设计模式实例-简单工厂模式

using System;

namespace Ahoo.Demo.DesignPatterns.Patterns.SimpleFactory
{
    /// <summary>
    /// 简单工厂类
    /// </summary>
    public class OperationFactory
    {
        public static Operation CreateOperation(string oper, double FirstNumber = 0, double SecondNumber = 0)
        {
            Operation _Operation;
            switch (oper)
            {
                case "+":
                    _Operation = new AddOperation
                    {
                        FirstNumber = FirstNumber,
                        SecondNumber = SecondNumber
                    };
                    break;
                case "-":
                    _Operation = new SubOperation
                    {
                        FirstNumber = FirstNumber,
                        SecondNumber = SecondNumber
                    };
                    break;
                case "*":
                    _Operation = new MulOperation
                    {
                        FirstNumber = FirstNumber,
                        SecondNumber = SecondNumber
                    };
                    break;
                case "/":
                    _Operation = new DivOperation
                    {
                        FirstNumber = FirstNumber,
                        SecondNumber = SecondNumber
                    };
                    break;
                default:
                    throw new ArgumentException("操作符有误!");
            }
            return _Operation;
        }
    }
    /// <summary>
    /// 抽象类
    /// </summary>
    public abstract class Operation
    {
        public double FirstNumber { get; set; }
        public double SecondNumber { get; set; }
        public abstract double GetResult();
    }
    /// <summary>
    /// 具体操作子类(+)
    /// </summary>
    public class AddOperation : Operation
    {
        public override double GetResult()
        {
            double result = FirstNumber + SecondNumber;
            return result;
        }
    }
    /// <summary>
    /// 具体操作子类(-)
    /// </summary>
    public class SubOperation : Operation
    {
        public override double GetResult()
        {
            double result = FirstNumber - SecondNumber;
            return result;
        }
    }
    /// <summary>
    /// 具体操作子类(*)
    /// </summary>
    public class MulOperation : Operation
    {
        public override double GetResult()
        {
            double result = FirstNumber * SecondNumber;
            return result;
        }
    }
    /// <summary>
    /// 具体操作子类(/)
    /// </summary>
    public class DivOperation : Operation
    {
        public override double GetResult()
        {
            if (SecondNumber == 0)
            {
                throw new ArgumentException("参数[SecondNumber]不能为0!");
            }
            double result = FirstNumber / SecondNumber;
            return result;
        }
    }


    public class Client
    {
        public static void Execute()
        {
            Console.WriteLine("********请输入操作符********");
            string str_oper = Console.ReadLine();
            Operation operation = OperationFactory.CreateOperation(str_oper);
            Console.WriteLine("请输入操作符 第一个操作数");
            operation.FirstNumber = Double.Parse(Console.ReadLine());
            Console.WriteLine("请输入操作符 第二个操作数");
            operation.SecondNumber = Double.Parse(Console.ReadLine());
            Console.WriteLine("结果为:{0}", operation.GetResult());
        }
    }
}
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