three.js常见几何体

参考: http://www.yanhuangxueyuan.com/Three.js_course/geometry.html

 

      //创建场景对象
      var scene = new THREE.Scene();
      
      // 使用BoxGeometry创建
      // BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)
      var cube = new THREE.BoxGeometry(100, 100, 100);
      // var box=new THREE.SphereGeometry(60,40,40); // 球体
      // var box=new THREE.CylinderGeometry(20,40,100,40); // 圆台
      // var box=new THREE.CylinderGeometry(40,40,100,40); // 圆柱
      var material = new THREE.MeshLambertMaterial({color: 0x00ffff});
      var mesh = new THREE.Mesh(cube, material);
      scene.add(mesh);

      // 使用PolyhedronGeometry创建
      // 立方体顶点位置坐标
      var vertices = [
        -1, -1, -1,
         1, -1, -1,
         1,  1, -1,
        -1,  1, -1,
        -1, -1,  1,
         1, -1,  1,
         1,  1,  1,
        -1,  1,  1
      ];
      // 立方体顶点索引,三个顶点定义一个三角面
      var indices = [
        2, 1, 0,
        0, 3, 2,
        0, 4, 7,
        7, 3, 0,
        0, 1, 5,
        5, 4, 0,
        1, 2, 6,
        6, 5, 1,
        2, 3, 7,
        7, 6, 2,
        4, 5, 6,
        6, 7, 4
      ];
      // PolyhedronGeometry(vertices, faces, radius, detail)
      var box = new THREE.PolyhedronGeometry(vertices, indices, 60);
      var boxMaterial = new THREE.MeshLambertMaterial({color: 0xff00ff});
      var boxMesh = new THREE.Mesh(box, boxMaterial);
      boxMesh.translateX(150);
      scene.add(boxMesh);

      // 创建矩形
      // PlaneGeometry(width, height, widthSegments, heightSegments)
      var planeGeometry = new THREE.PlaneGeometry(30, 50);
      var planeMaterial=new THREE.MeshLambertMaterial({
        color: "#00ff00",
        side: THREE.DoubleSide
      });
      var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
      planeMesh.translateX(300);
      planeMesh.translateY(100);
      scene.add(planeMesh);

      // CircleGeometry(radius, segments, thetaStart, thetaLength)
      // 创建正五边形
      var fiveGeometry = new THREE.CircleGeometry(50, 5);
      var fiveMaterial=new THREE.MeshLambertMaterial({
        color: "#ff0000",
        side: THREE.DoubleSide
      });
      var fiveMesh = new THREE.Mesh(fiveGeometry, fiveMaterial);
      fiveMesh.translateX(300);
      fiveMesh.translateY(200);
      scene.add(fiveMesh);

      // 创建圆形
      var circleGeometry = new THREE.CircleGeometry(50, 50);
      var circleMaterial=new THREE.MeshLambertMaterial({
        color: "#ffff00",
        side: THREE.DoubleSide
      });
      var circleMesh = new THREE.Mesh(circleGeometry, circleMaterial);
      circleMesh.translateX(-300);
      circleMesh.translateY(-200);
      scene.add(circleMesh);

       // 创建扇形
       var sectorGeometry = new THREE.CircleGeometry(50, 50, 0, 0.5 * Math.PI);
      var sectorMaterial=new THREE.MeshLambertMaterial({
        color: "#ff00ff",
        side: THREE.DoubleSide
      });
      var sectoreMesh = new THREE.Mesh(sectorGeometry, sectorMaterial);
      sectoreMesh.translateX(-300);
      sectoreMesh.translateY(-100);
      scene.add(sectoreMesh);

      //点光源
      var point = new THREE.PointLight(0xffffff);
      //点光源位置
      point.position.set(400, 200, 300);
      //点光源添加到场景中
      scene.add(point);

      //环境光
      var ambient=new THREE.AmbientLight(0x444444);
      scene.add(ambient);

      var width = window.innerWidth;
      var height = window.innerHeight;
      //窗口宽高比
      var k = width / height;
      //三维场景缩放系数
      var s = 150;
      //创建相机对象
      var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
      //设置相机位置
      camera.position.set(200, 300, 200);
      //设置相机方向(指向的场景对象)
      camera.lookAt(scene.position);
      
      // 创建渲染器对象
      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(width, height);
      //设置背景颜色
      renderer.setClearColor(0xb9d3ff, 1);
      document.body.appendChild(renderer.domElement);
      //执行渲染操作
      renderer.render(scene, camera);

 

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