var shader = `uniform vec4 color;
uniform float speed;
#define pi 3.1415926535
#define PI2RAD 0.01745329252
#define TWO_PI (2. * PI)
float rands(float p){
return fract(sin(p) * 10000.0);
}
float noise(vec2 p){
float time = fract( czm_frameNumber * speed / 1000.0);
float t = time / 20000.0;
if(t > 1.0) t -= floor(t);
return rands(p.x * 14. + p.y * sin(t) * 0.5);
}
vec2 sw(vec2 p){
return vec2(floor(p.x), floor(p.y));
}
vec2 se(vec2 p){
return vec2(ceil(p.x), floor(p.y));
}
vec2 nw(vec2 p){
return vec2(floor(p.x), ceil(p.y));
}
vec2 ne(vec2 p){
return vec2(ceil(p.x), ceil(p.y));
}
float smoothNoise(vec2 p){
vec2 inter = smoothstep(0.0, 1.0, fract(p));
float s = mix(noise(sw(p)), noise(se(p)), inter.x);
float n = mix(noise(nw(p)), noise(ne(p)), inter.x);
return mix(s, n, inter.y);
}
float fbm(vec2 p){
float z = 2.0;
float rz = 0.0;
vec2 bp = p;
for(float i = 1.0; i < 6.0; i++){
rz += abs((smoothNoise(p) - 0.5)* 2.0) / z;
z *= 2.0;
p *= 2.0;
}
return rz;
}
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
vec2 st2 = materialInput.st;
float time = fract( czm_frameNumber * speed / 1000.0);
if (st.t < 0.5) {
discard;
}
st *= 4.;
float rz = fbm(st);
st /= exp(mod( time * 2.0, pi));
rz *= pow(15., 0.9);
vec4 temp = vec4(0);
temp = mix( color / rz, vec4(color.rgb, 0.1), 0.2);
if (st2.s < 0.05) {
temp = mix(vec4(color.rgb, 0.1), temp, st2.s / 0.05);
}
if (st2.s > 0.95){
temp = mix(temp, vec4(color.rgb, 0.1), (st2.s - 0.95) / 0.05);
}
material.diffuse = temp.rgb;
material.alpha = temp.a * 2.0;
return material;
}
`;
Cesium.Material.EllipsoidElectricType = 'EllipsoidElectric';
Cesium.Material._materialCache.addMaterial(
Cesium.Material.EllipsoidElectricType,
{
fabric: {
type: Cesium.Material.EllipsoidElectricType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 0.7),
speed: 1,
},
source: shader,
},
translucent: function (material) {
return true;
},
}
);
var op = viewer.scene.primitives.add(
new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: new Cesium.EllipsoidGeometry({
radii: { x: 1000, y: 1000, z: 1000 },
maximumCone: Cesium.Math.PI_OVER_TWO,
}),
modelMatrix: Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(110.95115601835178, 34.93149218673128)
),
}),
appearance: new Cesium.MaterialAppearance({
material: Cesium.Material.fromType('EllipsoidElectric', {
color: Cesium.Color.GREEN,
speed: 5,
}),
}),
})
);
感谢数字视觉(dc-sdk)学习平台