一、TCP服务端的搭建流程:
//定义一个QTcpServer对象
QTcpServer server;
//调用对象方法listen监听
server.listen(ip, port);
//当有连接时响应Server::new_client槽函数
connect(&server,&QTcpServer::newConnection,this,&Server::new_client);
//在Server::new_client槽函数中获取连接套接字(套接字需为全局变量或类成员)
QTcpSocket *sock = server.nextPendingConnection();
//给当前连接的客户端发送数据
sock.write("hello world");
//并关联当前连接套接字
connect(client.dev_sock,&QTcpSocket::readyRead,this,&Server::read_data);
//当有数据到达后,响应Server::read_data槽函数,并读取数据保存到msg中
QString msg = sock.readall()
//关闭套接字
sock.close();
示例代码
hserver.h头文件
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
QT_BEGIN_NAMESPACE
namespace Ui { class HServer; }
QT_END_NAMESPACE
class HServer : public QMainWindow
{
Q_OBJECT
public:
HServer(QWidget *parent = nullptr);
~HServer();
protected slots:
void new_client();//当客户端连接对应槽函数
void read_data();//读取客户端数据的槽函数
private slots:
void on_startBt_clicked(); //启动服务器槽函数-监听
void on_sendBt_clicked();//发送数据给客户端
void on_clearBt_clicked();
private:
Ui::HServer *ui;
QTcpServer server; //创建QTcpServer对象
QTcpSocket* socket; //定义一个指针保存客户端套接字
};
#endif // HSERVER_H
hserver.cpp文件
#include "hserver.h"
#include "ui_hserver.h"
HServer::HServer(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::HServer){
ui->setupUi(this);
//connect(信号发送者指针, 发送的信号, 信号接收者指针, 接收者对应槽函数)
connect(&server, &QTcpServer::newConnection, this, &HServer::new_client);
}
HServer::~HServer(){
delete ui;
}
void HServer::on_startBt_clicked(){
//监听--启动服务器
server.listen(QHostAddress::AnyIPv4, ui->portEdit->text().toUShort());
}
void HServer::new_client(){
//在槽函数中获取与客户端通信的套接字QTcpSocket
socket = server.nextPendingConnection();
//当客户端有数据到达服务器,QTcpSocket对象会发生readyRead信号
connect(socket, &QTcpSocket::readyRead, this, &HServer::read_data);
}
void HServer::on_sendBt_clicked(){
QString msg = ui->textEdit->toPlainText();
socket->write(msg.toUtf8()); //发送数据给客户端
}
void HServer::read_data(){
//获取信号发送者
QTcpSocket *cSocket = (QTcpSocket*)sender();
//获取客户端ip地址
QString ip = cSocket->peerAddress().toString();
QString msg = cSocket ->readAll();//读取客户端数据
ui->listWidget->addItem(ip+":"+msg);
}
void HServer::on_clearBt_clicked(){
ui->textEdit->clear();
ui->listWidget->clear();
}
二、tcp客户端搭建流程:
//创建QTcpSocket对象
QTcpSocket socket;
//调用对象方法connectToHost连接服务器
socket.connectToHost(ip, port);
//调用对象方法write发生数据给服务器
socket.write("发送给服务器的数据");
//当服务器有数据回应QTcpSocket对象会发生readyRead信号
connect(socket, &QTcpSocket::readyRead, this, &xxx::槽函数)
//在槽函数中通过QTcpSocket对象方法read读取数据
socket.readAll();
示例代码
hclient.h文件
#ifndef HCLIENT_H
#define HCLIENT_H
#include <QMainWindow>
#include <QTcpSocket>
QT_BEGIN_NAMESPACE
namespace Ui { class HClient; }
QT_END_NAMESPACE
class HClient : public QMainWindow
{
Q_OBJECT
public:
HClient(QWidget *parent = nullptr);
~HClient();
protected slots:
void read_data();
private slots:
void on_connectBt_clicked();
void on_sendBt_clicked();
private:
Ui::HClient *ui;
QTcpSocket socket;
};
#endif // HCLIENT_H
hclient.cpp文件
#include "hclient.h"
#include "ui_hclient.h"
HClient::HClient(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::HClient){
ui->setupUi(this);
//关联读取数据信号
connect(&socket, &QTcpSocket::readyRead, this, &HClient::read_data);
}
HClient::~HClient(){
delete ui;
}
void HClient::on_connectBt_clicked(){
//调用对象方法connectToHost连接服务器
socket.connectToHost(ui->ipEdit->text(), ui->portEdit->text().toUShort());
}
void HClient::on_sendBt_clicked(){
QString msg = ui->textEdit->toPlainText();
socket.write(msg.toUtf8());
}
void HClient::read_data(){
QString msg = socket.readAll();
ui->listWidget->addItem(msg);
}