在《VC++深入详解》多线程源码上做了修订,因为若在VS2015上跑原书代码,效果并不明显,可能很多人从而对书本产生质疑。
CPU从以前的伪多线程进入真正的多线程时代,这些是书本作者“”孙鑫”没考虑到的。
上代码,原书开了2个线程,效果远远不如4个线程明显
SetEvent: 让事件有信号,这样WaitForSingleObject就不会阻塞线程
ResetEvent;让事件无信号,WaitForSingleObject会阻塞线程
CreateEvent:
第一个参数:安全属性,不用管设为NULL
第二个参数:是否手动Reset 如果是TRUE 那么WaitForSingleObject后事件保持原有受信状态, 如果是FALSE那么WaitForSingleObject后事件变成无信号状态
第三个参数:初始化事件状态,TRUE就能受信,FALSE就无信号
第四个参数:事件名称,可选,可以设为NULL
#include "stdafx.h"
#include <windows.h>
#include <iostream>
static HANDLE s_hEvent;
static int s_tickets = 100;
DWORD WINAPI ThreadFun1(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(s_hEvent, INFINITE); //获得事件控制权
if (s_tickets > 0)
{
Sleep(1);
std::cout << "--1 sell ticket : " << s_tickets-- << std::endl;
SetEvent(s_hEvent); //这里让事件受信,让其它线程可以销售ticket
}
else
break;
}
return 0;
}
DWORD WINAPI ThreadFun2(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(s_hEvent, INFINITE);
if (s_tickets > 0)
{
Sleep(1);
std::cout << "--2 sell ticket : " << s_tickets-- << std::endl;
SetEvent(s_hEvent);
}
else
break;
}
return 0;
}
DWORD WINAPI ThreadFun3(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(s_hEvent, INFINITE);
if (s_tickets > 0)
{
Sleep(1);
std::cout << "--3 sell ticket : " << s_tickets-- << std::endl;
SetEvent(s_hEvent);
}
else
break;
}
return 0;
}
DWORD WINAPI ThreadFun4(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(s_hEvent, INFINITE);
if (s_tickets > 0)
{
Sleep(1);
std::cout << "--4 sell ticket : " << s_tickets-- << std::endl;
SetEvent(s_hEvent);
}
else
break;
}
return 0;
}
int main()
{
HANDLE hThread1;
HANDLE hThread2;
HANDLE hThread3;
HANDLE hThread4;
s_hEvent = CreateEvent(NULL, FALSE, TRUE, _T("EventTest"))
hThread1 = CreateThread(NULL, 0, ThreadFun1, NULL, 0, NULL);
hThread2 = CreateThread(NULL, 0, ThreadFun2, NULL, 0, NULL);
hThread3 = CreateThread(NULL, 0, ThreadFun3, NULL, 0, NULL);
hThread4 = CreateThread(NULL, 0, ThreadFun4, NULL, 0, NULL);
CloseHandle(hThread1); //这里不用对线程操作,所以可以先把句柄关闭,不然会产生内存泄漏,句柄的实质是结构体指针。
CloseHandle(hThread2);
CloseHandle(hThread3);
CloseHandle(hThread4);
Sleep(4000);
CloseHandle(s_hEvent);
system("pause");
return 0;
}