最近在研究COCOS2D的菜单,目前我的菜单主要是用于场景的切换。下面是我总结的几点用法。
- 简单的文本菜单示例(代码加到初始化方法里面):
-(id)init
{
if (self = [super initWithColor:ccc4(255, 255, 255, 255)])
{
[CCMenuItemFont setFontName:@"Helvetica"];
[CCMenuItemFont setFontSize:30];
CCMenuItem * start = [CCMenuItemFont itemWithString:@"Start Game" target:self selector:@selector(start:)];
CCMenuItem * score = [CCMenuItemFont itemWithString:@"Score" target:self selector:@selector(score:)];
CCMenuItem * about = [CCMenuItemFont itemWithString:@"About" target:self selector:@selector(about:)];
CCMenu * menu = [CCMenu menuWithItems:start, score, about, nil];
[menu alignItemsVertically];//菜单居中
[menu setColor:ccc3(0, 0, 0)];//设置菜单字体为黑色
[self addChild:menu];
}
return self;
}
- 菜单出现的飞出动画效果实现:
for(CCNode * child in [menu children]) //快速枚举菜单孩子
{
CGPoint destinationPoint = child.position; //获取菜单的目的地点坐标
child.position = ccp(50, destinationPoint.y);
[child runAction:[CCEaseElasticOut actionWithAction:[CCMoveTo actionWithDuration:5 position:CGPointMake(destinationPoint.x, destinationPoint.y)]]];
}
- 制作精灵菜单:
CCSprite * startMenuNormal = [CCSprite spriteWithFile:@"Button1.png"];
CCSprite * startMenuSelected = [CCSprite spriteWithFile:@"Button1Sel.png"];
CCMenuItem * start = [CCMenuItemSprite itemWithNormalSprite:startMenuNormal selectedSprite:startMenuSelected target:self selector:@selector(start:)];
下面是集中菜单形式的用法:
GSize size = [[CCDirector sharedDirector] winSize];
// set CCMenuItemFont default properties
[CCMenuItemFont setFontName:@"Helvetica-BoldOblique"];
[CCMenuItemFont setFontSize:26];
// 直接用文本当菜单项,CCMenuItemFont简单地创建了一个CCLabel,如果你已经有一个CCLabel,可以使用CCMenuItemLabel类
CCMenuItemFont* item1 = [CCMenuItemFont itemFromString:@"Go Back!" target:self
selector:@selector(menuItem1Touched:)];
// 用图像创建,可以用CCMenuItemImage或者CCSprite(如下),后者的优点在于你可以用同一幅图,仅靠着不同色来达到高亮效果
CCSprite* normal = [CCSprite spriteWithFile:@"Icon.png"];
normal.color = ccRED;
CCSprite* selected = [CCSprite spriteWithFile:@"Icon.png"];
selected.color = ccGREEN;
CCMenuItemSprite* item2 = [CCMenuItemSprite itemFromNormalSprite:normal selectedSprite:selected
target:self selector:@selector(menuItem2Touched:)];
// 用开关(CCMenuItemToggle)创建菜单项,可以用文本标签或者图像都可
[CCMenuItemFont setFontName:@"STHeitiJ-Light"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont* toggleOn = [CCMenuItemFont itemFromString:@"I'm ON!"];
CCMenuItemFont* toggleOff = [CCMenuItemFont itemFromString:@"I'm OFF!"];
CCMenuItemToggle* item3 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuItem3Touched:) items:toggleOn, toggleOff, nil];
// 创建菜单
.CCMenu* menu = [CCMenu menuWithItems:item1, item2, item3, nil];
menu.position = CGPointMake(size.width / 2, size.height / 2);
[self addChild:menu];
// 把菜单项排列起来
[menu alignItemsVerticallyWithPadding:40];