Chain of Responsibility模式

Chain of Responsibility模式

 
    熟悉MFC的朋友都知道,MFC是"基于消息,事件驱动"滴,它的向上传递消息的机制跟职责链的思想是相同的,其实Qt中的
touchEvent也是这样处理的。
    职责链模式的最大一个优点就是降低了系统的耦合性,请求的发送者完全不知道该请求会被哪个应答对象处理。

C++代码示例:

<strong>//Handle.h</strong>
#ifndef _HANDLE_H_
#define _HANDLE_H_
class Handle
{
    public:
    virtual ~Handle();
    virtual void HandleRequest() = 0;
    void SetSuccessor(Handle* succ);
    Handle* GetSuccessor();
    protected:
    Handle();
    Handle(Handle* succ);
    private:
    Handle* _succ;
};
class ConcreteHandleA:public Handle
{
public:
    ConcreteHandleA();
    ~ConcreteHandleA();
    ConcreteHandleA(Handle* succ);
    void HandleRequest();
};
class ConcreteHandleB:public Handle
{
public:
    ConcreteHandleB();
    ~ConcreteHandleB();
    ConcreteHandleB(Handle* succ);
    void HandleRequest();
};
#endif //~_HANDLE_H_

<strong>//Handle.cpp</strong>
#include "Handle.h"
#include <iostream>
using namespace std;
Handle::Handle()
{
    _succ = 0;
}
Handle::~Handle()
{
    delete _succ;
}
Handle::Handle(Handle* succ)
{
    this->_succ = succ;
}
void Handle::SetSuccessor(Handle* succ)
{
    _succ = succ;
}
Handle* Handle::GetSuccessor()
{
    return _succ;
}
void Handle::HandleRequest()
{
}
ConcreteHandleA::ConcreteHandleA()
{
}
ConcreteHandleA::ConcreteHandleA(Handle*succ):Handle(succ){

}
ConcreteHandleA::~ConcreteHandleA()
{
}
void ConcreteHandleA::HandleRequest()
{
    if (this->GetSuccessor() != 0)
    {
        cout<<"ConcreteHandleA 我把处理权给后继节点....."<<endl;
        this->GetSuccessor()->HandleRequest();
    }
    else
    {
        cout<<"ConcreteHandleA 没有后继了,我必须自己处理...."<<endl;
    }
}
ConcreteHandleB::ConcreteHandleB(){

}
ConcreteHandleB::ConcreteHandleB(Handle*succ):Handle(succ){

}
ConcreteHandleB::~ConcreteHandleB(){

}
void ConcreteHandleB::HandleRequest(){

    if (this->GetSuccessor() != 0)
    {
        cout<<"ConcreteHandleB 我把处理权给后继节点....."<<endl;
        this->GetSuccessor()->HandleRequest();
    }
    else
    {
        cout<<"ConcreteHandleB 没有后继了,我必须自己处理...."<<endl;
    }
}

<strong>//main.cpp</strong>
#include "Handle.h"
#include <iostream>
using namespace std;
int main(int argc,char* argv[])
{
    Handle* h1 = new ConcreteHandleA();
    Handle* h2 = new ConcreteHandleB();
    h1->SetSuccessor(h2);
    h1->HandleRequest();
    return 0;
}




                
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