关于使用线程池,主线程跑完,线程池是否会继续运行的问题
public static void main(String[] args) {
ExecutorService executorService = Executors.newFixedThreadPool(2);
for (int i = 0; i < 20; i++) {
int finalI = i;
executorService.execute(() -> {
System.out.println("xxxxxxxxx" + finalI);
System.out.println(Thread.currentThread().getName());
});
}
System.out.println("----------结束");
}
运行完上段代码,是否会打印0到20?
----------结束
xxxxxxxxx1
pool-1-thread-2
xxxxxxxxx2
pool-1-thread-2
// 中间省略
xxxxxxxxx19
pool-1-thread-2
xxxxxxxxx17
pool-1-thread-1
会打印,原因是什么?
按一般的理解,主线程完成后executorService 对象就会终结,里面的workQueue这个队列也就不存在了。
看部分ThreadPoolExecutor源码,关键看又注释的几行
public class ThreadPoolExecutor extends AbstractExecutorService {
// 任务队列
private final BlockingQueue<Runnable> workQueue;
// 存放着运行的线程
private final HashSet<Worker> workers = new HashSet<Worker>();
// 这是执行的入口
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get();
if (runStateOf(c) != rs)
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask); // 创建一个执行的线程
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start(); // 会调用Worker的run()方法
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
// Worker 是内部类,所以有对ThreadPoolExecutor对象的引用,又因为实现了Runnable接口,所以相当于一个新线程持有对主线程创建的ThreadPoolExecutor对象的引用,所以不会被销毁
private final class Worker extends AbstractQueuedSynchronizer implements Runnable{
public void run() {
runWorker(this); // 再调回ThreadPoolExecutor的runWorker()方法
}
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock();
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) { // getTask()方法,不断从队列中拿任务执行,没有就阻塞
w.lock();
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();// 实际运行编写的代码块
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);// 这个很重要,当getTask()因为超时为获取或者其他原因返回null时运行
}
}
private void processWorkerExit(Worker w, boolean completedAbruptly) {
if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
completedTaskCount += w.completedTasks;
workers.remove(w);// 删除线程
} finally {
mainLock.unlock();
}
tryTerminate(); // 尝试终止
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
if (min == 0 && ! workQueue.isEmpty())
min = 1;
if (workerCountOf(c) >= min)
return;
}
addWorker(null, false); // 如果未终止,又回到入口方法处
}
}
}