1.代码样例
int corePoolSize = 2;
int maximumPoolSize = 4;
long keepAliveTime = 20;
TimeUnit unit = TimeUnit.SECONDS;
ThreadPoolExecutor executor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize,
keepAliveTime, unit, new ArrayBlockingQueue<>(10), new NameTreadFactory(),
new ThreadPoolExecutor.CallerRunsPolicy());
// executor.allowCoreThreadTimeOut(true);
// 如果设置此值,线程执行完毕,会等keepAliveTime时长,如果还没有任务执行,线程池中线程就关闭了
executor.prestartAllCoreThreads(); // 预启动所有核心线程
try {
Thread.sleep(10 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("开始任务-------------------");
for (int i = 0; i < 20; i++) {
Task task = new Task(i);
executor.execute(task);
}
System.out.println("结束任务--------------------------");
try {
Thread.sleep(300 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
executor.shutdown();
public class NameTreadFactory implements ThreadFactory {
private final AtomicInteger mThreadNum = new AtomicInteger(1);
@Override
public Thread newThread(Runnable r) {
Thread t = new Thread(r, "my-thread-" + mThreadNum.getAndIncrement());
System.out.println(t.getName() + " has been created");
return t;
}
}
2.如使用默认的线程池,任务执行完毕,线程池中会保持核心线程池的个数(2个)处于等待状态 waiting。
3.如果设置了
executor.allowCoreThreadTimeOut(true)
任务执行完了,最大线程个数(4个)的线程同时进入timed_waiting 状态,到了keepAliveTime 时间,线程池中就没有线程了。如果有任务来了,在时间限定内复用线程,如果超过时间重新创建线程。任务执行完成,和之前一样!