swing实现贪吃蛇

工程文件

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Data类

package Final_traning.snake;
import java.net.*;
import javax.swing.*;

//存放外部数据
public class Data {

    public static URL upURL = Data.class.getResource("/Final_traning/snake/statics/up.png");
    public static URL downURL = Data.class.getResource("/Final_traning/snake/statics/down.png");
    public static URL leftURL = Data.class.getResource("/Final_traning/snake/statics/left.png");
    public static URL rightURL = Data.class.getResource("/Final_traning/snake/statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("/Final_traning/snake/statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL = Data.class.getResource("/Final_traning/snake/statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);


}


游戏面板

package Final_traning.snake;

import javax.sql.DataSource;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Date;
import java.util.Random;

//游戏面板
public class GamewPanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;
    int []snakeX = new int[600];  //蛇的X坐标
    int []snakeY = new int[600];  //蛇的Y坐标
    String fx;
    int foodX,foodY; //食物坐标
    boolean isStart = false;
    boolean isFail = false;
    Random random = new Random();

    //定时器
    Timer timer = new Timer(100,this);//100ms刷新一次

    //构造器
    public GamewPanel(){
        init();
        //获得焦点事件
        this.setFocusable(true);
        this.addKeyListener(this);
    }
    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;
        snakeX[1] = 75;snakeY[1] = 100;
        snakeX[2] = 50;snakeY[2] = 100;
        fx = "R";//初始方向向右
        timer.start();//游戏一开始定时器启动

        //食物随机分配在页面上
        foodX = 25 + 25*random.nextInt(34);
        foodY = 75 + 25*random.nextInt(24);
    }

    //绘制面板,游戏中的所有东西都是用这个画笔
    @Override
    protected void paintComponent(Graphics g) {
        //绘制静态面板
        super.paintComponent(g); // 清屏
        this.setBackground(Color.BLACK);

        //画食物
        Data.food.paintIcon(this,g,foodX,foodY);

        //把小蛇放上去
        if(fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }

        for(int i=1; i<length; i++){
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }

        //游戏状态
        if(isStart == false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }

        if(isFail){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keycode = e.getKeyCode();

        if(keycode == KeyEvent.VK_SPACE){ //按下的是空格
            if(isFail){
                isFail = false;
                init();
            }else{
                isStart = !isStart;
            }
            repaint();
        }
        //小蛇移动
        if(keycode == KeyEvent.VK_UP){
            fx = "U";
        }else if(keycode == KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keycode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keycode == KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }
    @Override
    public void keyTyped(KeyEvent e) {

    }

    //事件监听--固定的时间刷新
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart && isFail==false){
            //吃食物
            if(snakeX[0] == foodX && snakeY[0] == foodY){
                length++;
                //再次随机食物
                foodX = 25 + 25*random.nextInt(34);
                foodY = 75 + 25*random.nextInt(24);
            }

            //右移
            for(int i=length-1 ;i>0; i--){//后一节移动到前一节位置
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }

            //走向
            if(fx.equals("R"))
            {
                snakeX[0]=snakeX[0]+25;
                if(snakeX[0]>850){ snakeX[0]=25; }
            }else if (fx.equals("L"))
            {
                snakeX[0]=snakeX[0]-25;
                if(snakeX[0]<25){ snakeX[0]=850; }
            }else if (fx.equals("U"))
            {
                snakeY[0]=snakeY[0]-25;
                if(snakeY[0]<70){ snakeY[0]=650; }
            }else if (fx.equals("D"))
            {
                snakeY[0]=snakeY[0]+25;
                if(snakeY[0]>650){ snakeY[0]=75; }
            }

            //如果小蛇的头和food坐标重合
            if(snakeX[0] == foodX && snakeY[0]==foodY)
            {
                length++;
                //重新生成food
                foodX = 25+25*random.nextInt(34);
                foodY = 75+25*random.nextInt(24);
            }
            //结束panduan
            for(int i=1;i<length;i++)
            {
                if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i])
                    isFail = true;
            }

            //重画
            repaint();
        }
        timer.start(); //定时器开始
    }
}



主页面

package Final_traning.snake;

import javax.swing.*;

/**
 * 2021.1.13
 * 贪吃蛇游戏开发
 */
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面在游戏面板上
        frame.add(new GamewPanel());
        frame.setLocation(100,100);
        frame.setVisible(true);
    }
}

  • 游戏用到的素材:
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    ps:模仿b站阿婆主 遇见狂神说所写
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