跨平台这里就定义了一个宏,如果该宏在windows上则定义,如果在linux上则不定义。
跨平台开发只需要改一个地方即可:将#define __Win32__ 1注释掉即表示在linux上开发,如果将其保留,则表示在windows上开发 。
同时linux上需要多些一个makefile文件。
注意:linux下默认定义了宏__linux__
#pragma once
#define __Win32__ 1
#ifdef __Win32__
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
#include <iostream>
using namespace std;
#include <process.h>
#include <Windows.h>
#else
#include <unistd.h>
#include<pthread.h>
#include <iostream>
using namespace std;
#endif
#include "common.h"
#include "OSThread.h"
int main(int argc, char* argv[])
{
COSThread osThread;
osThread.Start();
cout << "press any key to exit\n" << endl;
int n;
cin >> n;
return 0;
}
#pragma once
#include "common.h"
class COSThread
{
public:
COSThread(void);
~COSThread(void);
bool Start();
protected:
#ifdef __Win32__
static unsigned int __stdcall _Entry(void* inThread);
#elif __linux__
static void* _Entry(void* inThread);
#endif
private:
#ifdef __Win32__
unsigned int fThreadID;
#elif __linux__
pthread_t fThreadID;
#endif
};
#include "OSThread.h"
COSThread::COSThread(void)
{
}
COSThread::~COSThread(void)
{
}
bool COSThread::Start()
{
#ifdef __Win32__
unsigned int theId = 0; // We don't care about the identifier
fThreadID = _beginthreadex( NULL, // Inherit security
0, // Inherit stack size
_Entry, // Entry function
(void*)this, // Entry arg
0, // Begin executing immediately
&theId );
#elif __linux__
pthread_attr_t* theAttrP = NULL;
int err = pthread_create((pthread_t*)&fThreadID, theAttrP, _Entry, (void*)this);
#endif
return true;
}
#ifdef __Win32__
unsigned int __stdcall COSThread::_Entry( void* inThread )
{
int nCOunt = 0;
while(true)
{
cout << "value:" << nCOunt++ << endl;
Sleep(1000);
}
}
#endif
#ifdef __linux__
void* COSThread::_Entry( void* inThread )
{
int nCOunt = 0;
while(true)
{
cout << "value:" << nCOunt++ << endl;
::usleep(1000 * 1000);
}
}
#endif
main.out:
g++ test123.cpp OSThread.cpp common.h -lpthread -o a.out