无聊用数组写的。还有些bug,日后有兴趣了改
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
void weizhi(int x,int y);
void yanse(int color);
void guangbiao(bool a);
void food();
void beijing();
int main()
{
struct move
{
int st_x;
int st_y;
}sneak,sjs,jlsjs[47][28];
KS:
char b,c;
int sneakbody_w[2][48]={{0,2,4,6},{0,1,1,1}},i,sc=3,j=0,x,y,n=700;
guangbiao(0);
beijing();
sneak.st_y=1;
sneak.st_x=6;
weizhi(2,1);
yanse(0xB);
printf("⊙");
weizhi(4,1);
yanse(0xB);
printf("⊙");
weizhi(6,1);
yanse(0xB);
printf("⊙");
for(;1;)
{
if(kbhit())
break;
}
while(1)
{
if(kbhit())
b=getch();
if((b!='8')&&(b!='2')&&(b!='4')&&(b!='6')&&(b!=27))
b=c;
switch(b)
{
case('8'):sneak.st_y=sneak.st_y-1;c=b;break;
case('2'):sneak.st_y=sneak.st_y+1;c=b;break;
case('4'):sneak.st_x=sneak.st_x-2;c=b;break;
case('6'):sneak.st_x=sneak.st_x+2;c=b;break;
case(27):exit(0);break;
default:;
}
for(i=1;i<sc+1;i=i+1)
{
sneakbody_w[0][i-1]=sneakbody_w[0][i];
sneakbody_w[1][i-1]=sneakbody_w[1][i];
}
weizhi(sneakbody_w[0][0],sneakbody_w[1][0]);
yanse(0x0A);
printf("■");
weizhi(sneak.st_x,sneak.st_y);
yanse(0xB);
printf("⊙");
Sleep(n);
if(n>200)
n=n-1;
j=j+1;
if(j==10)
{
CX:
srand((unsigned)time(NULL));
sjs.st_x=(rand()%47+1)*2;
sjs.st_y=rand()%28+1;
weizhi(sjs.st_x,sjs.st_y);
for(x=0;x<48;x=x+1)
{
if((sjs.st_x==sneakbody_w[0][x])&&(sjs.st_y==sneakbody_w[1][x]))
goto CX;
}
yanse(0xF9);
printf("★");
jlsjs[(sjs.st_x)/2][sjs.st_y].st_x=(sjs.st_x)/2;
jlsjs[(sjs.st_x)/2][sjs.st_y].st_y=sjs.st_y;
j=0;
}
for(y=1;y<29;y=y+1)
{
for(x=1;x<48;x=x+1)
{
if((((jlsjs[x][y].st_x)*2)==sneak.st_x)&&((jlsjs[x][y].st_y)==sneak.st_y))
{
sc=sc+1;
}
}
}
for(x=0;x<sc;x=x+1)
{
if((sneak.st_x==sneakbody_w[0][x])&&(sneak.st_y==sneakbody_w[1][x]))
{
printf("得分为%d.......请按任意键继续\n共走%d步\n",sc-3,699-n);
getch();
printf("游戏结束,请按任意键重新开始");
getch();
goto KS;
}else if(sneak.st_x==0||sneak.st_x==98||sneak.st_y==0||sneak.st_y==29)
{
printf("得分为%d.......请按任意键继续\n共走%d步\n",sc-3,699-n);
getch();
printf("游戏结束,请按任意键重新开始");
getch();
goto KS;
}
}
sneakbody_w[0][sc]=sneak.st_x;
sneakbody_w[1][sc]=sneak.st_y;
}
return 0;
}
void weizhi(int x,int y)
{
COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
void yanse(int color)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color);
}
void guangbiao(bool a)
{
CONSOLE_CURSOR_INFO cursor_info={5,a};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void beijing()
{
int x,y,beijingc=30,beijingk=50;
system("mode con:cols=100 lines=38");
for(x=0;x<beijingc;x=x+1)
{
for(y=0;y<beijingk;y=y+1)
{
if(x==0||y==0||x==beijingc-1||y==beijingk-1)
{
yanse(0x0C);
printf("□");
}
else
{
yanse(0x0A);
printf("■");
}
}
}
}
看了下。。。写的什么吊代码所以改了下。。。
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<string.h>
#include<conio.h>
#include<stdlib.h>
#define maxH 30
#define maxW 70
#define maxWidth 1940
#define maxSneakLenght 1940
#define maxSleepTime 700; //可更改
struct STU {
int x,y;
} sneak[maxSneakLenght];
void color(int ans); //输出字符颜色控制
void curPosition(int x,int y); //输出位置控制
void curHind(bool t); //光标形状控制
void initMap(); //地图初始化
void beginGame(); //游戏主主体部分,蛇的移动
void makeFood(); //食物位置生成
void gameOver(); //游戏结束时分数输出
int sneakDie(); //游戏结束条件判断
int eatFood(); //是否吃到食物
int choose(); //游戏开始操作选择
int score,sneakLenght,sneakHead,sneakTail,sleepTime,foodMading;
int food[maxW][maxH];
int main() {
int begin;
{ //部分数据初始化块
begin = 1;
curHind(0);
}
while( begin ) {
initMap();
begin = choose();
}
return 0;
}
void beginGame() {
char pointed,point;
curPosition(maxH,0);
printf("游戏已开始输入6或2开始移动 ");
do{
pointed = point = getch();
} while(point != '6' && point != '2');
while(!sneakDie()) {
switch(point) {
case '8' :{
if(pointed == '2'){
point = pointed;
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x + 1;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
break;
}
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x - 1;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
break;
}
case '4' :{
if(pointed == '6'){
point = pointed;
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y + 2;
break;
}
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y - 2;
break;
}
case '6' :{
if(pointed == '4'){
point = pointed;
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y - 2;
break;
}
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y + 2;
break;
}
case '2' :{
if(pointed == '8'){
point = pointed;
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x - 1;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
break;
}
sneak[(sneakHead + 1) % maxWidth].x = sneak[sneakHead % maxWidth].x + 1;
sneak[(sneakHead + 1) % maxWidth].y = sneak[sneakHead % maxWidth].y;
break;
}
}
pointed = point;
if(!eatFood()) {
curPosition(sneak[(sneakTail) % maxWidth].x,sneak[(sneakTail) % maxWidth].y);
color(0x0C);
printf("□");
sneakTail++;
}
sneakHead++;
curPosition(sneak[(sneakHead) % maxWidth].x,sneak[(sneakHead) % maxWidth].y);
color(0x0A);
printf("⊙");
Sleep(sleepTime);
makeFood();
if(kbhit())
point = getch();
if(point != '8' && point != '2' && point != '4' && point != '6') point = pointed;
}
gameOver();
}
void makeFood() {
foodMading++;
score++;
if(foodMading % (sleepTime / 100)) return ;
int foodX,foodY;
srand(foodMading + sleepTime % maxW + (int)time(NULL));
foodX = rand() % (maxH - 2) + 1;
srand(foodMading + sleepTime % maxH + (int)time(NULL));
foodY = rand() % (maxW - 2) + 1;
for(int i = sneakTail; i <= sneakHead; i++)
if(foodX == sneak[i % maxWidth].x && foodY * 2 == sneak[i % maxWidth].y) return;
food[foodX][foodY] = 1;
curPosition(foodX,foodY * 2);
color(0x0E);
printf("⊙");
}
int eatFood() {
if(!food[sneak[sneakHead % maxWidth].x][sneak[sneakHead % maxWidth].y / 2]) return 0;
food[sneak[sneakHead % maxWidth].x][sneak[sneakHead % maxWidth].y / 2] = 0;
if(sleepTime > 200) sleepTime -= 25;
sneakLenght++;
score += 10;
return 1;
}
int sneakDie() {
int sneakHeadX,sneakHeadY;
sneakHeadX = sneak[sneakHead % maxWidth].x;
sneakHeadY = sneak[sneakHead % maxWidth].y;
for(int i = sneakTail; i < sneakHead; i++)
if(sneakHeadX == sneak[i % maxWidth].x && sneakHeadY == sneak[i % maxWidth].y) return 1;
if(sneakHeadX == 0 || sneakHeadX == maxH - 1) return 1;
if(sneakHeadY == 0 || sneakHeadY == (maxW - 1) * 2) return 1;
return 0;
}
int choose() {
char c;
curPosition(maxH,0);
printf("请输入y或n开始或者退出游戏! ");
while((c = getch()) != 'y' && c != 'n') ;
if(c == 'y') beginGame();
else if(c == 'n') return 0;
return 1;
}
void initMap() {
score = 0;
sleepTime = maxSleepTime;
foodMading = 0;
sneakLenght = 3;
sneakHead = 2;
sneakTail = 0;
sneak[0].x = sneak[1].x = sneak[2].x = 1;
sneak[0].y = 2;
sneak[1].y = 4;
sneak[2].y = 6;
system("mode con:cols=140 lines=32");
memset(food,0,sizeof(food));
for(int i = 0; i < maxH; i++)
for(int j = 0; j < maxW; j++)
if(i == 0 || i == maxH - 1 || j == 0 || j == maxW - 1) {
color(0x0A);
printf("■");
} else {
color(0x0C);
printf("□");
}
for(int i = 0; i < sneakLenght; i++) {
curPosition(sneak[(sneakTail + i) % maxWidth].x,sneak[(sneakTail + i) % maxWidth].y);
printf("⊙");
}
}
void gameOver() {
system("mode con:cols=140 lines=32");
for(int i = 0; i < maxH; i++)
for(int j = 0; j < maxW; j++)
if(i == 0 || i == maxH - 1 || j == 0 || j == maxW - 1) {
color(0x0A);
printf("■");
} else printf(" ");
curPosition(1,2); //随便输出的。。QAQ
printf("游戏得分:%d",score);
curPosition(2,2);
printf("长度:%d",sneakLenght);
curPosition(3,2);
printf("操作评分:%d",score / sneakLenght);
curPosition(4,2);
printf("操作评分偏差:%d",score % sneakLenght);
curPosition(maxH,0);
printf("请按任意键继续 ");
getch();
}
void color(int ans) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),ans);
}
void curPosition(int x,int y) {
COORD coord;
coord.X = y;
coord.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
void curHind(bool t) {
CONSOLE_CURSOR_INFO cursor_info = {5,t};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}