一个简单的工厂模型

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 工厂模型
{
    class Program
    {
        static void Main(string[] args)
        {
            shape shape1 = ShapeFactory.getShape(ShapeType.Circle);
            shape1.draw();
            shape shape2 = ShapeFactory.getShape(ShapeType.Rectangle);
            shape2.draw();
            shape shape3 = ShapeFactory.getShape(ShapeType.Square);
            shape3.draw();
            shape shape4 = ShapeFactory.getShape(ShapeType.Triangle);
            shape4.draw();
            Console.ReadKey();
        }
    }

    public interface shape//定义一个接口
    {
        void draw();
    }

    public class Rectangle : shape
    {
        public void draw()
        {
            Console.WriteLine("矩形实现形状的接口方法draw()。");
        }
    }

    public class Square : shape
    {
        public void draw()
        {
            Console.WriteLine("正方形实现形状的接口方法draw()。");
        }
    }

    public class Circle : shape
    {
        public void draw()
        {
            Console.WriteLine("圆形实现形状的接口方法draw()。");

        }
    }

    public class Triangle : shape
    {
        public void draw()
        {
            Console.WriteLine("三角形实现形状的接口方法draw()。");

        }
    }

    public enum ShapeType//枚举
    {
        Rectangle,
        Square,
        Circle,
        Triangle

    }

    public class ShapeFactory
    {
        public static shape getShape(ShapeType shapetype)
        {
            if (shapetype == ShapeType.Circle)
            {
                return new Circle();
            }
            else if (shapetype == ShapeType.Rectangle)
            {
                return new Rectangle();
            }
            else if (shapetype == ShapeType.Triangle)
            {
                return new Triangle();
            }
            else
            {
                return new Square();
            }

        }
    }
}

 

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