therejs 点、线、 面

参考: http://www.yanhuangxueyuan.com/Three.js_course/face.html

    //创建场景对象
    var scene = new THREE.Scene();
       
    // 创建线条
    // 声明一个空的几何体
    var geometry = new THREE.Geometry(); 
    // 创建一个点
    var point1 = new THREE.Vector3(10, 0, 0);
    // 创建另一个点
    var point2 = new THREE.Vector3(0, 20, 0);
    // 顶点坐标添加到geometry中
    geometry.vertices.push(point1, point2);
    // 顶点颜色
    var color1 = new THREE.Color(0xFF0000);
    var color2 = new THREE.Color(0x0000FF);
    geometry.colors.push(color1, color2);
    // 线条材质
    var material = new THREE.LineBasicMaterial({
      vertexColors: THREE.VertexColors
    });
    // 创建线条
    var line = new THREE.Line(geometry, material);
    scene.add(line);

    // 创建面
    // 声明一个空的几何体
    var faceGeometry = new THREE.Geometry(); 
    // 创建点
    var point3 = new THREE.Vector3(0, 0, 0);
    var point4 = new THREE.Vector3(80, 0, 0);
    var point5 = new THREE.Vector3(0, 80, 0);
    faceGeometry.vertices.push(point3, point4, point5);
    // 三角面法向量
    var normal = new THREE.Vector3(0, 0, 1);
    // 创建三角面
    var face = new THREE.Face3(0, 1, 2, normal);
    // 顶点颜色
    var color4 = new THREE.Color(0xFF0000);
    var color5 = new THREE.Color(0x00FF00);
    var color6 = new THREE.Color(0x0000FF);
    face.vertexColors.push(color4, color5, color6);
    // 顶点坐标添加到geometry中
    faceGeometry.faces.push(face);
    var faceMaterial = new THREE.MeshLambertMaterial({
      vertexColors: THREE.VertexColors,
      side: THREE.DoubleSide // 2面可见
    });
    var faceMesh = new THREE.Mesh(faceGeometry, faceMaterial);
    faceMesh.translateX(100);
    scene.add(faceMesh);

    // 创建矩形平面
    var rectGeometry = new THREE.Geometry();
    // 创建点
    var point6 = new THREE.Vector3(0, 0, 0);
    var point7 = new THREE.Vector3(80, 0, 0);
    var point8 = new THREE.Vector3(80, 80, 0);
    var point9 = new THREE.Vector3(0, 80, 0);
    rectGeometry.vertices.push(point6, point7, point8, point9);
    var rectNormal = new THREE.Vector3(0, 0, 1);
    var face1 = new THREE.Face3(0, 1, 2, rectNormal);
    var face2 = new THREE.Face3(0, 2, 2, rectNormal);
    rectGeometry.faces.push(face1, face2);
    var rectMaterial = new THREE.MeshLambertMaterial({
      color: 0x0000ff,
      side: THREE.DoubleSide
    });
    var rectMesh = new THREE.Mesh(rectGeometry, rectMaterial);
    scene.add(rectMesh);

    // 创建立方体
    var cubeGeometry = new THREE.BoxGeometry(100, 100, 100);
    var cubeMaterial = new THREE.LineBasicMaterial({color: 0x0000ff});
    var cubeMesh = new THREE.Line(cubeGeometry, cubeMaterial);
    var cubeMesh = new THREE.LineLoop(cubeGeometry, cubeMaterial);
    var cubeMesh = new THREE.LineSegments(cubeGeometry, cubeMaterial);
    scene.add(cubeMesh);

    //点光源
    var point = new THREE.PointLight(0xffffff);
    //点光源位置
    point.position.set(400, 200, 300);
    //点光源添加到场景中
    scene.add(point);

    //环境光
    var ambient=new THREE.AmbientLight(0x444444);
    scene.add(ambient);

    var width = window.innerWidth;
    var height = window.innerHeight;
    //窗口宽高比
    var k = width / height;
    //三维场景缩放系数
    var s = 150;
    //创建相机对象
    var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
    //设置相机位置
    camera.position.set(200, 300, 200);
    //设置相机方向(指向的场景对象)
    camera.lookAt(scene.position);
    
    // 创建渲染器对象
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(width, height);
    //设置背景颜色
    renderer.setClearColor(0xb9d3ff, 1);
    document.body.appendChild(renderer.domElement);
    //执行渲染操作
    renderer.render(scene, camera);

 

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