public class Constant {
public static final int GAME_WIDTH = 400;
public static final int GAME_HEIGHT = 400;
}
import java.awt.*;
/**
* 爆炸类
* @author Administrator
*
*/
public class Explode {
double x,y;//爆炸的位置
static Image[] imgs = new Image[16];
static {
for(int i=0;i<16;i++) {
imgs[i] = GameUtil.getImage("images/explode/e"+(i+1)+".gif");
imgs[i].getWidth(null);
}
}
int count;
public void draw(Graphics g) {
if(count<=15) {
g.drawImage(imgs[count],(int)x,(int)y,null);
count++;
}
}
public Explode(double x,double y) {
this.x = x;
this.y = y;
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
/**
* 游戏物体的父类
* @author Administrator
*
*/
public class GameObject {
Image img;
double y;
double x;
int speed=20;
int width,height;
public void drawSelf(Graphics g) {
g.drawImage(img, (int)x,(int)y,null);
}
public GameObject(Image img, double y, double x, int speed, int width, int height) {
super();
this.img = img;
this.y = y;
this.x = x;
this.speed = speed;
this.width = width;
this.height = height;
}
public GameObject(Image img, double y, double x) {
super();
this.img = img;
this.y = y;
this.x = x;
}
public GameObject() {
}
/**
* 返回物体所在的矩形,便于后续的碰撞检测
* @return
*/
public Rectangle getRect() {
return new Rectangle((int)x,(int)y,width,height);
}
}
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
class GameUtil {
private GameUtil() {
//工具类最好将构造器私有
}
/**
* 指定路径的图片对象
* @param path
* @return
*/
public static Image getImage(String path) {
BufferedImage bi =null;
try {
URL u =GameUtil.class.getClassLoader().getResource(path);
bi = ImageIO.read(u);
}catch (IOException e) {
e.printStackTrace();
}
return bi;
}
}
import java.awt.*;
import java.awt.event.*;
import java.util.Date;
/**
* 飞机游戏的主窗口
* @author Administrator
*
*/
public class MyGameFrame extends Frame{
Image planeImg = GameUtil.getImage("images/plane.png");
Image bg = GameUtil.getImage("images/bg.jpg");
Plane plane = new Plane(planeImg,10,100);
Shell[] shells = new Shell[50];
Explode bao;
Date startTime = new Date();
Date endTime;
int period;//游戏持续的时间
@Override
//自动被系统调用
//帮助我们做 窗口的绘制,自动被动用,g这个变量相当于画笔,我们想画的内容都是通过g这个画笔来画的
public void paint(Graphics g) {
//清除黑色背景
g.clearRect(0, 0, this.getWidth(), this.getHeight());
Color c = g.getColor();
g.drawImage(bg, 0,0,null);
plane.drawSelf(g);
//飞机和炮弹的碰撞检测
for(int i=0;i<shells.length;i++){
shells[i].draw(g);
boolean peng = shells[i].getRect().intersects(plane.getRect());
if(peng) {
plane.live =false;
if(bao==null) {
bao = new Explode(plane.x,plane.y);
endTime = new Date();
period = (int)(endTime.getTime()- startTime.getTime())/1000;
}
bao.draw(g);
}
if(!plane.live) {
g.setColor(Color.white);
Font f = new Font("宋体",Font.BOLD,50);
g.setFont(f);
g.drawString("你坚持了"+period+"秒",50 , 100);
}
}
g.setColor(c);
}
//这个线程可以帮组我们反复地重画窗口
class PaintThread extends Thread{
@Override
public void run() {
while(true) {
repaint();//重画
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
//定义键盘监听的内部类
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
/**
* 初始化窗口
*/
public void launchFrame() {
this.setTitle("飞机大战游戏");
//我们这个窗口默认是不可见的,我们在这里使它可见
this.setVisible(true);
this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
this.setLocation(100, 100);
//关闭窗口
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new PaintThread().start(); //启动重画窗口的线程
addKeyListener(new KeyMonitor()); //给窗口增加键盘的监听
for(int i=0;i<shells.length;i++) {
shells[i] = new Shell();
}
}
public static void main(String[] args) {
MyGameFrame f = new MyGameFrame();
f.launchFrame();
}
//双缓冲
private Image offSreenImage = null;
public void update(Graphics g) {
if(offSreenImage == null) {
offSreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
}
Graphics gOff = offSreenImage.getGraphics();
paint(gOff);
g.drawImage(offSreenImage, 0, 0, null);
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
public class Plane extends GameObject{
boolean left,up,right,down;
boolean live = true;
public void drawSelf(Graphics g) {
if(live) {
g.drawImage(img, (int)x,(int)y,null);
if(left) {
x -=speed;
}
if(right) {
x +=speed;
}
if(up) {
y -=speed;
}
if(down) {
y +=speed;
}
}
}
public Plane(Image img,double x, double y) {
this.img = img;
this.x = x;
this.y = y;
this.speed = 5;
this.width = img.getWidth(null);
this.height = img.getHeight(null);
}
//按下
public void addDirection(KeyEvent e) {
System.out.println("####"+e.getKeyCode());
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
}
}
//按下某个键,取消相应的方向
public void minusDirection(KeyEvent e) {
System.out.println("####"+e.getKeyCode());
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
}
}
}
import java.awt.Color;
import java.awt.Graphics;
public class Shell extends GameObject {
double degree;
public Shell(){
x = 200;
y = 200;
width=10;
height = 10;
speed = 3;
degree = Math.random()*Math.PI*2;
}
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x,(int) y, width, height);
//炮弹沿着任意角度去飞
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if(x<0||x>Constant.GAME_WIDTH-width){
degree = Math.PI - degree;
}
if(y<30||y>Constant.GAME_HEIGHT-height){
degree = - degree;
}
g.setColor(c);
}
}
背景素材:
飞机素材:
爆炸素材:
(需将后缀名改为gif格式)(其实质是利用了连载做出了效果)