编译cocos2d c++工程报错 build-binary.mk:589: obj/local/armeabi/libcocos2dcpp.so] Error 1 cpp自动导入Android.

Cygwin编译cocos2d c++工程报错

make: *** [/cygdrive/e/18.03.26/package/android-ndk-r9d-windows-x86_64/android-ndk-r9d/build/core/build-binary.mk:589: obj/local/armeabi/libcocos2dcpp.so] Error 1

原因:没有将Classes目录下全部cpp文件导入到Android.mk文件中

附上   cpp自动导入Android.mk:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

# 遍历目录及子目录的函数
define walk
    $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
FILE_LIST := hellocpp/main.cpp

# 从所有文件中提取出所有.cpp文件
FILE_LIST += $(filter %.c, $(ALLFILES))
FILE_LIST += $(filter %.cpp, $(ALLFILES))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

#LOCAL_SRC_FILES := hellocpp/main.cpp \
#                   ../../Classes/AppDelegate.cpp \
#                  ../../Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)


vs编译 cocos     cpp工程报错

错误 4 error LNK2019: 无法解析的外部符号 "public: static class cocos2d::CCScene * __cdecl SceneStart::scene(void)" (?scene@SceneStart@@SAPAVCCScene@cocos2d@@XZ),该符号在函数 "public: virtual bool __thiscall AppDelegate::applicationDidFinishLaunching(void)" (?applicationDidFinishLaunching@AppDelegate@@UAE_NXZ) 

手动将classes文件夹内cpp添加到工程中

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