Python版《开心消消乐》进阶版

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上次分享了一版消消乐,内容毕竟简单,没有升级,过关的乐趣,可消除的区域是固定的,娱乐性不是特别的大,今天给大家带来的是一款进阶版的消消乐。
进阶版的消消乐新增了以下内容,界面也很上一版完全不同。
1、新的游戏界面:
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2、新增过关属性,玩家可以根据提示完成相关目标的消除数即可进入下一关。
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3、背景音乐升级为更加娱乐性的音乐,欢快更贴合游戏。
4、过关提供相应奖励,增加闯关的乐趣和挑战性。
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5、增加连续消除的提示信息,包括(good,great,excellent,unbelievable),提供音效。
6、新增步数特性,玩家需要仔细考虑消除的方块是否可以带来更多效果,确保当前可用剩余步数足够完成过关的目标,当剩余步数已经用完,系统会弹出提示,并可以赠送5步,或者选择重新开始。
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由于代码量比较多,这里就不全部贴出来了,贴部分比较重要的:

闯关树:

from pygame.sprite import Sprite
from pygame.image import load


class Tree(Sprite):
    '''Tree sprite'''
    # Images
    tree = 'img/tree.png'
    fruit = 'img/fruit.png'
    energy_num = 'img/energy/num.png'
    money = 'img/money.png'
    energy_buy = 'img/energy/buy.png'

    # Positioning
    x, y = 340, 510
    h = 90
    position = ([x, y], [x + 50, y - 25], [x + 105, y - 45], [x - 5, y - h - 5],
                [x + 55, y - 25 - h + 10], [x + 105, y - 45 - h],
                [x, y - h * 2], [x + 50 + 10, y - 25 - h * 2 - 5],
                [x + 105 + 25, y - 45 - h * 2 - 14], [x + 30, y - h * 3 - 30])  # Fruit positions
    energy_num_position = (15, 70)  # Energy position
    energy_buy_position = (250, 400)  # "Buy energy" position

    def __init__(self, icon, position):
        super().__init__()
        self.image = load(icon).convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.bottomleft = position

    def draw(self, screen):
        '''Display the tree on the given screen.'''
        screen.blit(self.image, self.rect)


class Board(Sprite):
    '''Wooden boards'''
    # Images
    step_board = 'img/board/step.png'
    num_format = 'img/text/%d.png'
    task_board = 'img/task.png'
    ok = 'img/ok.png'
    level_format = 'img/level/%d.png'
    success = 'img/board/success.png'
    fail = 'img/board/fail.png'
    step_add = 'img/button/step_add.png'
    next = 'img/button/next.png'
    replay = 'img/button/replay.png'
    stars = 'img/star.png'
    money = 'img/money.png'
    energy = 'img/energ.png'

    # Positioning
    button_position = [[300, 465], [500, 465]]
    starts_position = [[330, 340], [413, 340], [495, 340]]

    def __init__(self, icon, position):
        super().__init__()
        self.image = load(icon).convert_alpha()
        self.speed = [0, 45]
        self.rect = self.image.get_rect()
        self.rect.bottomleft = position

    def move(self):
        '''Move the board with its speed.'''
        self.rect = self.rect.move(self.speed)
        if self.rect.bottom >= 543:
            self.speed = [0, -45]
        if self.speed == [0, -45] and self.rect.bottom <= 450:
            self.speed = [0, 0]

    def draw(self, screen):
        '''Display the board on the given screen.'''
        screen.blit(self.image, self.rect)


class Element(Sprite):
    '''Element type'''
    # 6 Animals: (0) Fox, (1) bear, (2) chicken, (3) eagle, (4) frog, (5) cow
    animals = ('img/animal/fox.png', 'img/animal/bear.png',
               'img/animal/chick.png', 'img/animal/eagle.png',
               'img/animal/frog.png', 'img/animal/cow.png')
    ice = 'img/ice/normal.png'
    brick = 'img/brick.png'
    frame = 'img/frame.png'  # Selection frame
    bling_format = 'img/bling/%d.png'
    ice_format = 'img/ice/%d.png'

    # Score images
    score_level = ('img/text/good.png', 'img/text/great.png',
                   'img/text/amazing.png', 'img/text/excellent.png',
                   'img/text/unbelievable.png')
    none_animal = 'img/none_animal.png'
    stop = 'img/exit.png'
    stop_position = (20, 530)

    def __init__(self, icon, position):
        super().__init__()
        self.image = load(icon).convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.topleft = position  # Topleft positioning
        self.speed = [0, 0]
        self.init_position = position

    def move(self, speed):
        '''Move with given speed.'''
        self.speed = speed
        self.rect = self.rect.move(self.speed)
        if self.speed[0] != 0:  # Moving horizontally
            if abs(self.rect.left - self.init_position[0]) == self.rect[2]:
                self.init_position = self.rect.topleft
                self.speed = [0, 0]
        else:  # Moving vertically
            if abs(self.rect.top - self.init_position[1]) == self.rect[3]:
                self.init_position = self.rect.topleft
                self.speed = [0, 0]

    def draw(self, screen):
        '''Display the element on the given screen.'''
        screen.blit(self.image, self.rect)

主要逻辑处理:

from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'

import sys
import pygame
from pygame.locals import KEYDOWN, QUIT, K_q, K_ESCAPE, MOUSEBUTTONDOWN # pylint: disable=no-name-in-module
from manager import Manager, TreeManager
from sounds import Sounds

# Initialize game
pygame.init() # pylint: disable=no-member
pygame.mixer.init()
pygame.display.set_caption('开心消消乐')
pygame.mouse.set_visible(False)

tree = TreeManager()
m = Manager(0, 0)
sound_sign = 0
world_bgm = pygame.mixer.Sound(Sounds.WORLD_BGM.value)
game_bgm = pygame.mixer.Sound(Sounds.GAME_BGM.value)

# This improves the performance of the game
get_events, update_window = pygame.event.get, pygame.display.flip

while True:
    if m.level == 0:
        if sound_sign == 0:
            game_bgm.stop()
            world_bgm.play(-1)
            sound_sign = 1
    else:
        if sound_sign == 1:
            world_bgm.stop()
            game_bgm.play(-1)
            sound_sign = 0
    if m.level == 0:
        tree.draw_tree(m.energy_num, m.money)
    else:
        m.set_level_mode(m.level)
        sprite_group = m.draw()
        if m.type == 0:
            m.eliminate_animals()
            m.death_map()
            m.swap(sprite_group)
        m.judge_level()

    for event in get_events():
        if event.type == KEYDOWN:
            if event.key in (K_q, K_ESCAPE):
                sys.exit()
        elif event.type == QUIT:
            sys.exit()
        elif event.type == MOUSEBUTTONDOWN:
            mousex, mousey = event.pos
            if m.level == 0:
                tree.mouse_select(m, mousex, mousey, m.level, m.energy_num, m.money)
            m.mouse_select(mousex, mousey)

    m.mouse_image()
    update_window()

需要游戏素材,和完整代码,公众号回复:开心消消乐 即可获取,长期有效。

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