Observer模式
一、目的:
定义对象间的一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并被自动更新。
二、举例:
对同一组数据进行统计分析时,我们希望能够提供多种形式的表示(eg: 表格,柱状图,饼图),这些表示都依赖于同一组数据,当这组
数据改变时,所有的统计表示都同时改变。
三、适用性:
Observer模式应该可以说是应用最多,影响最广的框架之一,MVC结构就是用的Ovserver模式实现了业务逻辑和表示层的解耦。
* 当一个抽象模型有两个方面,其中一个方面依赖于另一个方面,将这二者封装在独立的对象中以使它们可以各自独立的改变和复用。
* 当对一个对象的改变需要同时改变其他对象,而不知道具体有多少个对象有待改变。
* 当一个对象必须通知其它对象,而它又不能假定其他对象是谁,即,对象不是紧密耦合的。
四、C++代码举例:
//subject.h
#ifndef SUBJECT_H
#define SUBJECT_H
#include <list>
#include <string>
#include <iostream>
using std::cout;
using std::endl;
using std::string;
using std::list;
typedef string State;
class Observer;
class Subject
{
public:
virtual ~Subject();
virtual void Attach(Observer* obs);
virtual void Detach(Observer* obs);
virtual void Notify();
virtual void SetState(const State& st) = 0;
virtual State GetState() = 0;
protected:
Subject();
private:
list<Observer*> *m_obs;
};
class ConcreteSubject : public Subject{
public:
ConcreteSubject();
~ConcreteSubject();
State GetState();
void SetState(const State& st);
private:
State m_st;
};
#endif // SUBJECT_H
//subject.cpp
#include "subject.h"
#include "observer.h"
#include <iostream>
using namespace std;
typedef string state;
Subject::Subject()
{
m_obs = new list<Observer*>;
}
Subject::~Subject(){
}
void Subject::Attach(Observer *obs){
m_obs->push_front(obs);
}
void Subject::Detach(Observer *obs){
if(obs != NULL)
m_obs->remove(obs);
}
void Subject::Notify(){
list<Observer*>::iterator it;
it = m_obs->begin();
for(; it != m_obs->end(); ++it){
(*it)->Update(this);
}
}
ConcreteSubject::ConcreteSubject(){
m_st = "\0";
}
ConcreteSubject::~ConcreteSubject(){
}
State ConcreteSubject::GetState(){
return m_st;
}
void ConcreteSubject::SetState(const State &st){
m_st = st;
}
//observer.h
#ifndef OBSERVER_H
#define OBSERVER_H
#include "subject.h"
#include <string>
using namespace std;
typedef string State;
class Observer
{
public:
virtual ~Observer();
virtual void Update(Subject* sub) = 0;
virtual void PrintInfo() = 0;
protected:
Observer();
State m_st;
};
class ConcreteObserverA : public Observer{
public:
virtual Subject* GetSubject();
ConcreteObserverA(Subject* sub);
virtual ~ConcreteObserverA();
void Update(Subject *sub);
void PrintInfo();
private:
Subject* m_sub;
};
class ConcreteObserverB : public Observer{
public:
virtual Subject* GetSubject();
ConcreteObserverB(Subject* sub);
virtual ~ConcreteObserverB();
void Update(Subject *sub);
void PrintInfo();
private:
Subject* m_sub;
};
#endif // OBSERVER_H
//observer.cpp
#include "observer.h"
#include "subject.h"
#include <iostream>
Observer::Observer()
{
m_st = "\0";
}
Observer::~Observer(){
}
ConcreteObserverA::ConcreteObserverA(Subject *sub){
m_sub = sub;
m_sub->Attach(this);
}
ConcreteObserverA::~ConcreteObserverA(){
m_sub->Detach(this);
if(m_sub != 0)
delete m_sub;
}
Subject* ConcreteObserverA::GetSubject(){
return m_sub;
}
void ConcreteObserverA::PrintInfo(){
cout << "ConcreteObserverA..." << m_sub->GetState() << endl;
}
void ConcreteObserverA::Update(Subject *sub){
m_st = sub->GetState();
PrintInfo();
}
ConcreteObserverB::ConcreteObserverB(Subject *sub){
m_sub = sub;
m_sub->Attach(this);
}
ConcreteObserverB::~ConcreteObserverB(){
m_sub->Detach(this);
if(m_sub != 0){
delete m_sub;
}
}
Subject* ConcreteObserverB::GetSubject(){
return m_sub;
}
void ConcreteObserverB::PrintInfo(){
cout << "ConcreteObserverB..." << m_sub->GetState() << endl;
}
void ConcreteObserverB::Update(Subject *sub){
m_st = sub->GetState();
PrintInfo();
}
//main.cpp
#include "subject.h"
#include "observer.h"
#include <iostream>
int main(){
ConcreteSubject* sub = new ConcreteSubject();
Observer* o1 = new ConcreteObserverA(sub);
Observer* o2 = new ConcreteObserverB(sub);
sub->SetState("old");
sub->Notify();
sub->SetState("new"); //也可用Observer调用
sub->Notify();
}
运行结果: