羊了个羊(小猴编程)

注:图片请自找

from pgzrun import *
# 导入舞台拓展能力
from wonder import Stage
import random

WIDTH = 600
HEIGHT = 330

T_WIDTH = 30
T_HEIGHT = 32

DOCK = Rect((30, 188), (T_WIDTH*7, T_HEIGHT))
back = Actor('back')
win = Actor('win', topleft = (0, 0))
end = Actor('end')
test1=Actor('蛋君表情合集')
test2=Actor('皮皮_不知道')

tiles = []

docks = []

ts = list(range(1, 13))*9
random.shuffle(ts)

n = 0
for k in range(7):
    for i in range(4- k):
        for j in range(11 - k):
            t = ts[n]
            n += 1
            tile = Actor(f'tile{t}')
            tile.pos = 100 + (k * 0.5 + j) * tile.width, 70 + (k * 0.5 + i) * tile.height * 0.9
            tile.tag = t         
            tile.layer = k        
            tile.status = 1 if k == 3 else 0        
            tiles.append(tile)
for i in range(8):      
    t = ts[n]
    n += 1
    tile = Actor(f'tile{t}')
    tile.pos = 160 + i * tile.width, 240
    tile.tag = t
    tile.layer = 0
    tile.status = 1
    tiles.append(tile)

def draw():
    screen.draw.clear()
    back.draw()
    for tile in tiles:
        tile.draw()
        if tile.status == 0:
            tile.frame=1
        else:
            tile.frame=0
    for i, tile in enumerate(docks):
        tile.x = 180 + i * 40
        tile.y = 295
        tile.draw()
    test1.draw()
    test2.draw()

    if len(docks) >= 7:
        end.draw()
    if len(tiles) == 0:
        win.draw()


def on_mouse_down(pos):
    global docks
    if len(docks) >= 7 or len(tiles) == 0:  
        return
    for tile in reversed(tiles):   
        if tile.status == 1 and tile.collide_point(pos):
            tile.status = 2
            tiles.remove(tile)
            diff = [t for t in docks if t.tag != tile.tag]    
            if len(docks) - len(diff) < 2:    
                docks.append(tile)
            else:            
                docks = diff
            for down in tiles:     
                if down.layer == tile.layer - 1 and down.collide_actor(tile):  
                    for up in tiles:    
                        if up.layer == down.layer + 1 and up.collide_actor(down):   
                            break
                    else:     
                        down.status = 1
            return

music.play('bgm')

go()

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