game.c源文件,game.h源文件,三子棋.c源文件
game.h
#ifndef __GAME__H_
#define __GAME__H_
#define ROW 3
#include <stdio.h>
void InitBoard(char board[][ROW], int row, int col, char set);
void ShowBoard(char board[][ROW], int row, int col);
void PlayerMove(char board[][ROW], int row, int col);
char IsWin(char board[][ROW], int row, int col);
static int IsFull(char board[][ROW], int row, int col);
void ComputerMove(char board[][ROW], int row, int col);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include <stdlib.h>
//初始化二维数组
void InitBoard(char board[][ROW], int row, int col, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < row; j++)
{
board[i][j] = set;
}
}
}
//打印出棋盘
void ShowBoard(char board[][ROW], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col ; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[][ROW], int row, int col)
{
int x, y;
while (1)
{
printf("玩家移动\n");
printf("请输入1 - 3的坐标:\n");
scanf("%d%d", &x,&y);
if (x > 0 && x <= 3 && y > 0 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'x';
break;
}
else
{
printf("提示:此坐标已经被占了\n");
}
}
else
{
printf("输入坐标不合法\n");
}
}
}
//判断棋盘是否满了
static int IsFull(char board[][ROW], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;
}
//判断是否胜利
char IsWin(char board[][ROW], int row, int col)
{
int i = 0;
for(i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')//行
{
return board[i][0];
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')//列
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//对角线
{
return board[0][0];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')//duijiaoxian
{
return board[0][2];
}
if (IsFull(board, row, col))
{
return 'Q';//棋盘满了 平局
}
return ' ';//没人赢 棋盘没满
}
//电脑下棋
void ComputerMove(char board[][ROW], int row, int col)
{
while (1)
{
int x = rand() % 3;//生成随机数
int y = rand() % 3;
printf("电脑移动\n");
if (board[x][y]==' ')
{
board[x][y] = 'o';
break;
}
}
}
三子棋.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*********************\n");
printf("********0.exit*******\n");
printf("********1.play*******\n");
printf("*********************\n");
}
void game()
{
char board[3][3] = { 0 };
InitBoard(board, ROW, ROW,' ');
ShowBoard(board, ROW, ROW);
char ret = 0;
while (1)//循环,有人赢或平局就跳出
{
PlayerMove(board, ROW, ROW);
ret=IsWin(board, ROW, ROW);
if (ret != ' ')
{
break;
}
ShowBoard(board, ROW, ROW);
ComputerMove(board, ROW, ROW);
ret = IsWin(board, ROW, ROW);
if (ret != ' ')
{
break;
}
ShowBoard(board, ROW, ROW);
}
if (ret == 'x')
{
printf("玩家赢了\n");
}
else if (ret == 'x')
{
printf("电脑赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("请输入正确的操作\n");
break;
}
} while (input);
return 0;
}
实现结果