canvas
Transformation matrix
Methods for scale,rotate,transform,and translate
Clipping region
Create with the
clip() method
Properties of the context
Properties include
strokeStyle, fillStyle, globalAlpha, lineWidth, lineCap, line
Join, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, global
CompositeOperation, font, textAlign, and textBaseline
Join, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, global
CompositeOperation, font, textAlign, and textBaseline
eg1:guess the letter game
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Guess The Letter Game</title>
<script src="modernizr-1.6.min.js"></script>
<script type="text/javascript">
window.addEventListener("load", eventWindowLoaded, false);
var Debugger = function() {};
Debugger.log = function(message) {
try{
console.log(message);
} catch(exception) {
return;
}
}
function eventWindowLoaded() {
canvasApp();
}
function canvasSupport() {
return Modernizr.canvas;
}
function canvasApp() {
var guesses = 0;
var message = "Guess The Letter From a (lower) to z (higher)";
var letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"];
var today = new Date();
var letterToGuess = "";
var higherOrLower = "";
var lettersGuessed;
var gameOver = false;
if(!canvasSupport()) {
return;
}
var theCanvas = document.getElementById("canvasOne");
var context = theCanvas.getContext("2d");
initGame();
function initGame() {
var letterIndex = Math.floor(Math.random() * letters.length);
letterToGuess = letters[letterIndex];
guesses = 0;
lettersGuessed = [];
gameOver = false;
window.addEventListener("keyup",eventKeyPressed,true);
var formElement = document.getElementById("createImageData");
formElement.addEventListener('click',createImageDataPressed,false);
drawScreen();
}
function eventKeyPressed(e) {
if(!gameOver) {
var letterPressed = String.fromCharCode(e.keyCode);
letterPressed = letterPressed.toLowerCase();
guesses++;
lettersGuessed.push(letterPressed);
if(letterPressed == letterToGuess) {
gameOver = true;
} else {
letterIndex = letters.indexOf(letterToGuess);
guessIndex = letters.indexOf(letterPressed);
Debugger.log(guessIndex);
if(guessIndex < 0) {
higherOrLower = "That is not a letter";
} else if(guessIndex > letterIndex) {
higherOrLower = "Lower";
} else {
higherOrLower = "Higher";
}
}
drawScreen();
}
}
function drawScreen() {
//Background
context.fillStyle = "#ffffaa";
context.fillRect(0, 0, 500, 300);
//Box
context.strokeStyle = "#000000"
context.strokeRect(5, 5, 490, 290);
context.textBaseline = "top";
//Date
context.fillStyle = "#000000";
context.font = "10px _san";
context.fillText(today, 150, 10);
//Message
context.fillStyle = "#FF00000";
context.font = "14px _sans";
context.fillText(message, 125, 30);
//Guesses
context.fillStyle = "#109910";
context.font = "16px _sans";
context.fillText ('Guesses: ' + guesses, 215, 50);
//Higher Or Lower
context.fillStyle = "#000000";
context.font = "16px _sans";
context.fillText ("Higher Or Lower: " + higherOrLower, 150,125);
//Letters Guessed
context.fillStyle = "#FF0000";
context.font = "16px _sans";
context.fillText ("Letters Guessed: " + lettersGuessed.toString(), 10, 260);
if (gameOver) {
context.fillStyle = "#FF0000";
context.font = "40px _sans";
context.fillText ( "You Got it!", 150, 180);
}
}
function createImageDataPressed(e) {
window.open(theCanvas.toDataURL(), "canvasImage", "left=0, top=0,width=" +theCanvas.width + ",height" + theCanvas.height + "toolbar=0, resizable=0");
}
}
</script>
</head>
<body>
<div style="position: absolute; top: 50px; left: 50px;">
<canvas id="canvasOne" width="500" height="300">
Your brower does not support HTML5 Canvas.
</canvas>
<form>
<input type="button" id="createImageData" value="Export Canvas Image" />
</form>
</div>
</body>
</html>