Pygame小游戏:无敌斗牛士

Pygame小游戏:无敌斗牛士

哔哩哔哩视频网址:https://www.bilibili.com/video/BV1ZP4y167cZ

众所周知,马上就春节了,那就是兔年了,今天我就教大家怎么把牛年的牛给抓回来……(逃

1.图片素材

做个游戏,没有素材肯定是不行的
在这里插入图片描述
但是小编已经给大家准备好了,给大家放在最后了。

2.直接开干

首先,留下最基本的框架(没有配置好pygame的点这里配置

#coding:utf-8
import pygame
from pygame.locals import * # 导入pygame包
pygame.init() #初始化pygame

canvas = pygame.display.set_mode((1000,700))
pygame.display.set_caption("无敌斗牛士")

while True:
	
	pygame.display.update() # 更新屏幕内容

接着,导入素材

bg = pygame.image.load("images/bg.png")
bull_img = pygame.image.load("images/bull.png")
rope_img = pygame.image.load("images/rope.png")
win = pygame.image.load("images/win.png")
lose = pygame.image.load("images/lose.png")
bow = pygame.image.load("images/bow.png")

设置事件

state = "RUNNING"
on_off = 0
def handleEvent():
    global on_off,state
    for event in pygame.event.get():
        if event.type == QUIT or event.type == KEYDOWN and event.key == K_ESCAPE:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN and event.key == K_SPACE:
            on_off = 1

创建绳索类

class Rope():
    def __init__(self,x,y,width,height,img):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.img = img
        self.speedY = -1
    def paint(self):
        canvas.blit(self.img,(self.x,self.y))
    def move(self):
        global on_off
        if on_off == 1:
            self.y += self.speedY * 10
            if self.y < 400:
                self.speedY = 1
            elif self.y > 600:
                self.speedY = -1
                on_off = 0
    def hit(self,b):
        return self.y == b.y and self.x + 40 > b.x and self.x < b.x + 40

rope = Rope(385,600,39,52,rope_img)

创建牛类

class Bull():
    def __init__(self,x,y,width,height,img):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.img = img
    def paint(self):
        canvas.blit(self.img,(self.x,self.y))
    def move(self):
        self.x = self.x + 10
        if self.x > 1000:
            self.x = 0

bull = Bull(0,400,192,141,bull_img)

设置侦测事件

def comPaint():
    canvas.blit(bg,(0,0))
    bull.paint()
    rope.paint()

def comMove():
    bull.move()
    rope.move()

def checkHit():
    global on_off,state
    if rope.hit(bull):
        on_off = 0
        state = "SUCCESS"

最后留下循环

while True:
    if state == "RUNNING":
        comPaint()
        comMove()
        checkHit()
    elif state == "SUCCESS":
        comPaint()
        canvas.blit(win,(0,0))
    handleEvent()

    pygame.display.update()

    pygame.time.delay(10)

完整代码如下(我中间加了一些输出的调试,对游戏运行没什么太大的影响):

import pygame,sys
from pygame.locals import *

pygame.init()

canvas = pygame.display.set_mode((1000,700))

pygame.display.set_caption("无敌斗牛士")

bg = pygame.image.load("images/bg.png")
bull_img = pygame.image.load("images/bull.png")
rope_img = pygame.image.load("images/rope.png")
win = pygame.image.load("images/win.png")
lose = pygame.image.load("images/lose.png")
bow = pygame.image.load("images/bow.png")

print("测试Test")

print("[测试Test:1]碰撞检测:False")

state = "RUNNING"
print("[测试Test:4]state更改为RUNNING")

on_off = 0

def handleEvent():
    global on_off,state
    for event in pygame.event.get():
        if event.type == QUIT or event.type == KEYDOWN and event.key == K_ESCAPE:
            print("[测试Test:2]结束测试Test")
            print("结束测试Test")
            if state == "RUNNING":
                raise UserWarning("[Error:1]中途退出")
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN and event.key == K_SPACE:
            on_off = 1
            print("[测试Test:3]on_off更改为1")

class Rope():
    def __init__(self,x,y,width,height,img):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.img = img
        self.speedY = -1
    def paint(self):
        canvas.blit(self.img,(self.x,self.y))
    def move(self):
        global on_off
        if on_off == 1:
            self.y += self.speedY * 10
            if self.y < 400:
                self.speedY = 1
            elif self.y > 600:
                self.speedY = -1
                on_off = 0
                print("[测试Test:3]on_off更改为0")
    def hit(self,b):
        return self.y == b.y and self.x + 40 > b.x and self.x < b.x + 40
        
class Bull():
    def __init__(self,x,y,width,height,img):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.img = img
    def paint(self):
        canvas.blit(self.img,(self.x,self.y))
    def move(self):
        self.x = self.x + 10
        if self.x > 1000:
            self.x = 0
            
def comPaint():
    canvas.blit(bg,(0,0))
    bull.paint()
    rope.paint()

def comMove():
    bull.move()
    rope.move()

def checkHit():
    global on_off,state
    if rope.hit(bull):
        print("[测试Test:1]碰撞检测:True")
        on_off = 0
        state = "SUCCESS"
        print("[测试Test:4]state更改为SUCCESS")
        print("[测试Test:5]停止运动")

rope = Rope(385,600,39,52,rope_img)
print("[测试Test:6]rope创建")
bull = Bull(0,400,192,141,bull_img)
print("[测试Test:6]bull创建")
while True:
    if state == "RUNNING":
        comPaint()
        comMove()
        checkHit()
    elif state == "SUCCESS":
        comPaint()
        canvas.blit(win,(0,0))
    handleEvent()

    pygame.display.update()

    pygame.time.delay(10)

给大家看一下游戏效果
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

3.总结

总体来说,这还是一个很简单的游戏,
游戏源码我放这里了,点击跳转页面下载
喜欢的话点个赞,收藏关注,在分享给你的朋友们吧~

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