用Python实现经典飞机大战游戏

引言

飞机大战是一款经典的射击游戏,深受玩家喜爱。在这个游戏中,玩家操纵一架飞机,不断射击敌机,躲避敌机的攻击,取得高分。本文将介绍如何使用Python语言实现简单版的飞机大战游戏,通过代码实现和详细说明,帮助读者了解游戏开发的基本流程和技巧。

游戏规则

  1. 玩家飞机可以通过键盘控制上下左右移动,并且可以发射子弹。
  2. 敌机会不断向玩家飞机移动,并且发射子弹攻击玩家。
  3. 玩家飞机被敌机的子弹击中后游戏结束。
  4. 玩家击毁敌机可以得分,游戏时间结束后显示得分并提供重新开始的选项。

实现代码

下面是用Python实现飞机大战游戏的代码:

import pygame
import random
import sys

# 初始化pygame
pygame.init()

# 设置游戏界面尺寸
WIDTH, HEIGHT = 480, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("飞机大战")

# 加载图片资源
bg_img = pygame.image.load("background.jpg")
player_img = pygame.image.load("player.png")
enemy_img = pygame.image.load("enemy.png")
bullet_img = pygame.image.load("bullet.png")

# 设置颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)

# 定义游戏对象类
class GameObject:
    def __init__(self, x, y, img):
        self.x = x
        self.y = y
        self.img = img
        self.rect = img.get_rect()

    def draw(self, screen):
        screen.blit(self.img, (self.x, self.y))

# 定义玩家飞机类
class Player(GameObject):
    def __init__(self, x, y, img):
        super().__init__(x, y, img)
        self.speed = 5

    def move(self, dx, dy):
        self.x += dx * self.speed
        self.y += dy * self.speed

# 定义敌机类
class Enemy(GameObject):
    def __init__(self, x, y, img):
        super().__init__(x, y, img)
        self.speed = 3

    def move(self):
        self.y += self.speed

# 定义子弹类
class Bullet(GameObject):
    def __init__(self, x, y, img):
        super().__init__(x, y, img)
        self.speed = 7

    def move(self):
        self.y -= self.speed

# 定义游戏主循环
def main():
    player = Player(WIDTH // 2 - 50, HEIGHT - 100, player_img)
    bullets = []
    enemies = []

    # 设置计分
    score = 0
    score_font = pygame.font.Font(None, 36)

    # 设置敌机生成定时器
    enemy_timer = 0

    running = True
    while running:
        screen.blit(bg_img, (0, 0))

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    bullets.append(Bullet(player.x + 45, player.y, bullet_img))

        # 移动玩家飞机
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and player.x > 0:
            player.move(-1, 0)
        if keys[pygame.K_RIGHT] and player.x < WIDTH - 100:
            player.move(1, 0)
        if keys[pygame.K_UP] and player.y > 0:
            player.move(0, -1)
        if keys[pygame.K_DOWN] and player.y < HEIGHT - 120:
            player.move(0, 1)

        # 绘制玩家飞机
        player.draw(screen)

        # 绘制敌机
        if enemy_timer == 30:
            enemy_x = random.randint(0, WIDTH - 100)
            enemies.append(Enemy(enemy_x, 0, enemy_img))
            enemy_timer = 0
        else:
            enemy_timer += 1

        for enemy in enemies:
            enemy.move()
            enemy.draw(screen)
            # 如果敌机飞出屏幕,则移除
            if enemy.y > HEIGHT:
                enemies.remove(enemy)

        # 绘制子弹
        for bullet in bullets:
            bullet.move()
            bullet.draw(screen)
            # 如果子弹飞出屏幕,则移除
            if bullet.y < -50:
                bullets.remove(bullet)

        # 检测子弹和敌机碰撞
        for bullet in bullets:
            for enemy in enemies:
                if bullet.rect.colliderect(enemy.rect):
                    bullets.remove(bullet)
                    enemies.remove(enemy)
                    score += 10

        # 绘制得分
        score_text = score_font.render("Score: " + str(score), True, WHITE)
        screen.blit(score_text, (10, 10))

        # 检测敌机和玩家飞机碰撞
        for enemy in enemies:
            if pygame.Rect.colliderect(player.rect, enemy.rect):
                game_over(score)

        pygame.display.flip()
        pygame.time.Clock().tick(60)

# 游戏结束函数
def game_over(score):
    screen.fill(RED)
    font = pygame.font.Font(None, 48)
    text = font.render("Game Over", True, WHITE)
    screen.blit(text, (WIDTH // 2 - 120, HEIGHT // 2 - 50))

    score_text = font.render("Score: " + str(score), True, WHITE)
    screen.blit(score_text, (WIDTH // 2 - 90, HEIGHT // 2 + 20))

    restart_text = font.render("Press R to Restart", True, WHITE)
    screen.blit(restart_text, (WIDTH // 2 - 180, HEIGHT // 2 + 90))

    pygame.display.flip()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_r:
                    main()

if __name__ == "__main__":
    main()

代码说明

  1. 我们使用Pygame库来实现游戏的界面和逻辑。
  2. 游戏中的主要对象有玩家飞机、敌机和子弹,它们都是继承自GameObject类。
  3. 在游戏主循环中,我们处理玩家的移动、子弹和敌机的生成与移动、碰撞检测等逻辑。
  4. 当玩家的飞机与敌机碰撞时,游戏结束,显示得分并提供重新开始的选项。

结论

通过本文的介绍,我们了解了如何使用Python和Pygame库实现简单版的飞机大战游戏。通过编写代码和详细的说明,我们掌握了游戏开发的基本流程和技巧,包括游戏对象的设计、碰撞检测、得分统计等。希望本文对读者对游戏开发有所启发,欢迎读者下载代码进行实践和改进。

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飞机大战游戏是一个经典的2D游戏,下面我给你提供一个基于Python的简单实现。本实现基于Pygame库,需要先安装Pygame。 ```python import pygame import random pygame.init() # 游戏窗口大小 WIDTH = 480 HEIGHT = 700 # 颜色定义 WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) # 初始化游戏窗口 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("飞机大战") # 加载图片 background = pygame.image.load("background.png").convert() player_img = pygame.image.load("player.png").convert() player_mini_img = pygame.transform.scale(player_img, (25, 19)) player_mini_img.set_colorkey(BLACK) enemy_img = pygame.image.load("enemy.png").convert() bullet_img = pygame.image.load("bullet.png").convert() # 加载声音 shoot_sound = pygame.mixer.Sound("shoot.wav") expl_sound = pygame.mixer.Sound("explosion.wav") pygame.mixer.music.load("background.ogg") pygame.mixer.music.set_volume(0.2) # 玩家类 class Player(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.transform.scale(player_img, (50, 38)) self.image.set_colorkey(BLACK) self.rect = self.image.get_rect() self.radius = 20 #pygame.draw.circle(self.image, RED, self.rect.center, self.radius) self.rect.centerx = WIDTH / 2 self.rect.bottom = HEIGHT - 10 self.speedx = 0 self.shield = 100 self.shoot_delay = 250 self.last_shot = pygame.time.get_ticks() self.lives = 3 self.hidden = False self.hide_timer = pygame.time.get_ticks() def update(self): # 隐藏状态 if self.hidden and pygame.time.get_ticks() - self.hide_timer > 1000: self.hidden = False self.rect.centerx = WIDTH / 2 self.rect.bottom = HEIGHT - 10 self.speedx = 0 keystate = pygame.key.get_pressed() if keystate[pygame.K_LEFT]: self.speedx = -5 if keystate[pygame.K_RIGHT]: self.speedx = 5 self.rect.x += self.speedx if self.rect.right > WIDTH: self.rect.right = WIDTH if self.rect.left < 0: self.rect.left = 0 def shoot(self): now = pygame.time.get_ticks() if now - self.last_shot > self.shoot_delay: self.last_shot = now bullet = Bullet(self.rect.centerx, self.rect.top) all_sprites.add(bullet) bullets.add(bullet) shoot_sound.play() def hide(self): self.hidden = True self.hide_timer = pygame.time.get_ticks() self.rect.center = (WIDTH / 2, HEIGHT + 200) # 敌人类 class Enemy(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.transform.scale(enemy_img, (50, 38)) self.image.set_colorkey(BLACK) self.rect = self.image.get_rect() self.radius = 20 #pygame.draw.circle(self.image, RED, self.rect.center, self.radius) self.rect.x = random.randrange(WIDTH - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speedy = random.randrange(1, 8) self.speedx = random.randrange(-3, 3) def update(self): self.rect.x += self.speedx self.rect.y += self.speedy if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20: self.rect.x = random.randrange(WIDTH - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speedy = random.randrange(1, 8) # 子弹类 class Bullet(pygame.sprite.Sprite): def __init__(self, x, y): pygame.sprite.Sprite.__init__(self) self.image = bullet_img self.image.set_colorkey(BLACK) self.rect = self.image.get_rect() self.rect.bottom = y self.rect.centerx = x self.speedy = -10 def update(self): self.rect.y += self.speedy if self.rect.bottom < 0: self.kill() # 爆炸类 class Explosion(pygame.sprite.Sprite): def __init__(self, center, size): pygame.sprite.Sprite.__init__(self) self.size = size self.image = explosion_anim[self.size][0] self.rect = self.image.get_rect() self.rect.center = center self.frame = 0 self.last_update = pygame.time.get_ticks() self.frame_rate = 50 def update(self): now = pygame.time.get_ticks() if now - self.last_update > self.frame_rate: self.last_update = now self.frame += 1 if self.frame == len(explosion_anim[self.size]): self.kill() else: center = self.rect.center self.image = explosion_anim[self.size][self.frame] self.rect = self.image.get_rect() self.rect.center = center # 加载爆炸动画 explosion_anim = {} explosion_anim['lg'] = [] explosion_anim['sm'] = [] for i in range(9): filename = 'regularExplosion0{}.png'.format(i) img = pygame.image.load(filename).convert() img.set_colorkey(BLACK) img_lg = pygame.transform.scale(img, (75, 75)) explosion_anim['lg'].append(img_lg) img_sm = pygame.transform.scale(img, (32, 32)) explosion_anim['sm'].append(img_sm) # 创建所有精灵组 all_sprites = pygame.sprite.Group() enemies = pygame.sprite.Group() bullets = pygame.sprite.Group() # 创建玩家 player = Player() all_sprites.add(player) # 创建敌人 for i in range(8): enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) # 游戏循环 pygame.mixer.music.play(loops=-1) running = True score = 0 while running: # 控制游戏帧率 clock = pygame.time.Clock() clock.tick(60) # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player.shoot() # 更新所有精灵 all_sprites.update() # 碰撞检测 hits = pygame.sprite.groupcollide(enemies, bullets, True, True) for hit in hits: score += 10 - hit.radius expl_sound.play() explosion = Explosion(hit.rect.center, 'lg') all_sprites.add(explosion) enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) hits = pygame.sprite.spritecollide(player, enemies, True, pygame.sprite.collide_circle) for hit in hits: player.shield -= hit.radius * 2 explosion = Explosion(hit.rect.center, 'sm') all_sprites.add(explosion) enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) if player.shield <= 0: player.hide() player.lives -= 1 player.shield = 100 if player.lives == 0 and not explosion.alive(): running = False # 绘制 screen.fill(BLACK) screen.blit(background, (0, 0)) all_sprites.draw(screen) pygame.display.flip() # 游戏结束 pygame.quit() ``` 在运行游戏之前,需要准备好游戏所需的图片和声音文件,并与代码中的文件名相对应。游戏所需的资源可以从互联网上搜索并下载。

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