Android事件分发机制

Android笔记-Android事件分发机制

最近看了不少大牛的博客并结合源码,在这里记录一下自己对Android事件分发的理解。

先来一个简单的例子,定义一个类MyLinearLayout继承LinearLayout,定义一个类MyButton继承Button,修改一下布局文件activity_main

MyButton

public class MyButton extends Button{
    public MyButton(Context context) {
        this(context, null);
    }
    public MyButton (Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }
    public MyButton (Context context, AttributeSet attrs, int defStyleAttr) {
        super (context, attrs, defStyleAttr);
    }
}

MyLinearLayout

public class MyLinearLayout extends LinearLayout{

    public MyLinearLayout(Context context) {
        this(context, null);
    }

    public MyLinearLayout(Context context, AttributeSet attrs) {
        super(context, attrs, 0);
    }
}

activity_main

<?xml version="1.0" encoding="utf-8"?>
<com.tyz.motioneventdemo001.view.MyLinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/my_layout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context="com.tyz.motioneventdemo001.MainActivity">

    <com.tyz.motioneventdemo001.view.MyButton
        android:id="@+id/my_button"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="@string/text_onclick"/>

</com.tyz.motioneventdemo001.view.MyLinearLayout>

MainActivity的initView()

public void initView() {
    mLlMyLayout = (MyLinearLayout) findViewById(R.id.my_layout);
    mBtnMyButton = (MyButton) findViewById(R.id.my_button);
    mLlMyLayout.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
            Log.d("MotionEvent", "mLlMyLayout onTouch" + motionEvent.getAction());
            return false;
        }
    });
    mLlMyLayout.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View view) {
            Log.d("MotionEvent", "mLlMyLayout onClick");
        }
    });
    mBtnMyButton.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
            Log.d("MotionEvent", "mBtnMyButton onTouch" + motionEvent.getAction());
            return false;
        }
    });
    mBtnMyButton.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View view) {
            Log.d("MotionEvent", "mBtnMyButton onClick");
        }
    });
}

先运行一下,点击MyButton,查看打印日志
<img src="M1.png"/>
<img src="M2.png"/>
这里可以发现两点:

1. 一次点击OnTouch事件执行了多次

2. onClick事件在onTouch1事件之后执行

第2点之后在具体分析,第1点日志结合MotionEvent的源码,getAction()的值0对应ACTION_DOWN,1对应ACTION_UP,2对应ACTION_MOVE。这里可以得到

结论1:每次从手指接触到抬起,产生了DOWN事件,UP事件各一次,N次MOVE事件(N大于等于0)。

观察一下MyButton的OnTouchListener中onTouch方法,它的返回是个boolean类型。现在是返回false,我们改为true试一下。

public boolean onTouch(View view, MotionEvent motionEvent) {
    Log.d("MotionEvent", "mBtnMyButton onTouch" + motionEvent.getAction());
    return true;
}

再次查看日志
<img src="M3.png"/>
onClick没有被执行,改变onTouch的返回值就能影响onClick!!!OK,先查看MyButton的setOnTouchListener方法,直接跳转进入了View。

public void setOnTouchListener(OnTouchListener l) {
    getListenerInfo().mOnTouchListener = l;
}

其实就是一个赋值语句,这里我们继续看getListenerInfo().mOnTouchListener。

private OnTouchListener mOnTouchListener;
public interface OnTouchListener {
    /**
     * Called when a touch event is dispatched to a view. This allows listeners to
     * get a chance to respond before the target view.
     *
     * @param v The view the touch event has been dispatched to.
     * @param event The MotionEvent object containing full information about
     *        the event.
     * @return True if the listener has consumed the event, false otherwise.
     */
    boolean onTouch(View v, MotionEvent event);
}

然后再找onTouch在哪里被调用了,只有一处在View源码9290行dispatchTouchEvent中

if (li != null && li.mOnTouchListener != null
        && (mViewFlags & ENABLED_MASK) == ENABLED
        && li.mOnTouchListener.onTouch(this, event)) {
    result = true;
}

看到这里,dispatchTouchEvent从名字上看就知道了事件分发它说了算。先看代码

public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

在MyButton中重写方法dispatchTouchEvent()

@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    Log.d("MotionEvent", "MyButton dispatchTouchEvent" + event.getAction());
    return super.dispatchTouchEvent(event);
}

运行,查看日志
<img src="M4.png" />
先执行dispatchTouchEvent(),在运行到li.mOnTouchListener.onTouch(this, event)执行onTouch方法,由于onTouch方法返回true,可以理解为事件被处理了,而不再向下执行。再将onTouch()的返回值改为false。

mBtnMyButton.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View view, MotionEvent motionEvent) {
        Log.d("MotionEvent", "mBtnMyButton onTouch" + motionEvent.getAction());
        return false;
    }
});

再查看日志
<img src="M5.png" />
由于onTouch()返回值为false,所以!result为true。这时result = !result && onTouchEvent(),dispatchTouchEvent()的返回值就等于onTouchEvent()的值。

结论2:事件如果被onTouch”消费”了,即设置了onTouch事件且返回true,则事件不再往下传递给onTouchEvent()

现在来看onTouchEvent的源码

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
    }

    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }

        return true;
    }

    return false;
}

这里可以看到在MotionEvent.ACTION_UP分支里面调用了performClick(),在MotionEvent.ACTION_DOWN分支里面调用了postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout())其实也就是延时调用了performLongClick()
为mBtnMyButton设置OnLongClickListener

mBtnMyButton.setOnLongClickListener(new View.OnLongClickListener() {
    @Override
    public boolean onLongClick(View v) {
        Log.d("MotionEvent", "mBtnMyButton onLongClick");
        return false;
    }
});

<img src="M6.png" />
这里当onLongClick返回false,onClick也得到了执行。将onLongClick返回值改为true试试。
<img src="M7.png" />
onClick并没有执行,仔细看代码发现在View的CheckForLongPress中

@Override
public void run() {
    if (isPressed() && (mParent != null)
            && mOriginalWindowAttachCount == mWindowAttachCount) {
        if (performLongClick()) {
            mHasPerformedLongPress = true;
        }
    }
}

performLongClick()为true时,mHasPerformedLongPress = true;而在View的onTouchEvent的ACTION_UP中

if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
    // This is a tap, so remove the longpress check
    removeLongPressCallback();

    // Only perform take click actions if we were in the pressed state
    if (!focusTaken) {
        // Use a Runnable and post this rather than calling
        // performClick directly. This lets other visual state
        // of the view update before click actions start.
        if (mPerformClick == null) {
            mPerformClick = new PerformClick();
        }
        if (!post(mPerformClick)) {
            performClick();
        }
    }
}

结论3:在onTouchEvent中,如果设置了OnLongClickListener,且onLongClick返回true,则onClick将不再执行

第一次写博客,这篇算是Android事件分发机制不完全分析,还有许多地方没有讲到,下次再继续,先去看球,勇士赢啦!呵呵!

感谢郭神洋神工匠若水任玉刚warmor的分享。在他们那里学到许多关于Android事件分发的知识。

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#前言 之前笔者其实已经写过事件分发机制的文章:[快速理解android事件传递拦截机制概念](http://blog.csdn.net/double2hao/article/details/51541061) 但是,现在看来其实更像是一篇知识概括,多出可能未讲清楚,于是打算重写事件分发,用一篇文章大致讲清楚。 首先,形式上笔者最先思考的是使用源码,此者能从原理上讲解分发机制,比起侃侃而谈好得多。但是源码的复杂往往会让新手产生畏惧难以理解,于是笔者最终还是打算使用实例log来让读者理解android事件分发。 #重要函数 笔者此次主要提及最常用的几个函数: (其间区别看源码很容易理解,此处直接给上结果) **onClick():**这个函数是是View提供给我们的OnClickListener这个接口中的函数,在这里可以自定义对点击事件的处理逻辑。会在onTouchEvent()中进行调用。 **onTouch():**这个函数是View提供给我们的OnTouchListener这个接口中的函数,在这里面可以自定义对触摸事件的处理逻辑。 **onTouchEvent():**这个函数是view内部的触摸事件的处理方式,其间包括获取焦点,调用onClick()等等。 **dispatchTouchEvent():**这个是View的事件分发函数,在ViewGroup中进行重写。在View中其间会调用onTouchEvent(),在ViewGroup中其间会调用onInterceptTouchEvent()和onTouchEvent()。 **onInterceptTouchEvent():**这个函数是事件拦截函数,是ViewGroup才有的函数。

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