/*
月地系统
*/
using UnityEngine;
using System.Collections;
//
using System;
public class RotateScript : MonoBehaviour {
[SerializeField] //这个标签的作用叫序列化
private Transform srcTransform;
public float angle = 2.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.RotateAround(srcTransform.position, Vector3.up, angle * Time.deltaTime);
// transform.Rotate(srcTransform.localPosition);
}
}
月地系统
*/
using UnityEngine;
using System.Collections;
//
using System;
public class RotateScript : MonoBehaviour {
[SerializeField] //这个标签的作用叫序列化
private Transform srcTransform;
public float angle = 2.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.RotateAround(srcTransform.position, Vector3.up, angle * Time.deltaTime);
// transform.Rotate(srcTransform.localPosition);
}
}