#include<stdio.h>
#include<string.h>
#include<math.h>
#include<stdlib.h>
#include<algorithm>
#include<iostream>
#include<queue>
using namespace std;
struct move
{
int vis;
int time;
};
int d[2] = { 1,-1 };
int visa[200000];
int bfs(int s,int e)
{
if (s == e)
{
return 0;
}
//int time = 0;
struct move temp;
struct move p;
queue<struct move> q;
memset(visa, 0, sizeof(visa));
visa[s] = 1;
p.vis = s;
p.time = 0;
q.push(p);
while (!q.empty())
{
temp = q.front();
q.pop();
for (int i = 0; i < 3; i++)
{
if (i == 0)
{
p.vis = temp.vis + 1;
}
else if (i == 1)
{
p.vis = temp.vis - 1;
}
else if (i == 2)
{
p.vis = temp.vis * 2;
}
p.time = temp.time + 1;
if (p.vis == e)
{
return p.time;
}
if (p.vis >= 0 && p.vis < 200000 && !visa[p.vis])
{
visa[p.vis] = 1;
q.push(p);
}
}
}
}
int main()
{
int start, end;
while (~scanf("%d %d", &start, &end))
{
printf("%d\n",bfs(start, end));
}
return 0;
}//by tp
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it? Input
5 17
4
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.