GCD

看朋友的分享文档记录下。

GCD:Grand Central Dispatch


dispatch_once:执行一次,可用于单例。

+ (id)sharedInstance{

static SomeClass *sharedInstance = nil;

static dispatch_once_t onceToken;

dispatch_once(&onceToken, ^{

sharedInstance = [[self alloc] init];

});

return sharedInstance;

}


dispatch_after:延时执行,可用于。

dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 3ull *

NSEC_PER_SEC);

dispatch_after(time, dispatch_get_main_queue(), ^{!

NSLog(@"waited at least three seconds.“);

});


dispatch_apply:执行多次。

dispatch_queue_t queue =

dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);!

dipatch_apply([array count], queue, ^(size_t index){!

NSLog(@“%zu”, [array objectAtIndex:index]);!

});!

NSLog(@“done”);


dispatch_group_async:监听多个任务是否完成,完成后可以得到通知执行其它操作。

dispatch_group_t group = dispatch_group_create();

dispatch_queue_t queue = dispatch_get_global_queue(0,0);

dispatch_group_async(group, queue, ^(){

//do something

dispatch_group_async(group, dispatch_get_main_queue(), ^(){

self.foo = 23;

});

});

dispatch_group_async(group, queue, ^(){

//do something

dispatch_group_async(group, dispatch_get_main_queue(), ^(){

self.bar = 11;

});

}); dispatch_group_notify(group, dispatch_get_main_queue(), ^(){

NSLog(@“foo is %d”, self.foo);

NSLog(@“bar is %d”, self.bar);

});


dispatch_barrier_async:是在前面的任务执行结束后它才执行,而且它后面的任务等它执行完成之后才会执行。

dispatch_queue_t queue = dispatch_queue_create(“com.example.gcd.barrier”,

DISPATCH_QUEUE_CONCURENT);

dispatch_async(queue, blk0_for_reading);

dispatch_async(queue, blk1_for_reading);

dispatch_async(queue, blk2_for_reading);

dispatch_async(queue, blk3_for_reading);

dispatch_barrier_async(queue, blk_for_writing);

dispatch_async(queue, blk4_for_reading);

dispatch_async(queue, blk5_for_reading);

dispatch_async(queue, blk6_for_reading);


dispatch_semaphore:信号量是一个整型值并且具有初始计数值,信号量通常支持两个操作:通知和等待。当信号被通知的时候计数值会增加,当信号量在线程上等待的时候,必要的情况下线程会被阻塞掉,直至信号被通知时计数值大于0,然后线程会减少这个计数继续工作。

dispatch_queue_t queue =

dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);

dispatch_semaphore_t semaphore = dispatch_semaphore_create(1);

NSMutableArray *array = [[NSMutableArray alloc] init];

for (int i = 0; i < 100000; i++)

{

dispatch_async(queue, ^{!

dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);!

[array addObject:[NSNumber numberWithInt:i]];!

dispatch_semaphore_signal(semaphore);!

});

}


dispatch_sync:

dispatch_queue_t queue = dispatch_get_main_queue();

dispatch_sync(queue, ^{NSLog(@“never run…”);});

dispatch_queue_t queue = dispatch_get_main_queue();

dispatch_sync(queue, ^{NSLog(@“never run…”);});

dispatch_async(queue, ^{

});

dispatch_sync(queue, ^{NSLog(@“never run…”);});

dispatch_async(queue, ^{

});


异步加载图片的示例:

  1. for (int i = 0 ; i < 10; i++) {  
  2.       dispatch_async(dispatch_get_global_queue(0, 0), ^{  
  3.       // 处理耗时操作的代码块...  
  4.        UIImage *img = [self getImgeWith:[urlArr objectForIndex:i]];  
  5.       //通知主线程刷新  
  6.       dispatch_async(dispatch_get_main_queue(), ^{  
  7.           //回调或者说是通知主线程刷新,  
  8.             [myImgV[i] setImage:img];  
  9.       });  
  10.         
  11.   });

  1. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{  
  2.     // 耗时的操作  
  3.     dispatch_async(dispatch_get_main_queue(), ^{  
  4.         // 更新界面  
  5.     });  
  6. });   


  1. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{  
  2.     NSURL * url = [NSURL URLWithString:@"http://avatar.csdn.net/2/C/D/1_totogo2010.jpg"];  
  3.     NSData * data = [[NSData alloc]initWithContentsOfURL:url];  
  4.     UIImage *image = [[UIImage alloc]initWithData:data];  
  5.     if (data != nil) {  
  6.         dispatch_async(dispatch_get_main_queue(), ^{  
  7.             self.imageView.image = image;  
  8.          });  
  9.     }  
  10. });  

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