分析Scrollview的源码主要从一下步骤开始,构造函数-onmeasure()-onlayout()-draw()-onInterceptTouchEvent()-onTouchevent().按照这个顺序搞懂这几个方法做了些什么就知道Scrollview是怎么实现的了,下面我将我注释过的Scrollview源码贴上,这个几个方法的功能我都注释好了
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.widget;
import android.annotation.NonNull;
import android.os.Build;
import android.os.Build.VERSION_CODES;
import android.os.Parcel;
import android.os.Parcelable;
import com.android.internal.R;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.StrictMode;
import android.util.AttributeSet;
import android.util.Log;
import android.view.FocusFinder;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewDebug;
import android.view.ViewGroup;
import android.view.ViewHierarchyEncoder;
import android.view.ViewParent;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityNodeInfo;
import android.view.animation.AnimationUtils;
import java.util.List;
类概述
一种可供用户滚动的层次结构布局容器,允许显示比实际多的内容。ScrollView是一种FrameLayout,意味需要在其上放置有自己滚动内容的子元素。子元素可以是一个复杂的对象的布局管理器。通常用的子元素是垂直方向的LinearLayout,显示在最上层的垂直方向可以让用户滚动的箭头。
TextView类也有自己的滚动功能,所以不需要使用ScrollView,但是只有两个结合使用,才能保证显示较多内容时候的效率。但只有两者结合使用才可以实现在一个较大的容器中一个文本视图效果。
ScrollView只支持垂直方向的滚动。
/**
* Layout container for a view hierarchy that can be scrolled by the user, 一个可以让它自己滚动的视图层次结构,
* allowing it to be larger than the physical display. A ScrollView 允许它比物理显示更大 .ScrollView是Framelayout的子类,意味着你应该只放一个子view
* is a {@link FrameLayout}, meaning you should place one child in it 在它包含要滚动的整个内容上.
* containing the entire contents to scroll; this child may itself be a layout 他的孩子可能是一个布局
* manager with a complex hierarchy of objects. A child that is often used 管理一个复杂的对象层次结构 . 它的孩子通常是一个竖着的Linearlayout.
* is a {@link LinearLayout} in a vertical orientation, presenting a vertical
* array of top-level items that the user can scroll through.
* <p>You should never use a ScrollView with a {@link ListView}, because 你不应该使用一个scrollview嵌套一个listview,因为listview关心它自己是竖着滑动.更重要的是,
* ListView takes care of its own vertical scrolling. Most importantly, doing this
* defeats all of the important optimizations in ListView for dealing with
* large lists, since it effectively forces the ListView to display its entire 因为它迫使ListView显示整个 无限容量的scrollview上
* list of items to fill up the infinite container supplied by ScrollView.
* <p>The {@link TextView} class also
* takes care of its own scrolling, so does not require a ScrollView, but
* using the two together is possible to achieve the effect of a text view
* within a larger container.
*
* <p>ScrollView only supports vertical scrolling. For horizontal scrolling,
* use {@link HorizontalScrollView}.
*
* @attr ref android.R.styleable#ScrollView_fillViewport
*/
public class ScrollView extends FrameLayout {
static final int ANIMATED_SCROLL_GAP = 250;
static final float MAX_SCROLL_FACTOR = 0.5f; 最大的滑动因素
private static final String TAG = "ScrollView";
private long mLastScroll;
private final Rect mTempRect = new Rect();
private OverScroller mScroller; //辅助滑动工具
private EdgeEffect mEdgeGlowTop; //用来绘制上边阴影
private EdgeEffect mEdgeGlowBottom;//用来绘制底部阴影
/**
* Position of the last motion event. 最后的运动事件的位置
*/
private int mLastMotionY;
/**
* True when the layout has changed but the traversal has not come through yet. true表示 布局改变了,但遍历还没有通过
* Ideally the view hierarchy would keep track of this for us. 理想情况下,视图层次结构将跟踪这对我们来说
*/
private boolean mIsLayoutDirty = true;
/**
当孩子要求集中注意力的时候,孩子要集中注意力 布局是肮脏的。这可以防止滚动是错误的,如果孩子没有被
在要求焦点之前放置。
* The child to give focus to in the event that a child has requested focus while the
* layout is dirty. This prevents the scroll from being wrong if the child has not been
* laid out before requesting focus.
*/
private View mChildToScrollTo = null;
/**
true表示用户正在拖动这个scrollview.但不是fling效果,而是手指没松开的拖动.
* True if the user is currently dragging this ScrollView around. This is
* not the same as 'is being flinged', which can be checked by
* mScroller.isFinished() (flinging begins when the user lifts his finger). fling开始于他松开手指的时候
*/
private boolean mIsBeingDragged = false;
/**
* Determines speed during touch scrolling
*/
private VelocityTracker mVelocityTracker; //用于计算滑动时的加速度
/**
当为true的时候,表示要将子view重新measure,填满当前可见的区域
* When set to true, the scroll view measure its child to make it fill the currently
* visible area.
*/
@ViewDebug.ExportedProperty(category = "layout")
private boolean mFillViewport;
/**
* Whether arrow scrolling is animated. 按箭头方向滚动时,是否显示滚动的平滑效果。
*/
private boolean mSmoothScrollingEnabled = true;
private int mTouchSlop; //被认为是滑动操作的最小距离
private int mMinimumVelocity; //最小加速度
private int mMaximumVelocity; //最大加速度
private int mOverscrollDistance; //用手指拖动超过边缘的最大距离
private int mOverflingDistance; //滑动超过边缘的最大距离
/**
活动指针的标识。这是用来保持一致性的过程中
拖动/甩如果使用多个指针。
* ID of the active pointer. This is used to retain consistency during
* drags/flings if multiple pointers are used.
*/
private int mActivePointerId = INVALID_POINTER; -1
/**
* Used during scrolling to retrieve the new offset within the window. 在滚动中使用,以检索窗口中的新偏移量。
*/
private final int[] mScrollOffset = new int[2];
private final int[] mScrollConsumed = new int[2];
private int mNestedYOffset;
/**
* The StrictMode "critical time span" objects to catch animation
* stutters. Non-null when a time-sensitive animation is
* in-flight. Must call finish() on them when done animating.
* These are no-ops on user builds.
*/
private StrictMode.Span mScrollStrictSpan = null; // aka "drag"
private StrictMode.Span mFlingStrictSpan = null;
/**
* Sentinel value for no current active pointer.
* Used by {@link #mActivePointerId}.
*/
private static final int INVALID_POINTER = -1;
private SavedState mSavedState; //用来保存上次滑动的状态
public ScrollView(Context context) {
this(context, null);
}
public ScrollView(Context context, AttributeSet attrs) {
this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
}
public ScrollView(Context context, AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public ScrollView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
初始化了一些与滑动相关的类与参数
initScrollView();
final TypedArray a = context.obtainStyledAttributes(
attrs, com.android.internal.R.styleable.ScrollView, defStyleAttr, defStyleRes);
只是根据布局文件中的fillViewport属性来给mFillViewport赋值并调用requestLayout()方法。mFillViewport如果为true则表示:将子View的高度延伸到和视图高度一致,即充满整个视图。
setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
a.recycle();
}
@Override
public boolean shouldDelayChildPressedState() {
return true;
}
@Override
protected float getTopFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
if (mScrollY < length) {
return mScrollY / (float) length;
}
return 1.0f;
}
@Override
protected float getBottomFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
final int bottomEdge = getHeight() - mPaddingBottom;
final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
}
/**
用来响应箭头滚动事件的最大值
* @return The maximum amount this scroll view will scroll in response to
* an arrow event.
*/
public int getMaxScrollAmount() {
return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
}
private void initScrollView() {
mScroller = new OverScroller(getContext());
setFocusable(true);
setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
setWillNotDraw(false);
final ViewConfiguration configuration = ViewConfiguration.get(mContext);
mTouchSlop = configuration.getScaledTouchSlop();
mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
mOverscrollDistance = configuration.getScaledOverscrollDistance();
mOverflingDistance = configuration.getScaledOverflingDistance();
}
@Override
public void addView(View child) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child);
}
@Override
public void addView(View child, int index) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index);
}
@Override
public void addView(View child, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, params);
}
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index, params);
}
/**
判断scrollview是否可以滑动
* @return Returns true this ScrollView can be scrolled
*/
private boolean canScroll() {
View child = getChildAt(0);
if (child != null) {
int childHeight = child.getHeight();
return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
}
return false;
}
/**
* Indicates whether this ScrollView's content is stretched to fill the viewport.
*
* @return True if the content fills the viewport, false otherwise.
*
* @attr ref android.R.styleable#ScrollView_fillViewport
*/
public boolean isFillViewport() {
return mFillViewport;
}
/**
* Indicates this ScrollView whether it should stretch its content height to fill
* the viewport or not.
*
* @param fillViewport True to stretch the content's height to the viewport's
* boundaries, false otherwise.
*
* @attr ref android.R.styleable#ScrollView_fillViewport
*/
public void setFillViewport(boolean fillViewport) {
if (fillViewport != mFillViewport) {
mFillViewport = fillViewport;
当有改变引起当前视图重新布局时,调用此函数。它将规划一个视图树的layout路径。
requestLayout();
}
}
/**
* @return Whether arrow scrolling will animate its transition.
*/
public boolean isSmoothScrollingEnabled() {
return mSmoothScrollingEnabled;
}
/**用来设置箭头滚动是否可以引发视图滚动。
* Set whether arrow scrolling will animate its transition.
* @param smoothScrollingEnabled whether arrow scrolling will animate its transition
*/
public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
mSmoothScrollingEnabled = smoothScrollingEnabled;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//如果mFillViewport为false,表示不许要重新计算子view
if (!mFillViewport) {
return;
}
//如果mFillViewport为true,表示要重新计算子view的高度为当前可见的内容高度
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (heightMode == MeasureSpec.UNSPECIFIED) {
return;
}
if (getChildCount() > 0) {
//获取子view
final View child = getChildAt(0);
//获取Scrollview的高度
final int height = getMeasuredHeight();
if (child.getMeasuredHeight() < height) {//当子view的高度小于scrollview的高度时
final int widthPadding;
final int heightPadding;
final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion;
//获取子view 的pading值
if (targetSdkVersion >= VERSION_CODES.M) {
widthPadding = mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin;
heightPadding = mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin;
} else {
widthPadding = mPaddingLeft + mPaddingRight;
heightPadding = mPaddingTop + mPaddingBottom;
}
final int childWidthMeasureSpec = getChildMeasureSpec(
widthMeasureSpec, widthPadding, lp.width);
final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
height - heightPadding, MeasureSpec.EXACTLY);
//重新测量子view,让他们填满当前可见的区域
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// Let the focused view and/or our descendants get the key first
return super.dispatchKeyEvent(event) || executeKeyEvent(event);
}
当接收到key事件时,用户可以调用此函数来使滚动视图执行滚动,类似于处理由视图体系发送的事件。
/**
* You can call this function yourself to have the scroll view perform
* scrolling from a key event, just as if the event had been dispatched to
* it by the view hierarchy.
*
* @param event The key event to execute.
* @return Return true if the event was handled, else false.
*/
public boolean executeKeyEvent(KeyEvent event) {
mTempRect.setEmpty();
if (!canScroll()) {
if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, View.FOCUS_DOWN);
return nextFocused != null
&& nextFocused != this
&& nextFocused.requestFocus(View.FOCUS_DOWN);
}
return false;
}
boolean handled = false;
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_UP:
if (!event.isAltPressed()) {
handled = arrowScroll(View.FOCUS_UP);
} else {
handled = fullScroll(View.FOCUS_UP);
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (!event.isAltPressed()) {
handled = arrowScroll(View.FOCUS_DOWN);
} else {
handled = fullScroll(View.FOCUS_DOWN);
}
break;
case KeyEvent.KEYCODE_SPACE:
pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
break;
}
}
return handled;
}
private boolean inChild(int x, int y) {
if (getChildCount() > 0) {
final int scrollY = mScrollY;
final View child = getChildAt(0);
return !(y < child.getTop() - scrollY
|| y >= child.getBottom() - scrollY
|| x < child.getLeft()
|| x >= child.getRight());
}
return false;
}
private void initOrResetVelocityTracker() {
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
} else {
mVelocityTracker.clear();
}
}
private void initVelocityTrackerIfNotExists() {
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
}
private void recycleVelocityTracker() {
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept) {
recycleVelocityTracker();
}
super.requestDisallowInterceptTouchEvent(disallowIntercept);
}
//Scrollivew就是重写了该方法来拦截了滑动事件
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onMotionEvent will be called and we do the actual
* scrolling there.
*/
/*//如果是移动手势并在处于拖拽阶段,直接返回true拦截
* Shortcut the most recurring case: the user is in the dragging
* state and he is moving his finger. We want to intercept this
* motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
return true;
}
/*//如果并不能滑动则返回false,canScrollVertically(1)返回ture表示竖着方向可以滑动
* Don't try to intercept touch if we can't scroll anyway.
*/
if (getScrollY() == 0 && !canScrollVertically(1)) {
return false;
}
ACTION_MASK在Android中是应用于多点触摸操作,字面上的意思大概是动作掩码的意思吧。在onTouchEvent(MotionEvent event)中,使用switch (event.getAction())
可以处理ACTION_DOWN和ACTION_UP事件;
使用switch (event.getAction() & MotionEvent.ACTION_MASK)就可以处理处理多点触摸的ACTION_POINTER_DOWN和ACTION_POINTER_UP事件
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
/*
* Locally do absolute value. mLastMotionY is set to the y value
* of the down event.
*/
//检测用户是否移动了足够远的距离。
final int activePointerId = mActivePointerId;
if (activePointerId == INVALID_POINTER) {
// If we don't have a valid id, the touch down wasn't on content.
break;
}
final int pointerIndex = ev.findPointerIndex(activePointerId);
if (pointerIndex == -1) {
Log.e(TAG, "Invalid pointerId=" + activePointerId
+ " in onInterceptTouchEvent");
break;
}
//得到当前触摸的y左边
final int y = (int) ev.getY(pointerIndex);
//计算移动的插值
final int yDiff = Math.abs(y - mLastMotionY);
//如果yDiff大于最小滑动距离,并且是垂直滑动则认为触发了滑动手势。
if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) {
//标记拖动状态为true,因为返回的是mIsBeingDragged所以就会拦截
mIsBeingDragged = true;
//赋值mLastMotionY
mLastMotionY = y;
//初始化mVelocityTracker并添加
initVelocityTrackerIfNotExists();
mVelocityTracker.addMovement(ev);
mNestedYOffset = 0;
if (mScrollStrictSpan == null) {
mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
}
final ViewParent parent = getParent();
if (parent != null) {
//通知父布局不再拦截触摸事件
parent.requestDisallowInterceptTouchEvent(true);
}
}
break;
}
case MotionEvent.ACTION_DOWN: {
final int y = (int) ev.getY();
//触摸点不在子View内
if (!inChild((int) ev.getX(), (int) y)) {
mIsBeingDragged = false;
recycleVelocityTracker();
break;
}
/*
* Remember location of down touch. //记住触摸的位置
* ACTION_DOWN always refers to pointer index 0. action_down总是指指针指数0。
*/
mLastMotionY = y;
//记录pointer的ID,ACTION_DOWN总会在index 0
mActivePointerId = ev.getPointerId(0);
//初始化mVelocityTracker.并且添加
initOrResetVelocityTracker();
mVelocityTracker.addMovement(ev);
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when mScroller.isFinished返回false表示在滑动中
* being flinged.
*/
//如果在滑动过程中则mIsBeingDragged = true
mIsBeingDragged = !mScroller.isFinished();
if (mIsBeingDragged && mScrollStrictSpan == null) {
mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
}
//回调NestedScroll相关接口
startNestedScroll(SCROLL_AXIS_VERTICAL);
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */ //清除Drag状态
mIsBeingDragged = false;
mActivePointerId = INVALID_POINTER;
//回收加速度检测
recycleVelocityTracker();
if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
postInvalidateOnAnimation();
}
stopNestedScroll();
break;
case MotionEvent.ACTION_POINTER_UP:
//当多个手指触摸中有一个手指抬起时,判断是不是当前active的点,如果是则寻找新的
onSecondaryPointerUp(ev);
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mIsBeingDragged;
}
这个方法是onScrollview处理滑动事件的关键,要区分拖到事件是通过Scrollto方法来滑动的,fling效果是通过Scroller.fling()来完成的.
@Override
public boolean onTouchEvent(MotionEvent ev) {
//初始化VelocityTracker
initVelocityTrackerIfNotExists();
//复制当前的MotionEvent赋值给vtev
MotionEvent vtev = MotionEvent.obtain(ev);
final int actionMasked = ev.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
mNestedYOffset = 0;
}
//调整vtev的偏移量
vtev.offsetLocation(0, mNestedYOffset);
switch (actionMasked) {
case MotionEvent.ACTION_DOWN: {
在处理各种事件之前,首先初始化了VelocityTracker。并且复制一个新的MotionEvent对象用于计算加速度。接着开始处理ACTION_DOWN:
首先是给mIsBeingDragged赋值,接着检查是否在fling动画执行过程中,如果正在执行则停止,
这也是为什么我们在ScrollView滑动过程中手指触摸时会终止ScrollView的滑动。最后记录了mLastMotionY与mActivePointerId。
if (getChildCount() == 0) {
return false;
}
// 将!mScroller.isFinished()赋值给mIsBeingDragged,如果是在滑动状态,父控件不能拦截
if ((mIsBeingDragged = !mScroller.isFinished())) {
final ViewParent parent = getParent();
if (parent != null) {
parent.requestDisallowInterceptTouchEvent(true);
}
}
//如果正在fling状态并且用户触摸。则停止fling。
//当处于fling过程中isFinished为false。
//fling :即快速滑动。
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
if (mFlingStrictSpan != null) {
mFlingStrictSpan.finish();
mFlingStrictSpan = null;
}
}
//记录触摸事件的初始值
// Remember where the motion event started
mLastMotionY = (int) ev.getY();
mActivePointerId = ev.getPointerId(0);
startNestedScroll(SCROLL_AXIS_VERTICAL);
break;
}
case MotionEvent.ACTION_MOVE:
ACTION_MOVE事件中,首先计算当前的垂直偏移量deltaY。然后判断是否大于最小滑动距离,并且给mIsBeingDragged赋值。
接着如果mIsBeingDragged为true。就取得处理滑动需要的各种参数,并调用overScrollBy()方法来处理触摸事件,
overScrollBy()是在View里实现的方法,在里面实际上是计算了将要滑动到的位置的新Scrollx和Scrolly,然后调用onOverScrolled方法.
final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
if (activePointerIndex == -1) {
Log.e(TAG, "Invalid pointerId=" + mActivePointerId + " in onTouchEvent");
break;
}
final int y = (int) ev.getY(activePointerIndex);
//计算偏移量deltaY
int deltaY = mLastMotionY - y;
//如果dispatchNestedPreScroll返回true,即有NestedScroll存在
if (dispatchNestedPreScroll(0, deltaY, mScrollConsumed, mScrollOffset)) {
deltaY -= mScrollConsumed[1];
vtev.offsetLocation(0, mScrollOffset[1]);
mNestedYOffset += mScrollOffset[1];
}
//如果还未处于drag状态,并且deltaY大于最小滑动距离,
//则赋值mIsBeingDragged为true
if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) {
final ViewParent parent = getParent();
if (parent != null) {
parent.requestDisallowInterceptTouchEvent(true);
}
mIsBeingDragged = true;
if (deltaY > 0) { //上拉
deltaY -= mTouchSlop; //减去最小的滑动距离
} else {
deltaY += mTouchSlop;
}
}
//如果在拖拽状态
if (mIsBeingDragged) {
// Scroll to follow the motion event
//记录当前的y值 ,减去偏移量
mLastMotionY = y - mScrollOffset[1];
//获取滚动的位置
final int oldY = mScrollY;
final int range = getScrollRange();
final int overscrollMode = getOverScrollMode();
boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
(overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);
// Calling overScrollBy will call onOverScrolled, which
// calls onScrollChanged if applicable.
// 其实onTouchevent就是调用overScrollBy()方法处理滑动事件。scrollview的整个滑动事件,其实就是通过overScrollBy方法来完成.
第一个参数表示 x的滑动差值:
第二个参数表示y方向的滑动差值
第三个参数表示 起始的x坐标
第6个参数表示 y方向的可滑动距离
第7个参数表示 用手指拖动超过边缘的最大距离
if (overScrollBy(0, deltaY, 0, mScrollY, 0, range, 0, mOverscrollDistance, true)
&& !hasNestedScrollingParent()) {
// Break our velocity if we hit a scroll barrier.
mVelocityTracker.clear();
}
final int scrolledDeltaY = mScrollY - oldY;
final int unconsumedY = deltaY - scrolledDeltaY;
//处理NestedScroll
if (dispatchNestedScroll(0, scrolledDeltaY, 0, unconsumedY, mScrollOffset)) {
mLastMotionY -= mScrollOffset[1];
vtev.offsetLocation(0, mScrollOffset[1]);
mNestedYOffset += mScrollOffset[1];
} else if (canOverscroll) {
//如果canOverscroll,即可以越过边缘滑动。
final int pulledToY = oldY + deltaY;
//初始化边缘阴影
if (pulledToY < 0) {
mEdgeGlowTop.onPull((float) deltaY / getHeight(),
ev.getX(activePointerIndex) / getWidth());
if (!mEdgeGlowBottom.isFinished()) {
mEdgeGlowBottom.onRelease();
}
} else if (pulledToY > range) {
mEdgeGlowBottom.onPull((float) deltaY / getHeight(),
1.f - ev.getX(activePointerIndex) / getWidth());
if (!mEdgeGlowTop.isFinished()) {
mEdgeGlowTop.onRelease();
}
}
if (mEdgeGlowTop != null
&& (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) {
postInvalidateOnAnimation();
}
}
}
break;
case MotionEvent.ACTION_UP:
//如果实在drag状态中
if (mIsBeingDragged) {
//计算加速度
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
//如果有有效的加速度
if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
//处理带有加速度的滑动事件
flingWithNestedDispatch(-initialVelocity);
} else if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0,
getScrollRange())) { //否则处理回弹效果
postInvalidateOnAnimation();
}
mActivePointerId = INVALID_POINTER;
//清除drag状态
endDrag();
}
break;
case MotionEvent.ACTION_CANCEL:
if (mIsBeingDragged && getChildCount() > 0) {
if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
postInvalidateOnAnimation();
}
mActivePointerId = INVALID_POINTER;
endDrag();
}
break;
case MotionEvent.ACTION_POINTER_DOWN: {
final int index = ev.getActionIndex();
mLastMotionY = (int) ev.getY(index);
mActivePointerId = ev.getPointerId(index);
break;
}
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
mLastMotionY = (int) ev.getY(ev.findPointerIndex(mActivePointerId));
break;
}
if (mVelocityTracker != null) {
mVelocityTracker.addMovement(vtev);
}
vtev.recycle();
return true;
}
private void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
// TODO: Make this decision more intelligent.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastMotionY = (int) ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
if (mVelocityTracker != null) {
mVelocityTracker.clear();
}
}
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
switch (event.getAction()) {
case MotionEvent.ACTION_SCROLL: {
if (!mIsBeingDragged) {
final float vscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
if (vscroll != 0) {
final int delta = (int) (vscroll * getVerticalScrollFactor());
final int range = getScrollRange();
int oldScrollY = mScrollY;
int newScrollY = oldScrollY - delta;
if (newScrollY < 0) {
newScrollY = 0;
} else if (newScrollY > range) {
newScrollY = range;
}
if (newScrollY != oldScrollY) {
super.scrollTo(mScrollX, newScrollY);
return true;
}
}
}
}
}
}
return super.onGenericMotionEvent(event);
}
//Scrollview实际处理滑动的方法,clampedx 用来表示是否要回弹效果
//第一参数 表示 将要滑到的x位置
第三个参数表示x方向是否要回弹效果
@Override
protected void onOverScrolled(int scrollX, int scrollY,
boolean clampedX, boolean clampedY) {
// Treat animating scrolls differently; see #computeScroll() for why.
if (!mScroller.isFinished()) { //up时,处理惯性效果时进入,就是调用scoller.fling()方法时实际上处理滑动效果的地方
final int oldX = mScrollX;
final int oldY = mScrollY;
mScrollX = scrollX;
mScrollY = scrollY;
//实际处理滑动的方法
invalidateParentIfNeeded();
//设置滑动监听
onScrollChanged(mScrollX, mScrollY, oldX, oldY);
if (clampedY) {
mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
}
} else {
//直接滑动,也就move时就是调用Scrollto直接滑动的
super.scrollTo(scrollX, scrollY);
}
awakenScrollBars();
}
/** @hide */
@Override
public boolean performAccessibilityActionInternal(int action, Bundle arguments) {
if (super.performAccessibilityActionInternal(action, arguments)) {
return true;
}
if (!isEnabled()) {
return false;
}
switch (action) {
case AccessibilityNodeInfo.ACTION_SCROLL_FORWARD:
case R.id.accessibilityActionScrollDown: {
final int viewportHeight = getHeight() - mPaddingBottom - mPaddingTop;
final int targetScrollY = Math.min(mScrollY + viewportHeight, getScrollRange());
if (targetScrollY != mScrollY) {
smoothScrollTo(0, targetScrollY);
return true;
}
} return false;
case AccessibilityNodeInfo.ACTION_SCROLL_BACKWARD:
case R.id.accessibilityActionScrollUp: {
final int viewportHeight = getHeight() - mPaddingBottom - mPaddingTop;
final int targetScrollY = Math.max(mScrollY - viewportHeight, 0);
if (targetScrollY != mScrollY) {
smoothScrollTo(0, targetScrollY);
return true;
}
} return false;
}
return false;
}
@Override
public CharSequence getAccessibilityClassName() {
return ScrollView.class.getName();
}
/** @hide */
@Override
public void onInitializeAccessibilityNodeInfoInternal(AccessibilityNodeInfo info) {
super.onInitializeAccessibilityNodeInfoInternal(info);
if (isEnabled()) {
final int scrollRange = getScrollRange();
if (scrollRange > 0) {
info.setScrollable(true);
if (mScrollY > 0) {
info.addAction(
AccessibilityNodeInfo.AccessibilityAction.ACTION_SCROLL_BACKWARD);
info.addAction(AccessibilityNodeInfo.AccessibilityAction.ACTION_SCROLL_UP);
}
if (mScrollY < scrollRange) {
info.addAction(AccessibilityNodeInfo.AccessibilityAction.ACTION_SCROLL_FORWARD);
info.addAction(AccessibilityNodeInfo.AccessibilityAction.ACTION_SCROLL_DOWN);
}
}
}
}
/** @hide */
@Override
public void onInitializeAccessibilityEventInternal(AccessibilityEvent event) {
super.onInitializeAccessibilityEventInternal(event);
final boolean scrollable = getScrollRange() > 0;
event.setScrollable(scrollable);
event.setScrollX(mScrollX);
event.setScrollY(mScrollY);
event.setMaxScrollX(mScrollX);
event.setMaxScrollY(getScrollRange());
}
private int getScrollRange() {
int scrollRange = 0;
if (getChildCount() > 0) {
View child = getChildAt(0);
scrollRange = Math.max(0,
child.getHeight() - (getHeight() - mPaddingBottom - mPaddingTop));
}
return scrollRange;
}
/**
* <p>
* Finds the next focusable component that fits in the specified bounds.
* </p>
*
* @param topFocus look for a candidate is the one at the top of the bounds
* if topFocus is true, or at the bottom of the bounds if topFocus is
* false
* @param top the top offset of the bounds in which a focusable must be
* found
* @param bottom the bottom offset of the bounds in which a focusable must
* be found
* @return the next focusable component in the bounds or null if none can
* be found
*/
private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its top is below the bound's
* top, and its bottom is above the bound's bottom. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (top < viewTop) &&
(viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(topFocus && viewTop < focusCandidate.getTop()) ||
(!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
/**
* <p>Handles scrolling in response to a "page up/down" shortcut press. This
* method will scroll the view by one page up or down and give the focus
* to the topmost/bottommost component in the new visible area. If no
* component is a good candidate for focus, this scrollview reclaims the
* focus.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go one page up or
* {@link android.view.View#FOCUS_DOWN} to go one page down
* @return true if the key event is consumed by this method, false otherwise
*/
public boolean pageScroll(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
if (down) {
mTempRect.top = getScrollY() + height;
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
if (mTempRect.top + height > view.getBottom()) {
mTempRect.top = view.getBottom() - height;
}
}
} else {
mTempRect.top = getScrollY() - height;
if (mTempRect.top < 0) {
mTempRect.top = 0;
}
}
mTempRect.bottom = mTempRect.top + height;
return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
}
/**
* <p>Handles scrolling in response to a "home/end" shortcut press. This
* method will scroll the view to the top or bottom and give the focus
* to the topmost/bottommost component in the new visible area. If no
* component is a good candidate for focus, this scrollview reclaims the
* focus.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go the top of the view or
* {@link android.view.View#FOCUS_DOWN} to go the bottom
* @return true if the key event is consumed by this method, false otherwise
*/
public boolean fullScroll(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom() + mPaddingBottom;
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
}
/**
* <p>Scrolls the view to make the area defined by <code>top</code> and
* <code>bottom</code> visible. This method attempts to give the focus
* to a component visible in this area. If no component can be focused in
* the new visible area, the focus is reclaimed by this ScrollView.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go upward, {@link android.view.View#FOCUS_DOWN} to downward
* @param top the top offset of the new area to be made visible
* @param bottom the bottom offset of the new area to be made visible
* @return true if the key event is consumed by this method, false otherwise
*/
private boolean scrollAndFocus(int direction, int top, int bottom) {
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBounds(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus()) newFocused.requestFocus(direction);
return handled;
}
/**响应点击上下箭头时对滚动条滚动的处理。
* Handle scrolling in response to an up or down arrow click.
*
* @param direction The direction corresponding to the arrow key that was
* pressed
* @return True if we consumed the event, false otherwise
*/
public boolean arrowScroll(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
final int maxJump = getMaxScrollAmount();
if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
if (getChildCount() > 0) {
int daBottom = getChildAt(0).getBottom();
int screenBottom = getScrollY() + getHeight() - mPaddingBottom;
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreen(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
// sure to
// get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
/**
* @return whether the descendant of this scroll view is scrolled off
* screen.
*/
private boolean isOffScreen(View descendant) {
return !isWithinDeltaOfScreen(descendant, 0, getHeight());
}
/**
* @return whether the descendant of this scroll view is within delta
* pixels of being on the screen.
*/
private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.bottom + delta) >= getScrollY()
&& (mTempRect.top - delta) <= (getScrollY() + height);
}
/**
* Smooth scroll by a Y delta
*
* @param delta the number of pixels to scroll by on the Y axis
*/
private void doScrollY(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(0, delta);
} else {
scrollBy(0, delta);
}
}
}
/**
* Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
*
* @param dx the number of pixels to scroll by on the X axis
* @param dy the number of pixels to scroll by on the Y axis
*/
public final void smoothScrollBy(int dx, int dy) {
if (getChildCount() == 0) {
// Nothing to do.
return;
}
long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
if (duration > ANIMATED_SCROLL_GAP) {
final int height = getHeight() - mPaddingBottom - mPaddingTop;
final int bottom = getChildAt(0).getHeight();
final int maxY = Math.max(0, bottom - height);
final int scrollY = mScrollY;
dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
mScroller.startScroll(mScrollX, scrollY, 0, dy);
postInvalidateOnAnimation();
} else {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
if (mFlingStrictSpan != null) {
mFlingStrictSpan.finish();
mFlingStrictSpan = null;
}
}
scrollBy(dx, dy);
}
mLastScroll = AnimationUtils.currentAnimationTimeMillis();
}
/**
* Like {@link #scrollTo}, but scroll smoothly instead of immediately.
*
* @param x the position where to scroll on the X axis
* @param y the position where to scroll on the Y axis
*/
public final void smoothScrollTo(int x, int y) {
smoothScrollBy(x - mScrollX, y - mScrollY);
}
/**滚动视图的可滚动范围是所有子元素的高度。
返回值
由垂直方向滚动条代表的所有垂直范围,缺省的范围是当前视图的画图高度。
* <p>The scroll range of a scroll view is the overall height of all of its
* children.</p>
*/
@Override
protected int computeVerticalScrollRange() {
final int count = getChildCount();
final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
if (count == 0) {
return contentHeight;
}
int scrollRange = getChildAt(0).getBottom();
final int scrollY = mScrollY;
final int overscrollBottom = Math.max(0, scrollRange - contentHeight);
if (scrollY < 0) {
scrollRange -= scrollY;
} else if (scrollY > overscrollBottom) {
scrollRange += scrollY - overscrollBottom;
}
return scrollRange;
}
计算垂直方向滚动条的滑块的偏移。此值用来计算滚动条轨迹的滑块的位置。
范围可以以任意单位表示,但是必须与computeVerticalScrollRange()和computeVerticalScrollExtent()的单位一致。
缺省的偏移是在当前视图滚动的偏移。
返回值
滚动条的滑块垂直方向的偏移。
@Override
protected int computeVerticalScrollOffset() {
return Math.max(0, super.computeVerticalScrollOffset());
}
@Override
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
ViewGroup.LayoutParams lp = child.getLayoutParams();
int childWidthMeasureSpec;
int childHeightMeasureSpec;
childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
+ mPaddingRight, lp.width);
childHeightMeasureSpec = MeasureSpec.makeSafeMeasureSpec(
MeasureSpec.getSize(parentHeightMeasureSpec), MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = MeasureSpec.makeSafeMeasureSpec(
MeasureSpec.getSize(parentHeightMeasureSpec), MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
// This is called at drawing time by ViewGroup. We don't want to
// re-show the scrollbars at this point, which scrollTo will do,
// so we replicate most of scrollTo here.
//
// It's a little odd to call onScrollChanged from inside the drawing.
//
// It is, except when you remember that computeScroll() is used to
// animate scrolling. So unless we want to defer the onScrollChanged()
// until the end of the animated scrolling, we don't really have a
// choice here.
//
// I agree. The alternative, which I think would be worse, is to post
// something and tell the subclasses later. This is bad because there
// will be a window where mScrollX/Y is different from what the app
// thinks it is.
//
int oldX = mScrollX;
int oldY = mScrollY;
int x = mScroller.getCurrX();
int y = mScroller.getCurrY();
if (oldX != x || oldY != y) {
final int range = getScrollRange();
final int overscrollMode = getOverScrollMode();
final boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
(overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);
//实际上和move调用的方法一样,差别只是在onOverScrolled方法里面
overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, range,
0, mOverflingDistance, false);
onScrollChanged(mScrollX, mScrollY, oldX, oldY);
if (canOverscroll) {
if (y < 0 && oldY >= 0) {
mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
} else if (y > range && oldY <= range) {
mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
}
}
}
if (!awakenScrollBars()) {
// Keep on drawing until the animation has finished.
postInvalidateOnAnimation();
}
} else {
if (mFlingStrictSpan != null) {
mFlingStrictSpan.finish();
mFlingStrictSpan = null;
}
}
}
/**
* Scrolls the view to the given child.
*
* @param child the View to scroll to
*/
private void scrollToChild(View child) {
child.getDrawingRect(mTempRect);
/* Offset from child's local coordinates to ScrollView coordinates */
offsetDescendantRectToMyCoords(child, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
if (scrollDelta != 0) {
scrollBy(0, scrollDelta);
}
}
/**
* If rect is off screen, scroll just enough to get it (or at least the
* first screen size chunk of it) on screen.
*
* @param rect The rectangle.
* @param immediate True to scroll immediately without animation
* @return true if scrolling was performed
*/
private boolean scrollToChildRect(Rect rect, boolean immediate) {
final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
final boolean scroll = delta != 0;
if (scroll) {
if (immediate) {
scrollBy(0, delta);
} else {
smoothScrollBy(0, delta);
}
}
return scroll;
}
/**计算X方向滚动的总合,以便在屏幕上显示子视图的完整矩形(或者,若矩形宽度超过屏幕宽度,至少要填满第一个屏幕大小)。
* Compute the amount to scroll in the Y direction in order to get
* a rectangle completely on the screen (or, if taller than the screen,
* at least the first screen size chunk of it).
*
* @param rect The rect.
* @return The scroll delta.
*/
protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
if (getChildCount() == 0) return 0;
int height = getHeight();
int screenTop = getScrollY();
int screenBottom = screenTop + height;
int fadingEdge = getVerticalFadingEdgeLength();
// leave room for top fading edge as long as rect isn't at very top
if (rect.top > 0) {
screenTop += fadingEdge;
}
// leave room for bottom fading edge as long as rect isn't at very bottom
if (rect.bottom < getChildAt(0).getHeight()) {
screenBottom -= fadingEdge;
}
int scrollYDelta = 0;
if (rect.bottom > screenBottom && rect.top > screenTop) {
// need to move down to get it in view: move down just enough so
// that the entire rectangle is in view (or at least the first
// screen size chunk).
if (rect.height() > height) {
// just enough to get screen size chunk on
scrollYDelta += (rect.top - screenTop);
} else {
// get entire rect at bottom of screen
scrollYDelta += (rect.bottom - screenBottom);
}
// make sure we aren't scrolling beyond the end of our content
int bottom = getChildAt(0).getBottom();
int distanceToBottom = bottom - screenBottom;
scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
} else if (rect.top < screenTop && rect.bottom < screenBottom) {
// need to move up to get it in view: move up just enough so that
// entire rectangle is in view (or at least the first screen
// size chunk of it).
if (rect.height() > height) {
// screen size chunk
scrollYDelta -= (screenBottom - rect.bottom);
} else {
// entire rect at top
scrollYDelta -= (screenTop - rect.top);
}
// make sure we aren't scrolling any further than the top our content
scrollYDelta = Math.max(scrollYDelta, -getScrollY());
}
return scrollYDelta;
}
当父视图的一个子视图的要获得焦点时,调用此方法。
@Override
public void requestChildFocus(View child, View focused) {
if (!mIsLayoutDirty) {
scrollToChild(focused);
} else {
// The child may not be laid out yet, we can't compute the scroll yet
mChildToScrollTo = focused;
}
super.requestChildFocus(child, focused);
}
/**当在滚动视图的子视图中查找焦点视图时,需要注意不要将焦点设置在滚动出屏幕外的控件上。此方法会比执行缺省的ViewGroup代价高,否则此行为也会设置为缺省
* When looking for focus in children of a scroll view, need to be a little
* more careful not to give focus to something that is scrolled off screen.
*
* This is more expensive than the default {@link android.view.ViewGroup}
* implementation, otherwise this behavior might have been made the default.
*/
@Override
protected boolean onRequestFocusInDescendants(int direction,
Rect previouslyFocusedRect) {
// convert from forward / backward notation to up / down / left / right
// (ugh).
if (direction == View.FOCUS_FORWARD) {
direction = View.FOCUS_DOWN;
} else if (direction == View.FOCUS_BACKWARD) {
direction = View.FOCUS_UP;
}
final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance().findNextFocusFromRect(this,
previouslyFocusedRect, direction);
if (nextFocus == null) {
return false;
}
if (isOffScreen(nextFocus)) {
return false;
}
return nextFocus.requestFocus(direction, previouslyFocusedRect);
}
@Override
public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
boolean immediate) {
// offset into coordinate space of this scroll view
rectangle.offset(child.getLeft() - child.getScrollX(),
child.getTop() - child.getScrollY());
return scrollToChildRect(rectangle, immediate);
}
@Override
public void requestLayout() {
mIsLayoutDirty = true;
super.requestLayout();
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (mScrollStrictSpan != null) {
mScrollStrictSpan.finish();
mScrollStrictSpan = null;
}
if (mFlingStrictSpan != null) {
mFlingStrictSpan.finish();
mFlingStrictSpan = null;
}
}
//这个方法主要是根据上次保存的位置,将scrollview滑动到指定的位置
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
mIsLayoutDirty = false;
// Give a child focus if it needs it 如果孩子需要焦点就给啊
if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) { 孩子不为空,且孩子的父亲是viewgoup的子类或者就是scrollview它自己
将视图滚动到给定的子视图中
scrollToChild(mChildToScrollTo);
}
mChildToScrollTo = null;
if (!isLaidOut()) {
if (mSavedState != null) {
mScrollY = mSavedState.scrollPosition; //获取保存的位置
mSavedState = null;
} // mScrollY default value is "0"
//获取子view的高度
final int childHeight = (getChildCount() > 0) ? getChildAt(0).getMeasuredHeight() : 0;
//获取可滑动的距离,用子view的高度减去scrollview的高度和pading
final int scrollRange = Math.max(0,
childHeight - (b - t - mPaddingBottom - mPaddingTop));
// Don't forget to clamp //做边界判断, 如果上次保存的位置超过了可滑动的距离,就将mscrolly设置为可滑动的距离
if (mScrollY > scrollRange) {
mScrollY = scrollRange;
} else if (mScrollY < 0) { 如果小于就是赋值为0
mScrollY = 0;
}
}
//滑到指定的位置.
// Calling this with the present values causes it to re-claim them
scrollTo(mScrollX, mScrollY);
}
布局期间当视图的大小发生改变时调用。如果只是添加到视图,调用时显示的是旧值0。(译者注:也就是添加到视图时,oldw和oldh返回的是0)。
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
View currentFocused = findFocus();
if (null == currentFocused || this == currentFocused)
return;
// If the currently-focused view was visible on the screen when the
// screen was at the old height, then scroll the screen to make that
// view visible with the new screen height.
if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
currentFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(currentFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
doScrollY(scrollDelta);
}
}
/**
判断chilid是不是parent的子类或者就是parent
* Return true if child is a descendant of parent, (or equal to the parent).
*/
private static boolean isViewDescendantOf(View child, View parent) {
if (child == parent) {
return true;
}
final ViewParent theParent = child.getParent();
return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
}
滚动视图的滑动(fling)手势。(译者注: 如何监听android的屏幕滑动停止事件)
参数
velocityY Y方向的初始速率。正值表示手指/光标向屏幕下方滑动,而内容将向上滚动。
/**
* Fling the scroll view
*
* @param velocityY The initial velocity in the Y direction. Positive
* numbers mean that the finger/cursor is moving down the screen,
* which means we want to scroll towards the top.
*/
public void fling(int velocityY) {
if (getChildCount() > 0) {
int height = getHeight() - mPaddingBottom - mPaddingTop;
int bottom = getChildAt(0).getHeight();
mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0,
Math.max(0, bottom - height), 0, height/2);
if (mFlingStrictSpan == null) {
mFlingStrictSpan = StrictMode.enterCriticalSpan("ScrollView-fling");
}
postInvalidateOnAnimation();
}
}
private void flingWithNestedDispatch(int velocityY) {
final boolean canFling = (mScrollY > 0 || velocityY > 0) &&
(mScrollY < getScrollRange() || velocityY < 0);
if (!dispatchNestedPreFling(0, velocityY)) {
dispatchNestedFling(0, velocityY, canFling);
if (canFling) {
fling(velocityY);
}
}
}
//结束拖动
private void endDrag() {
mIsBeingDragged = false;
recycleVelocityTracker();
if (mEdgeGlowTop != null) {
mEdgeGlowTop.onRelease();
mEdgeGlowBottom.onRelease();
}
if (mScrollStrictSpan != null) {
mScrollStrictSpan.finish();
mScrollStrictSpan = null;
}
}
/**
* {@inheritDoc}
*
* <p>This version also clamps the scrolling to the bounds of our child.
*/
@Override
public void scrollTo(int x, int y) {
// we rely on the fact the View.scrollBy calls scrollTo.
if (getChildCount() > 0) {
View child = getChildAt(0);
x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
if (x != mScrollX || y != mScrollY) {
super.scrollTo(x, y);
}
}
}
@Override
public void setOverScrollMode(int mode) {
if (mode != OVER_SCROLL_NEVER) {
if (mEdgeGlowTop == null) {
Context context = getContext();
mEdgeGlowTop = new EdgeEffect(context);
mEdgeGlowBottom = new EdgeEffect(context);
}
} else {
mEdgeGlowTop = null;
mEdgeGlowBottom = null;
}
super.setOverScrollMode(mode);
}
@Override
public boolean onStartNestedScroll(View child, View target, int nestedScrollAxes) {
return (nestedScrollAxes & SCROLL_AXIS_VERTICAL) != 0;
}
@Override
public void onNestedScrollAccepted(View child, View target, int axes) {
super.onNestedScrollAccepted(child, target, axes);
startNestedScroll(SCROLL_AXIS_VERTICAL);
}
/**
* @inheritDoc
*/
@Override
public void onStopNestedScroll(View target) {
super.onStopNestedScroll(target);
}
@Override
public void onNestedScroll(View target, int dxConsumed, int dyConsumed,
int dxUnconsumed, int dyUnconsumed) {
final int oldScrollY = mScrollY;
scrollBy(0, dyUnconsumed);
final int myConsumed = mScrollY - oldScrollY;
final int myUnconsumed = dyUnconsumed - myConsumed;
dispatchNestedScroll(0, myConsumed, 0, myUnconsumed, null);
}
/**
* @inheritDoc
*/
@Override
public boolean onNestedFling(View target, float velocityX, float velocityY, boolean consumed) {
if (!consumed) {
flingWithNestedDispatch((int) velocityY);
return true;
}
return false;
}
重写这个方法主要是用来绘制顶部和底部的阴影
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (mEdgeGlowTop != null) {
final int scrollY = mScrollY;
final boolean clipToPadding = getClipToPadding();
if (!mEdgeGlowTop.isFinished()) {
final int restoreCount = canvas.save();
final int width;
final int height;
final float translateX;
final float translateY;
if (clipToPadding) {
width = getWidth() - mPaddingLeft - mPaddingRight;
height = getHeight() - mPaddingTop - mPaddingBottom;
translateX = mPaddingLeft;
translateY = mPaddingTop;
} else {
width = getWidth();
height = getHeight();
translateX = 0;
translateY = 0;
}
canvas.translate(translateX, Math.min(0, scrollY) + translateY);
mEdgeGlowTop.setSize(width, height);
if (mEdgeGlowTop.draw(canvas)) {
postInvalidateOnAnimation();
}
canvas.restoreToCount(restoreCount);
}
if (!mEdgeGlowBottom.isFinished()) {
final int restoreCount = canvas.save();
final int width;
final int height;
final float translateX;
final float translateY;
if (clipToPadding) {
width = getWidth() - mPaddingLeft - mPaddingRight;
height = getHeight() - mPaddingTop - mPaddingBottom;
translateX = mPaddingLeft;
translateY = mPaddingTop;
} else {
width = getWidth();
height = getHeight();
translateX = 0;
translateY = 0;
}
canvas.translate(-width + translateX,
Math.max(getScrollRange(), scrollY) + height + translateY);
canvas.rotate(180, width, 0);
mEdgeGlowBottom.setSize(width, height);
if (mEdgeGlowBottom.draw(canvas)) {
postInvalidateOnAnimation();
}
canvas.restoreToCount(restoreCount);
}
}
}
private static int clamp(int n, int my, int child) {
if (my >= child || n < 0) {
/* my >= child is this case:
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
*
* n < 0 is this case:
* |------ me ------|
* |-------- child --------|
* |-- mScrollX --|
*/
return 0;
}
if ((my+n) > child) {
/* this case:
* |------ me ------|
* |------ child ------|
* |-- mScrollX --|
*/
return child-my;
}
return n;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (mContext.getApplicationInfo().targetSdkVersion <= Build.VERSION_CODES.JELLY_BEAN_MR2) {
// Some old apps reused IDs in ways they shouldn't have.
// Don't break them, but they don't get scroll state restoration.
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
mSavedState = ss;
requestLayout();
}
@Override
protected Parcelable onSaveInstanceState() {
if (mContext.getApplicationInfo().targetSdkVersion <= Build.VERSION_CODES.JELLY_BEAN_MR2) {
// Some old apps reused IDs in ways they shouldn't have.
// Don't break them, but they don't get scroll state restoration.
return super.onSaveInstanceState();
}
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.scrollPosition = mScrollY;
return ss;
}
/** @hide */
@Override
protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
super.encodeProperties(encoder);
encoder.addProperty("fillViewport", mFillViewport);
}
static class SavedState extends BaseSavedState {
public int scrollPosition;
SavedState(Parcelable superState) {
super(superState);
}
public SavedState(Parcel source) {
super(source);
scrollPosition = source.readInt();
}
@Override
public void writeToParcel(Parcel dest, int flags) {
super.writeToParcel(dest, flags);
dest.writeInt(scrollPosition);
}
@Override
public String toString() {
return "HorizontalScrollView.SavedState{"
+ Integer.toHexString(System.identityHashCode(this))
+ " scrollPosition=" + scrollPosition + "}";
}
public static final Parcelable.Creator<SavedState> CREATOR
= new Parcelable.Creator<SavedState>() {
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
}