2019.9.6
void MyOpenGLWidget::paintGL(){
GLfloat vertices[] = {
-0.8f, 0.8f,
-0.8f, -0.8f,
0.8f, -0.8f,
0.8f, 0.8f
};
GLuint vPosition = program->attributeLocation("vPosition");
glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(vPosition);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}