//纯粹的几何公式推导
#include<cstdio>
#include<iostream>
#include<cmath>
using namespace std;
struct Point{double x, y;}A, B, C, I;
double dist(Point p1, Point p2){
return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
}
int main(){
double s, r, r1, r2, r3, a, b, c, ia, ib, ic;
while(scanf("%lf%lf%lf%lf%lf%lf", &A.x, &A.y, &B.x, &B.y, &C.x, &C.y)){
if(A.x==0&&B.x==0&&A.y==0&&B.y==0)break;
a=dist(B, C);
b=dist(A, C);
c=dist(A, B);
s=(a+b+c)/2;
I.x=(a*A.x+b*B.x+c*C.x)/(a+b+c);
I.y=(a*A.y+b*B.y+c*C.y)/(a+b+c);
r=sqrt(s*(s-a)*(s-b)*(s-c))/s;
ia=dist(A, I);
ib=dist(B, I);
ic=dist(C, I);
r1=r/(2*(s-a))*(s-r+ia-ib-ic);
r2=r/(2*(s-b))*(s-r+ib-ia-ic);
r3=r/(2*(s-c))*(s-r+ic-ib-ia);
printf("%.6f %.6f %.6f\n", r1, r2, r3);
}
return 0;
}