cocos2d-x Slider控件的实现

     实现一个一个ITEM的拖动效果的控件 TTSliderControl 

实现代码如下:

     

#include <iostream>
#include "cocos2d.h"
#include "cocos-ext.h"

USING_NS_CC;
USING_NS_CC_EXT;

#include "ClientDefine.h"

#include "vector"
#include "string"
using namespace  std;


typedef  struct   _SLIDER_INIT_STRUCT
{
    CCSize    m_sliderSize;//控件的尺寸
    
    vector<CCNode  *>  m_nodes;  //滚动的节点
    int    m_curCenterIndex;//当前最中间的节点下标,从0开始
    
}SLIDER_INIT_STRUCT;


class  TTSliderControl :public  CCLayer
{
public:
    TTSliderControl();
    ~TTSliderControl();
    
    //实现裁剪
    void visit(void);
    
    CREATE_FUNC(TTSliderControl)
    virtual bool init();
    
    virtual void onEnter();
    virtual void onExit();
    
    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    
    
    //判断是否是点击在有效区域
    bool   isTouchInvalidated(CCTouch* touch);
    
    void   initWithStruct(CCObject * pObj);
    
    //将某个index的node 移动到中间
    void   moveNodeToCenter(int  index);
    
    //微调 将 node移动 offset 
    void   moveNodeOffset(float offset);
    
    //判断UI当前中间的index是哪个
    int      getCurCenterIndexInUI();
    
public :
    SLIDER_INIT_STRUCT m_initS; //里面的index是最终的数据
    int   m_curIndex; //这个index是 当前的数据
    
public:
    CC_SYNTHESIZE(SEL_CallFuncO, m_changeIndexSelector, ChangeIndexSelector);
    CC_SYNTHESIZE(CCNode *, m_target, Target);
};

#include "TTSliderControl.h"


TTSliderControl::TTSliderControl()
{
    m_target = NULL;
    m_changeIndexSelector = NULL;
    
    m_curIndex = -1;
}

TTSliderControl::~TTSliderControl()
{
    
}

//实现裁剪
void  TTSliderControl:: visit(void)
{
    glEnable(GL_SCISSOR_TEST);
    
    CCPoint    selfPos = this->getPosition();
    
    CCSize     selfContentSize =  this->getContentSize();
    
    CCLOG("selfPos = %d,%d, selfContentSize =%d,%d ", selfPos.x, selfPos.y ,selfContentSize.width, selfContentSize.height );
    
    float   scaleX = CCEGLView::sharedOpenGLView()->getScaleX();
    float   scaleY = CCEGLView::sharedOpenGLView()->getScaleY();
    
    CCRect   viewPortRect =  CCEGLView::sharedOpenGLView()->getViewPortRect();
    
    glScissor(selfPos.x *scaleX  +  viewPortRect.origin.x  ,
              selfPos.y * scaleY  +  viewPortRect.origin.y ,
              selfContentSize.width*scaleX,
              selfContentSize.height*scaleY);
    
    
    CCNode::visit();//显示父类的内容
    glDisable(GL_SCISSOR_TEST);
}


 bool TTSliderControl::init()
{
    //自己响应touch事件
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, -128 -1, true);
    
    return true;
}

 void TTSliderControl::onEnter()
{
    CCLayer::onEnter();
    
    
}


 void  TTSliderControl::onExit()
{
    CCLayer::onExit();
    
    CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}

 bool TTSliderControl::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
    if (isTouchInvalidated(pTouch))
    {
        return   true;
    }
    else
    {
        return   false;
    }

}

 void TTSliderControl::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
    CCPoint   prePos =   CCDirector::sharedDirector()->convertToGL( pTouch->getPreviousLocationInView() )  ;
    prePos =  convertToNodeSpace(prePos);
    
    CCPoint   curPos =  CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView() );
    curPos =  convertToNodeSpace(curPos);
    
    CCPoint  offsetPos =  ccpSub(curPos, prePos);
    
    if (offsetPos.x )
    {
        moveNodeOffset(offsetPos.x);
    }
    
}


 void TTSliderControl::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
    //CCPoint   endPos = convertTouchToNodeSpace(pTouch);
    
    //判断当前 是哪个node在中间,然后滑动到这个node中心
    int   curIndexUI = getCurCenterIndexInUI();
    if (curIndexUI != -1)
    {
        moveNodeToCenter(curIndexUI);
    }
}


 void TTSliderControl::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent)
{
    
}

//判断是否是点击在有效区域
bool  TTSliderControl:: isTouchInvalidated(CCTouch* touch)
{
    CCPoint touchLocation = touch->getLocation();
    CCPoint  localLocation =  this->convertToNodeSpace(touchLocation);
    
    CCRect   rc =   CCRectMake(
                               0,
                               0,
                               this->getContentSize().width,
                               this->getContentSize().height
                               );
    
    if (rc.containsPoint(localLocation))
    {
        return  true;
    }
    else
    {
        return  false;
    }

}

 void  TTSliderControl:: initWithStruct(CCObject * pObj)
{
    if (pObj == NULL)
    {
        return  ;
    }
    
    m_initS  =  * (SLIDER_INIT_STRUCT *)pObj;
    
    //判断节点个数,如果为空,那么直接返回
    if (m_initS.m_nodes.size() == 0 )
    {
        return  ;
    }
    
    //让 centerIndx在合理的范围内
    if (m_initS.m_curCenterIndex < 0 )
    {
        m_initS.m_curCenterIndex = 0;
    }
    
    if (m_initS.m_curCenterIndex >= m_initS.m_nodes.size() )
    {
        m_initS.m_curCenterIndex =  m_initS.m_nodes.size() -1 ;
    }
    
    //设置 控件 的尺寸
    this->setContentSize(m_initS.m_sliderSize);
    
    //将 nodes都添加到 this
    for ( int  i = 0 ;  i< m_initS.m_nodes.size()  ; i ++)
    {
        CCNode  *  tempNode =  m_initS.m_nodes.at(i);
        if (tempNode)
        {
            this->addChild(tempNode,2);
        }
        
    }
    
    //根据 centerIndex设置各个child node 的位置
    moveNodeToCenter(m_initS.m_curCenterIndex);
}


//将某个index的node 移动到中间
void  TTSliderControl:: moveNodeToCenter(int  index)
{
    //让 centerIndex在合理的范围内
    if (index < 0 )
    {
        return ;
    }
    
    if (index >= m_initS.m_nodes.size() )
    {
        return ;
    }

    m_initS.m_curCenterIndex = index;
    
    //遍历  整个 m_nodes
    CCNode  *  centerSliderUnit = NULL;
    for (int i = 0 ; i < m_initS.m_nodes.size() ;  i ++)
    {
        CCNode  *  sliderUnit =  (CCNode *) m_initS.m_nodes.at(i);
        
        //默认  node的锚点为 (0,0)
        CCPoint   newPoint;
        
        CCLOG("node size = %f,%f", sliderUnit->getContentSize().width ,sliderUnit->getContentSize().height );
        
        newPoint.x =  (i - m_initS.m_curCenterIndex) * sliderUnit->getContentSize().width ;
        newPoint.y =  (this->getContentSize().height - sliderUnit->getContentSize().height ) * 0.5f;
        
        CCMoveTo *  moveto =  CCMoveTo::create(0.25f, newPoint);
        sliderUnit->runAction(moveto);
    }
    
    
    //如果是改变了index
    if (m_curIndex != m_initS.m_curCenterIndex)
    {
        if (m_target  && m_changeIndexSelector)
        {
            (m_target->*m_changeIndexSelector)(this);
        }
    }
    
    m_curIndex = m_initS.m_curCenterIndex;
}


//微调 将 node移动 offset
void  TTSliderControl:: moveNodeOffset(float offset)
{
    //如果当前没有node,直接返回
    if (m_initS.m_nodes.size() == 0 )
    {
        return ;
    }
    
    //如果,已经到最左边,不再能够往左移动,直接返回
    CCNode  *  rightMostUnit  =  (CCNode *) m_initS.m_nodes.at(m_initS.m_nodes.size() -1);
    if (rightMostUnit->getPosition().x <= 0  &&  offset < 0 )
    {
        return ;
    }
    
    //如果,已经到了最右边,不再能够往右移动,直接返回
    CCNode   * leftMostUnit = (CCNode *) m_initS.m_nodes.at(0);
    if (leftMostUnit->getPosition().x >= 0  &&  offset > 0)
    {
        return ;
    }
    
    //遍历,所有的node都移动
    int  counter =  m_initS.m_nodes.size();
    for ( int  i = 0 ; i < counter; i ++)
    {
        CCNode  *  tempNode =  (CCNode *) m_initS.m_nodes.at(i);
        CCPoint   oldPoint =  tempNode->getPosition();
        CCPoint   newPoint = oldPoint;
        newPoint.x = oldPoint.x + offset;
        
        tempNode->setPosition(newPoint);
    }
    
}

//判断UI当前中间的index是哪个
int    TTSliderControl:: getCurCenterIndexInUI()
{
    //如果当前没有node,那么直接返回-1
    if (m_initS.m_nodes.size() == 0)
    {
        return -1;
    }
    
    //遍历
    int  counter =  m_initS.m_nodes.size();
    for ( int i = 0 ; i<counter; i ++)
    {
        CCNode * tempNode =  m_initS.m_nodes.at(i);
        
        CCPoint   pos =  tempNode->getPosition();
        CCSize    size =  tempNode->getContentSize();
        
        if ( (pos.x - size.width *0.5f) <= 0  &&
             (pos.x + size.width * 0.5f) >= 0
            )
        {
            return  i;
        }
        
    }
    
    
    return -1;
}




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