android 渲染流程

measure    (first|layoutRequest)   (main thread)
    onMeasure
    setMeasuredDimension
layout     (first|layoutRequest)   (main thread)
    setFrame
    onLayout
draw       (dirty|animation)       (main thread)  -> display list
    drawBackground
    onDraw            (自身)
    dispatchDraw      (子view)
    onDrawScrollBars
sync                               (render thread)
process   (display list)           (render thread): draw command--opengl api-->gpu command
send and wait (glFlush/glFinish)   (render thread) driver : send gpu command buffer->gpu command queue (render thread blocked)
execute                            (gpu) : render thread blocked
swap buffer   (glSwapBuffers)      (render thread) -> (surfaceflinger)
composition                        (surfaceflinger)














深入了解Android Graphics Pipeline

Let’s talk about eglMakeCurrent, eglSwapBuffers, glFlush, glFinish

OpenGL Synchronization


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