(附素材)飞机大战


public class Constant {
	public static final int GAME_WIDTH = 400;
	public static final int GAME_HEIGHT = 400;
}
import java.awt.*;
/**
 * 爆炸类
 * @author Administrator
 *
 */
public class Explode {
	double x,y;//爆炸的位置
	static Image[] imgs = new Image[16];
	static {
		for(int i=0;i<16;i++) {
			imgs[i] = GameUtil.getImage("images/explode/e"+(i+1)+".gif");
			imgs[i].getWidth(null);
		}
	}
	
	int count;
	
	public void draw(Graphics g) {
		if(count<=15) {
			g.drawImage(imgs[count],(int)x,(int)y,null);
			count++;
		}
	}
	
	public Explode(double x,double y) {
		this.x = x;
		this.y = y;
	}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
/**
 * 游戏物体的父类
 * @author Administrator
 *
 */
public class GameObject {
	 Image img;
	 double y;
	 double x;
	 int speed=20;
	 int width,height;
	
	public void drawSelf(Graphics g) {
		g.drawImage(img, (int)x,(int)y,null);
	}

	public GameObject(Image img, double y, double x, int speed, int width, int height) {
		super();
		this.img = img;
		this.y = y;
		this.x = x;
		this.speed = speed;
		this.width = width;
		this.height = height;
	}

	public GameObject(Image img, double y, double x) {
		super();
		this.img = img;
		this.y = y;
		this.x = x;
	}
	public GameObject() {
		
	}
	/**
	 * 返回物体所在的矩形,便于后续的碰撞检测
	 * @return
	 */
	public Rectangle getRect() {
		return new Rectangle((int)x,(int)y,width,height);
	}
}

 



import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;

import javax.imageio.ImageIO;

class GameUtil {
	private GameUtil() {
		//工具类最好将构造器私有
	}
/**
 * 指定路径的图片对象	
 * @param path
 * @return
 */
	public static Image getImage(String path) {
		BufferedImage bi =null;
		try {
			URL u =GameUtil.class.getClassLoader().getResource(path);
			bi = ImageIO.read(u);
		}catch (IOException e) {
			e.printStackTrace();
		}
		return bi;
	}
}

import java.awt.*;
import java.awt.event.*;
import java.util.Date;

/**
 * 飞机游戏的主窗口
 * @author Administrator
 *
 */
public class MyGameFrame extends Frame{
	Image planeImg = GameUtil.getImage("images/plane.png");
	Image bg = GameUtil.getImage("images/bg.jpg");
	
	Plane plane = new Plane(planeImg,10,100);
	Shell[] shells = new Shell[50];
	
	Explode bao;
	Date startTime = new Date();
	Date endTime;
	
	int period;//游戏持续的时间 
	
	@Override
	//自动被系统调用
	//帮助我们做 窗口的绘制,自动被动用,g这个变量相当于画笔,我们想画的内容都是通过g这个画笔来画的
	public void paint(Graphics g) {
		//清除黑色背景
		g.clearRect(0, 0, this.getWidth(), this.getHeight());
		Color   c =  g.getColor();
		g.drawImage(bg, 0,0,null);
		plane.drawSelf(g);
		
		//飞机和炮弹的碰撞检测
		for(int i=0;i<shells.length;i++){
			shells[i].draw(g);
			
			boolean peng = shells[i].getRect().intersects(plane.getRect());
			if(peng) {
				plane.live =false;
				
				if(bao==null) {
					bao = new Explode(plane.x,plane.y);
					
					endTime = new Date();
					period = (int)(endTime.getTime()- startTime.getTime())/1000;
				}
				bao.draw(g);
			}
		if(!plane.live) {
			g.setColor(Color.white);
			Font f = new Font("宋体",Font.BOLD,50);
			g.setFont(f);
			g.drawString("你坚持了"+period+"秒",50 , 100);
		}
		}

		g.setColor(c);
	}
	
	//这个线程可以帮组我们反复地重画窗口
	class PaintThread extends Thread{
		
		@Override
		public void run() {
			while(true) {
				repaint();//重画
				
			try {
				Thread.sleep(40);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
			
			}
		}
	}
	
	//定义键盘监听的内部类
		class   KeyMonitor extends  KeyAdapter  {

			@Override
			public void keyPressed(KeyEvent e) {
				plane.addDirection(e);
			}

			@Override
			public void keyReleased(KeyEvent e) {
				plane.minusDirection(e);
			}
			
			
		}
	
	
	/**
	 * 初始化窗口
	 */
	public void launchFrame() {
		this.setTitle("飞机大战游戏");
		//我们这个窗口默认是不可见的,我们在这里使它可见
		this.setVisible(true);
		this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);	
		this.setLocation(100, 100);	
		//关闭窗口
		this.addWindowListener(new WindowAdapter() {
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
			
		});
		
		
		new PaintThread().start();			//启动重画窗口的线程
		addKeyListener(new KeyMonitor());   //给窗口增加键盘的监听
	
		for(int i=0;i<shells.length;i++) {
			shells[i] = new Shell();
		}
	
	}
	
	public static void main(String[] args) {
		MyGameFrame f = new MyGameFrame();
		f.launchFrame();
	}
	
	//双缓冲
	private Image offSreenImage = null;
	public void update(Graphics g) {
		if(offSreenImage == null) {
			offSreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
		}
		Graphics gOff = offSreenImage.getGraphics();
		paint(gOff);
		g.drawImage(offSreenImage, 0, 0, null);
	} 

}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

public class Plane extends GameObject{
	
	boolean left,up,right,down;
	boolean live = true;
	
	public void drawSelf(Graphics g) {
		if(live) {
		g.drawImage(img, (int)x,(int)y,null);
		if(left) {
			x -=speed;
		}
		if(right) {
			x +=speed;
		}
		if(up) {
			y -=speed;
		}
		if(down) {
			y +=speed;
		}			
		}
	}
	
	public Plane(Image img,double x, double y) {
		this.img = img;
		this.x = x;
		this.y = y;
		this.speed = 5;
		this.width = img.getWidth(null);
		this.height = img.getHeight(null);
	}
	
	//按下
	public void addDirection(KeyEvent e) {
		System.out.println("####"+e.getKeyCode());
		switch (e.getKeyCode()) {
		
		case KeyEvent.VK_LEFT:
			left = true;
			break;
		case KeyEvent.VK_UP:
			up = true;
			break;
		case KeyEvent.VK_RIGHT:
			right = true;
			break;
		case KeyEvent.VK_DOWN:
			down = true;
			break;
		}
	}
	
	//按下某个键,取消相应的方向
	public void minusDirection(KeyEvent e) {
		System.out.println("####"+e.getKeyCode());
		switch (e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left = false;
			break;
		case KeyEvent.VK_UP:
			up = false;
			break;
		case KeyEvent.VK_RIGHT:
			right = false;
			break;
		case KeyEvent.VK_DOWN:
			down = false;
			break;
		}
	}
}
import java.awt.Color;
import java.awt.Graphics;

public class Shell   extends  GameObject {
	
	double  degree;
	
	public  Shell(){
		x = 200;
		y = 200;
		width=10;
		height = 10;
		speed = 3;
		degree = Math.random()*Math.PI*2;
	}
	
	public  void   draw(Graphics  g){
		Color   c =  g.getColor();
		g.setColor(Color.YELLOW);
		
		g.fillOval((int)x,(int) y, width, height);
		
		//炮弹沿着任意角度去飞
		x += speed*Math.cos(degree);
		y += speed*Math.sin(degree);
		
		if(x<0||x>Constant.GAME_WIDTH-width){
			degree  = Math.PI - degree;
		}
		
		if(y<30||y>Constant.GAME_HEIGHT-height){
			degree  = - degree;
		}
		
		g.setColor(c);
	}
	
}

 

背景素材: 

飞机素材:

爆炸素材:

(需将后缀名改为gif格式)(其实质是利用了连载做出了效果)

 

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