1 判断线段是否非规范相交
下面模板是根据跨立实验得到的结果
http://download.csdn.net/download/welon123/3813929
#define eps 1e-8
struct point
{
double x;
double y;
};
double multi(point p0, point p1, point p2)//j计算差乘
{ return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);}
bool is_cross(point s1,point e1,point s2,point e2)//判断线段是否相交(非规范相交)
{
return max(s1.x,e1.x) >= min(s2.x,e2.x)&&
max(s2.x,e2.x) >= min(s1.x,e1.x)&&
max(s1.y,e1.y) >= min(s2.y,e2.y)&&
max(s2.y,e2.y) >= min(s1.y,e1.y)&&
multi(s1,e1,s2)*multi(s1,e1,e2) <= 0&&
multi(s2,e2,s1)*multi(s2,e2,e1) <= 0;
}
2 判断直线与线段相交
bool across(point &a,point &b,point &c,point &d)//直线ab和线段cd是否相交
{
double p=xmulit(a,b,c),p1=xmulit(a,b,d);
if( fabs(p1) <= eps || fabs(p) <= eps ) return true;
if( p*p1 <= 1e-8 )
return true;
return false;
}
bool is_equal(point &a,point &b)//判断点a和点b是否相等
{
return (fabs(a.x-b.x) <= eps) && (fabs(a.y-b.y) <=eps);
}
3 判断结果是否为0
bool zero(double a)//判断结果是否为0
{
return fabs(a) <= eps;
}
bool parallel(line &u,line &v)//判断直线u和直线v是否平行
{
return zero((u.a.x-u.b.x)*(v.a.y-v.b.y) - (v.a.x-v.b.x)*(u.a.y-u.b.y));
}
bool parallel(point &u1,point &u2,point &v1,point &v2)//判断直线u1 u2 and v1 v2 是否平行
{
return zero((u1.x-u2.x)*(v1.y-v2.y)-(v1.x-v2.x)*(u1.y-u2.y));
}
5 判断点是否在直线上
bool dot_in_line(point &a,point &b,point &c)
{
return parallel(b,a,a,c);
}
6 求两直线的交点 注意是直线不是线段
point intersection(line &u,line &v)
{
point ret=u.a;
double t=((u.a.x-v.a.x)*(v.a.y-v.b.y) - (u.a.y-v.a.y)*(v.a.x-v.b.x))/((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
ret.x+=(u.b.x-u.a.x)*t;
ret.y+=(u.b.y-u.a.y)*t;
return ret;
}
判断线段是否相交
bool on_segment(point pi,point pj,point pk)//判断点pk是否在线段pi, pj上
{
if(xmulit(pi, pj, pk)==0)
{
if(pk.x>=min(pi.x,pj.x)&&pk.x<=max(pi.x,pj.x)&&pk.y>=min(pi.y,pj.y)&&pk.y<=max(pi.y,pj.y))
return true;
}
return false;
}
bool segments_intersect(point p1,point p2,point p3,point p4)//判断线段是否相交
{
double d1=xmulit(p3,p4,p1);
double d2=xmulit(p3,p4,p2);
double d3=xmulit(p1,p2,p3);
double d4=xmulit(p1,p2,p4);
if(d1*d2<0&&d3*d4<0)
return true;
else if(d1==0&&on_segment(p3,p4,p1))
return true;
else if(d2==0&&on_segment(p3,p4,p2))
return true;
else if(d3==0&&on_segment(p1,p2,p3))
return true;
else if(d4==0&&on_segment(p1,p2,p4))
return true;
return false;
}
7 求凸包的graham扫描法
输入n表示有多少个点
接下来n个点的坐标
example:
输入:
9
200 400
300 400
300 300
400 300
400 400
500 400
500 200
350 200
200 200
输出:
500.000000 200.000000
500.000000 400.000000
400.000000 400.000000
300.000000 400.000000
200.000000 400.000000
200.000000 200.000000
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <cmath>
using namespace std;
#define eps 1e-6
#define PI 3.14159265
struct point
{
double x;
double y;
}po[1500],temp;
int n,pos;
bool zero(double a)
{
return fabs(a) < eps;
}
double dis(point &a,point &b)//返回两点之间距离的平方
{
return (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y);
}
double across(point &a,point &b,point &c)//求a b and a c 的X积
{
return (b.x-a.x)*(c.y-a.y) - (b.y-a.y)*(c.x-a.x);
}
int cmp(const void *a,const void *b)
{
return across(po[0],*(point*)a,*(point*)b) > 1e-8 ? -1 : 1;
}
int select()
{
int i,j,k=1;
for(i=2;i<n;i++)
{
if(zero(across(po[0],po[k],po[i])))
{
if(dis(po[0],po[k]) < dis(po[0],po[i]))
po[k]=po[i];
}
else
po[++k]=po[i];
}
return k+1;
}
int graham(int num)
{
int i,j,k=2;
//
po[num]=po[0];//fangbian
num++;
for(i=3;i<num;i++)
{
while(across(po[k-1],po[k],po[i]) < -eps)
{k--;}
po[++k]=po[i];//就这个循环结束,不需要了!
}
for(i=0;i<k;i++)
printf("%lf %lf\n",po[i].x,po[i].y);
return 0;
}
int main()
{
int i,j,k;
point my_temp;
while(scanf("%d",&n)!=EOF)
{
scanf("%lf%lf",&po[0].x,&po[0].y);
temp=po[0];
pos=0;
for(i=1;i<n;i++)
{
scanf("%lf%lf",&po[i].x,&po[i].y);
if(po[i].y < temp.y)
temp=po[i],pos=i;
}
my_temp=po[0];
po[0]=po[pos];
po[pos]=my_temp;
qsort(po+1,n-1,sizeof(po[0]),cmp);
graham(select());
}
return 0;
}
最近平面点对 见其他博客
给定一个多边形判断是否为凸包
要求逆时针给定多边形的各个顶点
放在po数组中
struct point
{
int x;
int y;
}po[1000];
int across(point &a,point &b,point &c)
{
return (b.x-a.x)*(c.y-a.y)-(b.y-a.y)*(c.x-a.x);
}
int is_convex(int num,point *p)
{
int i;
p[num]=p[0];
num++;
p[num]=po[1];
num++;
int count=0;
for(i=2;i < num;i++){
if(across(p[i-2],p[i-1],p[i]) < 0)
return 0;
}
return 1;
}
已知正方形的一条边的两点坐标,求另外两点的坐标
已知: (x1,y1) (x2,y2)
则: x3=x1+(y1-y2) y3= y1-(x1-x2)
x4=x2+(y1-y2) y4= y2-(x1-x2)
或
x3=x1-(y1-y2) y3= y1+(x1-x2)
x4=x2-(y1-y2) y4= y2+(x1-x2)
扩展KMP 模板
#include<iostream>
#include<string>
using namespace std;
const int MM=100005;
int next[MM],extand[MM];
char S[MM],T[MM];
void GetNext(const char *T){
int len=strlen(T),a=0;
next[0]=len;
while(a<len-1 && T[a]==T[a+1]) a++;
next[1]=a;
a=1;
for(int k=2;k<len;k++){
int p=a+next[a]-1,L=next[k-a];
if( (k-1)+L >= p){
int j = (p-k+1)>0 ? (p-k+1) : 0;
while(k+j<len && T[k+j]==T[j]) j++;
next[k]=j;
a=k;
}
else
next[k]=L;
}
}
void GetExtand(const char *S,const char *T){
GetNext(T);
int slen=strlen(S),tlen=strlen(T),a=0;
int MinLen = slen < tlen ? slen : tlen;
while(a<MinLen && S[a]==T[a]) a++;
extand[0]=a;
a=0;
for(int k=1;k<slen;k++){
int p=a+extand[a]-1, L=next[k-a];
if( (k-1)+L >= p){
int j= (p-k+1) > 0 ? (p-k+1) : 0;
while(k+j<slen && j<tlen && S[k+j]==T[j]) j++;
extand[k]=j;
a=k;
}
else
extand[k]=L;
}
}
int main(){
while(scanf("%s%s",S,T)==2){
GetExtand(S,T);
for(int i=0;i<strlen(T);i++)
printf("%d ",next[i]);
puts("");
for(int i=0;i<strlen(S);i++)
printf("%d ",extand[i]);
puts("");
}
return 0;
}
欧拉四面体公式 :HDU 1411
注意输入点边的长度依次是:AB,AC,AD,BC,BD,CD
#include <iostream>
#include <string.h>
#include <cmath>
#include <stdio.h>
#include <algorithm>
using namespace std;
double l,m,n,p,q,r;
double area()
{
return sqrt((p*p*(q*q*r*r-((q*q+r*r-l*l)/2)*((q*q+r*r-l*l)/2))
+((p*p+r*r-m*m)/2)*(((p*p+q*q-n*n)/2)*((q*q+r*r-l*l)/2)-((p*p+r*r-m*m)/2)*q*q)
-((p*p+q*q-n*n)/2)*(((p*p+q*q-n*n)/2)*r*r-((p*p+r*r-m*m)/2)*(q*q+r*r-l*l)/2))/36);
}
int main()
{
while(scanf("%lf%lf%lf%lf%lf%lf",&n,&m,&p,&l,&q,&r)!=EOF)
{
printf("%.4lf\n",area());
}
return 0;
}
求两个圆相交部分的面积:HDU 3264
函数area
a:第一个圆心 r1 第一个圆的半径
b:第二个圆心 r2 第二个圆的半径
struct point
{
double x;
double y;
};
double area(point a,double r1,point b,double r2)
{
double d=sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));//圆心距
if(r1>r2)
{
double temp=r1;
r1=r2;
r2=temp;
}//r1取小
if(r1+r2<=d)
return 0;//相离
else if(r2-r1>=d)
return pi*r1*r1;//内含
else
{
double a1=acos((r1*r1+d*d-r2*r2)/(2.0*r1*d));
double a2=acos((r2*r2+d*d-r1*r1)/(2.0*r2*d));
return (a1*r1*r1+a2*r2*r2-r1*d*sin(a1));
}//相交
}
多边形重心模板适合任意多边形,但是多边形的边要顺序给出!
point gravity(point *p, int n)
{
double area = 0;
point center;
center.x = 0;
center.y = 0;
for (int i = 0; i < n-1; i++)
{
area += (p[i].x*p[i+1].y - p[i+1].x*p[i].y)/2;
center.x += (p[i].x*p[i+1].y - p[i+1].x*p[i].y) * (p[i].x + p[i+1].x);
center.y += (p[i].x*p[i+1].y - p[i+1].x*p[i].y) * (p[i].y + p[i+1].y);
}
area += (p[n-1].x*p[0].y - p[0].x*p[n-1].y)/2;
center.x += (p[n-1].x*p[0].y - p[0].x*p[n-1].y) * (p[n-1].x + p[0].x);
center.y += (p[n-1].x*p[0].y - p[0].x*p[n-1].y) * (p[n-1].y + p[0].y);
center.x /= 6*area;
center.y /= 6*area;
return center;
}
点到线段之间距离 线段到线段之间距离
double point_to_seg(point a,point b,point c)//c 到直线a-b的距离
{
point ab,ac;
ab.x=b.x-a.x;
ab.y=b.y-a.y;
ac.x=c.x-a.x;
ac.y=c.y-a.y;
double f=dot(ab,ac);
if(f<0)return dis(a,c);
double f1=dot(ab,ab);
if(f>f1)return dis(b,c);
f=f/f1;
point d;
d.x=a.x+ab.x*f;
d.y=a.y+ab.y*f;
return dis(d,c);
}
double seg_to_seg(point a1,point b1,point a2,point b2) // a1-b1 a2-b2
{
return min(min(point_to_seg(a1,b1,a2),point_to_seg(a1,b1,b2)),min(point_to_seg(a2,b2,a1),point_to_seg(a2,b2,b1)));
}
判断点是否在多边形内部a表示要判断的那个点,po是多边形(按一定顺序)点集,n多边形点的个数
int inpoto(point a,point *po,int n)//判断点是否在多边形的内部
{
int i;
point b,c,d;
b.y=a.y;
b.x=1e15;//定义射线
int flag=0;
int count=0;
for(i=0;i<n;i++)
{
c = po[i];
d = po[i + 1];
if(on_segment(c,d,a))//该点在多边形的一条边上
return 1;
if(abs(c.y-d.y)<eps)
continue;
if(on_segment(a,b,c))//和顶点相交的情况,如果y值较大则取
{
if(c.y>d.y)
count++;
}
else if(on_segment(a,b,d))//和顶点相交的情况,如果y值较大则取
{
if(d.y>c.y)
count++;
}
else if(segments_intersect(a,b,c,d))//和边相交
count++;
}
return count%2;//当L和多边形的交点数目C是奇数的时候,P在多边形内,是偶数的话P在多边形外。
}
求任意多边形与圆的相交部分的面积
a b 多边形上所有边的两个顶点 c圆心 r 半径
#define eps 1e-8
struct Point
{
double x,y;
};
double x_mult(Point sp, Point ep, Point op)
{
return (sp.x-op.x)*(ep.y-op.y)-(sp.y-op.y)*(ep.x-op.x);
}
double cross(Point a,Point b,Point c)
{
return (a.x-c.x)*(b.x-c.x)+(a.y-c.y)*(b.y-c.y);
}
double dist(Point a,Point b)
{
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
double cal_area(Point a,Point b,Point c,double r)//a b多边形上所有边的两个端点 c圆心 r半径
{
double A,B,C,x,y,tS;
A=dist(b,c);
B=dist(a,c);
C=dist(b,a);
if(A<r&&B<r)
return x_mult(a,b,c)/2;
else if(A<r&&B>=r)
{
x=(cross(a,c,b)+sqrt(r*r*C*C-x_mult(a,c,b)*x_mult(a,c,b)))/C;
tS=x_mult(a,b,c)/2;
return asin(tS*(1-x/C)*2/r/B*(1-eps))*r*r/2+tS*x/C;
}
else if(A>=r&&B<r)
{
y=(cross(b,c,a)+sqrt(r*r*C*C-x_mult(b,c,a)*x_mult(b,c,a)))/C;
tS=x_mult(a,b,c)/2;
return asin(tS*(1-y/C)*2/r/A*(1-eps))*r*r/2+tS*y/C;
}
else if(fabs(x_mult(a,b,c))>=r*C||cross(b,c,a)<=0||cross(a,c,b)<=0)
{
if(cross(a,b,c)<0)
if(x_mult(a,b,c)<0)
return (-acos(-1.0)-asin(x_mult(a,b,c)/A/B*(1-eps)))*r*r/2;
else return (acos(-1.0)-asin(x_mult(a,b,c)/A/B*(1-eps)))*r*r/2;
else return asin(x_mult(a,b,c)/A/B*(1-eps))*r*r/2;
}
else
{
x=(cross(a,c,b)+sqrt(r*r*C*C-x_mult(a,c,b)*x_mult(a,c,b)))/C;
y=(cross(b,c,a)+sqrt(r*r*C*C-x_mult(b,c,a)*x_mult(b,c,a)))/C;
tS=x_mult(a,b,c)/2;
return (asin(tS*(1-x/C)*2/r/B*(1-eps))+asin(tS*(1-y/C)*2/r/A*(1-eps)))*r*r/2+tS*((y+x)/C-1);
}
}
·
坐标绕原点旋转公式新坐标公式(x,y)->(x1,y1)
x1=cos(angle)*x-sin(angle)*y;
y1=sin(angle)*x+cos(angle)*y;
点集的最小圆覆盖
/*http://blog.sina.com.cn/s/blog_5caa94a001015dr3.html*/
#include<stdio.h>
#include<math.h>
#include<string.h>
#define MAXN 20
struct pointset{
double x, y;
};
const double precison=1.0e-8;
pointset maxcic, point[MAXN];
double radius;
int curset[MAXN], posset[3];
int set_cnt, pos_cnt;
inline double dis_2(pointset &from, pointset& to){
return ((from.x-to.x)*(from.x-to.x)+(from.y-to.y)*(from.y-to.y));
}
int in_cic(int pt){
if(sqrt(dis_2(maxcic, point[pt]))<radius+precison) return 1;
return 0;
}
int cal_mincic(){
if(pos_cnt==1 || pos_cnt==0)
return 0;
else if(pos_cnt==3){
double A1, B1, C1, A2, B2, C2;
int t0=posset[0], t1=posset[1], t2=posset[2];
A1=2*(point[t1].x-point[t0].x);
B1=2*(point[t1].y-point[t0].y);
C1=point[t1].x*point[t1].x-point[t0].x*point[t0].x+
point[t1].y*point[t1].y-point[t0].y*point[t0].y;
A2=2*(point[t2].x-point[t0].x);
B2=2*(point[t2].y-point[t0].y);
C2=point[t2].x*point[t2].x-point[t0].x*point[t0].x+
point[t2].y*point[t2].y-point[t0].y*point[t0].y;
maxcic.y=(C1*A2-C2*A1)/(A2*B1-A1*B2);
maxcic.x=(C1*B2-C2*B1)/(A1*B2-A2*B1);
radius=sqrt(dis_2(maxcic, point[t0]));
}
else if(pos_cnt==2){
maxcic.x=(point[posset[0]].x+point[posset[1]].x)/2;
maxcic.y=(point[posset[0]].y+point[posset[1]].y)/2;
radius=sqrt(dis_2(point[posset[0]], point[posset[1]]))/2;
}
return 1;
}
int mindisk(){
if(set_cnt==0 || pos_cnt==3){
return cal_mincic();
}
int tt=curset[--set_cnt];
int res=mindisk();
set_cnt++;
if(!res || !in_cic(tt)){
set_cnt--;
posset[pos_cnt++]=curset[set_cnt];
res=mindisk();
pos_cnt--;
curset[set_cnt++]=curset[0];
curset[0]=tt;
}
return res;
}
int main(){
int n;
while(scanf("%d", &n)!=EOF){
if(n==0) break;
int i;
for(i=0; i<n; i++)
scanf("%lf %lf", &point[i].x, &point[i].y);
if(n==1){
maxcic.x=point[0].x;
maxcic.y=point[0].y;
radius=0;
printf("%.2lf %.2lf %.2lf\n", maxcic.x, maxcic.y, radius);
continue;
}
set_cnt=n; pos_cnt=0;
for(i=0 ;i<n ;i++) curset[i]=i;
mindisk();
printf("%.2lf %.2lf %.2lf\n", maxcic.x, maxcic.y, radius);
}
return 0;
}
求ab 和ac的夹角
这个求出来的结果只是两个向量之间夹角小的那个,如果想求顺时针的可以判断ab和cd的时针关系,如果ab在cd的逆时针方向,用PI*2去减
double angle(point a, point b, point c) {
double ux = b.x - a.x, uy = b.y - a.y;
double vx = c.x - a.x, vy = c.y - a.y;
return acos((ux*vx + uy*vy) /
sqrt((ux*ux + uy*uy) * (vx*vx + vy*vy)));
}
#include <string.h>
#include <stdio.h>
#include <algorithm>
#include <iostream>
#include <cmath>
using namespace std;
const double PI=acos(-1.0);
struct point{
double x,y;
};
double angle(point a, point b, point c) {
double ux = b.x - a.x, uy = b.y - a.y;
double vx = c.x - a.x, vy = c.y - a.y;
return acos((ux*vx + uy*vy) /
sqrt((ux*ux + uy*uy) * (vx*vx + vy*vy)));
}
double cross(point &a,point &b,point &c){
return (b.x-a.x)*(c.y-a.y)-(c.x-a.x)*(b.y-a.y);
}
int main(){
int i,j,k;
point a,b,c;
c.x=c.y=0;
double my_angle,ans;
while(scanf("%lf %lf %lf %lf",&a.x,&a.y,&b.x,&b.y)!=EOF){
my_angle=angle(c,a,b);
if(cross(c,a,b)<0){
printf("YES\n");
my_angle=PI*2-my_angle;
}
ans=180*my_angle/PI;
printf("%lf\n",ans);
}
return 0;
}
POJ 2954 PICK定理
/*整点多边形面积=多边形内含点数+边上整点数/2-1
外边界上的整点个数可以根据GCD来求,具体看代码
题意:给你一个整点三角的三个顶点让你求三角形内部整点个数
*/
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <iostream>
using namespace std;
struct point{
int x,y;
}a,b,c;
int gcd(int a,int b){
if(a<b) a^=b,b^=a,a^=b;
if(b==0) return a;
return gcd(b,a%b);
}
int cross(point &a,point &b,point &c){
return (b.x-a.x)*(c.y-a.y)-(c.x-a.x)*(b.y-a.y);
}
int main(){
int i,j,k,num;
while(scanf("%d%d%d%d%d%d",&a.x,&a.y,&b.x,&b.y,&c.x,&c.y)){
if(a.x==0 && b.x==0 && c.x==0 && a.y==0 && b.y==0 && c.y==0)
return 0;
num=gcd(abs(a.x-b.x),abs(a.y-b.y))+gcd(abs(a.x-c.x),abs(a.y-c.y))+gcd(abs(c.y-b.y),abs(c.x-b.x));
k=cross(a,b,c);
printf("%d\n",(abs(k)-num+2)/2);
}
return 0;
}