C语言数组贪吃蛇

无聊用数组写的。还有些bug,日后有兴趣了改
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<time.h> 
void weizhi(int x,int y);
void yanse(int color);
void guangbiao(bool a);
void food();
void beijing();
int main()
{
struct move
    {
    	int st_x;
    	int st_y;
	}sneak,sjs,jlsjs[47][28];	
    KS:
    char b,c;
    int sneakbody_w[2][48]={{0,2,4,6},{0,1,1,1}},i,sc=3,j=0,x,y,n=700;
    guangbiao(0);
    beijing();	
    sneak.st_y=1;
    sneak.st_x=6;
    weizhi(2,1);
    yanse(0xB);
    printf("⊙");
    weizhi(4,1);
    yanse(0xB);
    printf("⊙");
    weizhi(6,1);
    yanse(0xB);
    printf("⊙");
    for(;1;)
	{
		if(kbhit())
		break;
	 } 
    while(1)
    {
    	if(kbhit())
    	b=getch();
    	if((b!='8')&&(b!='2')&&(b!='4')&&(b!='6')&&(b!=27))
    	b=c;
    	switch(b)
    	{
    	case('8'):sneak.st_y=sneak.st_y-1;c=b;break;
    	case('2'):sneak.st_y=sneak.st_y+1;c=b;break;
    	case('4'):sneak.st_x=sneak.st_x-2;c=b;break;
    	case('6'):sneak.st_x=sneak.st_x+2;c=b;break;
    	case(27):exit(0);break;
    	default:;
        }
        for(i=1;i<sc+1;i=i+1)
        {
        	sneakbody_w[0][i-1]=sneakbody_w[0][i];
        	sneakbody_w[1][i-1]=sneakbody_w[1][i];
		}
        weizhi(sneakbody_w[0][0],sneakbody_w[1][0]);
        yanse(0x0A);
        printf("■");
        weizhi(sneak.st_x,sneak.st_y);
        yanse(0xB);
        printf("⊙");
		Sleep(n);
		if(n>200) 
		n=n-1;
		j=j+1;
		if(j==10)
		{
			CX:
		    srand((unsigned)time(NULL));
            sjs.st_x=(rand()%47+1)*2;
	        sjs.st_y=rand()%28+1;
	        weizhi(sjs.st_x,sjs.st_y);
	        for(x=0;x<48;x=x+1)
	        {
	        	if((sjs.st_x==sneakbody_w[0][x])&&(sjs.st_y==sneakbody_w[1][x]))
	            goto CX;
			}
	        yanse(0xF9);
	        printf("★");
	        jlsjs[(sjs.st_x)/2][sjs.st_y].st_x=(sjs.st_x)/2;
	        jlsjs[(sjs.st_x)/2][sjs.st_y].st_y=sjs.st_y;
		    j=0;
	    }
	    for(y=1;y<29;y=y+1)
	    {
	    	for(x=1;x<48;x=x+1)
	    	{
	    		if((((jlsjs[x][y].st_x)*2)==sneak.st_x)&&((jlsjs[x][y].st_y)==sneak.st_y))
	    		{
				sc=sc+1;
	    	    }
			}
		}
		for(x=0;x<sc;x=x+1)
		{
			if((sneak.st_x==sneakbody_w[0][x])&&(sneak.st_y==sneakbody_w[1][x]))
			{
				printf("得分为%d.......请按任意键继续\n共走%d步\n",sc-3,699-n);
				getch();
				printf("游戏结束,请按任意键重新开始");
				getch();
				goto KS; 
			}else if(sneak.st_x==0||sneak.st_x==98||sneak.st_y==0||sneak.st_y==29)
			{
				printf("得分为%d.......请按任意键继续\n共走%d步\n",sc-3,699-n);
				getch();
				printf("游戏结束,请按任意键重新开始");
				getch();
				goto KS; 
			}
		}
		sneakbody_w[0][sc]=sneak.st_x;
		sneakbody_w[1][sc]=sneak.st_y;
	}
	return 0;
} 
void weizhi(int x,int y)
{
	COORD coord;
	coord.X=x;
	coord.Y=y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
void yanse(int color)
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color);
}
void guangbiao(bool a)
{
	CONSOLE_CURSOR_INFO cursor_info={5,a};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void beijing()
{
	int x,y,beijingc=30,beijingk=50;
	system("mode con:cols=100 lines=38");
	for(x=0;x<beijingc;x=x+1)
	{
		for(y=0;y<beijingk;y=y+1)
		{
			if(x==0||y==0||x==beijingc-1||y==beijingk-1)
			{
				yanse(0x0C);
				printf("□");
			}
			else
			{
				yanse(0x0A);
				printf("■");
			}
		}
	}
}

看了下。。。写的什么吊代码所以改了下。。。

#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<string.h>
#include<conio.h>
#include<stdlib.h>
#define maxH 30
#define maxW 70
#define maxWidth 1940
#define maxSneakLenght 1940 
#define maxSleepTime 700;  //可更改 
struct STU {
	int x,y;
} sneak[maxSneakLenght];
void color(int ans); //输出字符颜色控制 
void curPosition(int x,int y); //输出位置控制 
void curHind(bool t); //光标形状控制 
void initMap(); //地图初始化 
void beginGame(); //游戏主主体部分,蛇的移动 
void makeFood(); //食物位置生成 
void gameOver(); //游戏结束时分数输出 
int sneakDie(); //游戏结束条件判断 
int eatFood(); //是否吃到食物 
int choose(); //游戏开始操作选择 
int score,sneakLenght,sneakHead,sneakTail,sleepTime,foodMading; 
int food[maxW][maxH];

int main() {
	int begin;
	{                   //部分数据初始化块 
		begin = 1;
		curHind(0);
	}
	while( begin ) {
		initMap();
		begin = choose();
	}
	return 0;
}

void beginGame() {
	char pointed,point;
	curPosition(maxH,0);
	printf("游戏已开始输入6或2开始移动                               ");
	do{
		pointed = point = getch();
	} while(point != '6' && point != '2');
	while(!sneakDie()) {
		switch(point) {
			case '8' :{
				if(pointed == '2'){
					point = pointed;
					sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x + 1;
					sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
					break;
				}
				sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x - 1;
				sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
				break;
			}
			case '4' :{
				if(pointed == '6'){
					point = pointed;
					sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
					sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y + 2;
					break;
				}
				sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
				sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y - 2;
				break;
			}
			case '6' :{
				if(pointed == '4'){
					point = pointed;
					sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
					sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y - 2;
					break;
				}
				sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
				sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y + 2;
				break;
			}
			case '2' :{
				if(pointed == '8'){
					point = pointed;
					sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x - 1;
					sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
					break;
				}
				sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x + 1;
				sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
				break;
			}
		}
		pointed = point;
		if(!eatFood()) {
			curPosition(sneak[(sneakTail) % maxWidth].x,sneak[(sneakTail) % maxWidth].y);
			color(0x0C);
			printf("□");
			sneakTail++;
		}
		sneakHead++;
		curPosition(sneak[(sneakHead) % maxWidth].x,sneak[(sneakHead) % maxWidth].y);
		color(0x0A);
		printf("⊙");
		Sleep(sleepTime);
		makeFood();
		if(kbhit())
			point = getch();
		if(point != '8' && point != '2' && point != '4' && point != '6')	point = pointed;
	}
	gameOver();
}
void makeFood() {
	foodMading++;
	score++;
	if(foodMading % (sleepTime / 100)) return ;
	int foodX,foodY;
	srand(foodMading + sleepTime % maxW + (int)time(NULL));
	foodX = rand() % (maxH - 2) + 1;
	srand(foodMading + sleepTime % maxH + (int)time(NULL));
	foodY = rand() % (maxW - 2) + 1;
	for(int i = sneakTail; i <= sneakHead; i++)
		if(foodX == sneak[i % maxWidth].x && foodY * 2 == sneak[i % maxWidth].y) return;
	food[foodX][foodY] = 1;
	curPosition(foodX,foodY * 2);
	color(0x0E);
	printf("⊙");
}
int eatFood() {
	if(!food[sneak[sneakHead % maxWidth].x][sneak[sneakHead % maxWidth].y / 2]) return 0;
	food[sneak[sneakHead % maxWidth].x][sneak[sneakHead % maxWidth].y / 2] = 0;
	if(sleepTime > 200)	sleepTime -= 25;
	sneakLenght++;
	score += 10;	
	return 1;
}
int sneakDie() {
	int sneakHeadX,sneakHeadY;
	sneakHeadX = sneak[sneakHead % maxWidth].x;
	sneakHeadY = sneak[sneakHead % maxWidth].y;
	for(int i = sneakTail; i < sneakHead; i++)
		if(sneakHeadX == sneak[i % maxWidth].x && sneakHeadY == sneak[i % maxWidth].y) return 1;
	if(sneakHeadX == 0 || sneakHeadX == maxH - 1)	return 1;
	if(sneakHeadY == 0 || sneakHeadY == (maxW - 1) * 2)	return 1;
	return 0;
}
int choose() {
	char c;
	curPosition(maxH,0);
	printf("请输入y或n开始或者退出游戏!     ");
	while((c = getch()) != 'y' && c != 'n') ;
	if(c == 'y') beginGame();
	else if(c == 'n') return 0;
	return 1;
}
void initMap() {
	score = 0;
	sleepTime = maxSleepTime;
	foodMading = 0;
	sneakLenght = 3;
	sneakHead = 2;
	sneakTail = 0;
	sneak[0].x = sneak[1].x = sneak[2].x = 1;
	sneak[0].y = 2;
	sneak[1].y = 4;
	sneak[2].y = 6;
	system("mode con:cols=140 lines=32"); 
	memset(food,0,sizeof(food));
	for(int i = 0; i < maxH; i++)
		for(int j = 0; j < maxW; j++)
			if(i == 0 || i == maxH - 1 || j == 0 || j == maxW - 1) {
				color(0x0A);
				printf("■");
			} else {
				color(0x0C);
				printf("□");
			}
	for(int i = 0; i < sneakLenght; i++) {
		curPosition(sneak[(sneakTail + i) % maxWidth].x,sneak[(sneakTail + i) % maxWidth].y);
		printf("⊙");
	}
}
void gameOver() {
	system("mode con:cols=140 lines=32"); 
	for(int i = 0; i < maxH; i++)
		for(int j = 0; j < maxW; j++)
			if(i == 0 || i == maxH - 1 || j == 0 || j == maxW - 1) {
				color(0x0A);
				printf("■");
			}  else printf("  ");
	curPosition(1,2);             //随便输出的。。QAQ 
	printf("游戏得分:%d",score);
	curPosition(2,2);
	printf("长度:%d",sneakLenght);
	curPosition(3,2);
	printf("操作评分:%d",score / sneakLenght);
	curPosition(4,2);
	printf("操作评分偏差:%d",score % sneakLenght);
	curPosition(maxH,0);
	printf("请按任意键继续                       ");
	getch(); 
}
void color(int ans) {
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),ans);
}
void curPosition(int x,int y) {
	COORD coord;
	coord.X = y;
	coord.Y = x;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
void curHind(bool t) {
	CONSOLE_CURSOR_INFO cursor_info = {5,t};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}


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