daz3d ERC Freeze to Morph Target 和 另存为 Morph Asset(s)

. ERC 冻结至变形目标 (ERC Freeze to Morph Target)

核心目标:将骨架的调整与自定义造型的滑块关联起来。

详细解释:

当你创建一个自定义造型(Morph)并调整了骨架(Rigging)以适应这个新造型后,你需要确保这两者能够协同工作。仅仅调整骨架是不够的,因为这个调整只在你手动操作时生效。当你把造型滑块从 0% 调到 100% 时,你希望骨架也随之平滑地从原始位置过渡到调整后的位置。

这就是 "ERC Freeze to Morph Target" 的作用。"ERC" 代表 "Enhanced Remote Control"(增强型远程控制),是 Daz Studio(或其他类似软件)中一种强大的属性链接机制。

  • "变形目标 (Morph Target)": 指的是你创建的那个自定义造型滑块(例如,“肌肉男造型” 或 “精灵耳朵”)。
  • "冻结 (Freeze)": 在这个上下文中,"冻结" 意味着“捕获”或“记录”。它会捕获当你启用自定义造型时,你对骨骼(位置、旋转、缩放)所做的所有调整。
  • "至 (to)": 表示建立一个关联或链接。

. ERC Freeze to Morph Target
  • In the Parameters Pane, right-click and enable Edit Mode.
  • Navigate to the morph in the Parameters list and link the rigging adjustments to it using ERC Freeze:
    • Select Figure/Node: Genesis (or the base figure).
    • Select Property: Choose the name of your custom morph.
    • Confirm all properties tied to the morph are checked.
    • Click Accept to finalize the linkage.

Note: ERC Freeze ensures that whenever this morph is dialed, the rigging adjustments will be applied automatically.


7. Save as Morph Asset(s)

To make the adjustments permanent:

  • Go to File > Save As > Support Assets > Morph Asset(s)...
  • Enter the necessary metadata:
    • Vendor Name: Your name or company name.
    • Product Name: A unique identifier for your morph package.
  • Locate your morph in the Properties list and check its box.
  • Click Accept to save the morph asset along with its rigging adjustments.


The ERC Freeze feature in DAZ Studio is a powerful tool for creating Extended Remote Control (ERC) relationships, allowing one property (the Controller) to drive multiple other properties (Sub-Components) in a 3D figure or scene. Below is a detailed explanation of the ERC Freeze feature, its functionality, and how it relates to the discussion in the provided forum thread, with a focus on the Keyed approach and its connection to Poser’s dependent parameters.
DAZ Studio 中的 ERC Freeze 功能是一个强大的工具,用于创建扩展远程控制(ERC)关系,允许一个属性(控制器)驱动 3D 人物或场景中的多个其他属性(子组件)。以下是 ERC Freeze 功能的详细说明,包括其功能以及它如何与提供的论坛帖子中的讨论相关联,重点关注 Keyed 方法及其与 Poser 的依赖参数的连接。


What is ERC Freeze?  什么是 ERC Freeze?

ERC Freeze is a DAZ Studio function that "freezes" the current state of a figure’s properties (e.g., rotations, translations, scales, or morphs) into a new control property (Controller). This Controller can then manipulate the linked properties (Sub-Components) proportionally based on its value. For example, a single dial could control a character’s arm bending, finger curling, and a facial expression simultaneously.
ERC Freeze 是 DAZ Studio 的一个功能,它将人物属性(例如旋转、平移、缩放或变形)的当前状态“冻结”到一个新的控制属性(控制器)中。然后,该控制器可以根据其值按比例地操纵链接的属性(子组件)。例如,单个旋钮可以同时控制角色的手臂弯曲、手指卷曲和面部表情。

  • Purpose: Automate complex relationships between properties, such as joint rotations or morphs, to simplify animation or rigging workflows.
    目的:自动化属性之间的复杂关系,例如关节旋转或变形,以简化动画或绑定工作流程。
  • Access: Found in the Parameters tab (Edit Mode) by right-clicking a property and selecting ERC Freeze, or via the Property Hierarchy pane.
    访问:在参数选项卡(编辑模式)中,右键单击属性并选择 ERC 冻结,或通过属性层次结构面板。
  • Key Outcome: Creates a new property that links and controls multiple properties, interpolating their values between their default (usually 0) and the "frozen" state (maximum).
    关键结果:创建一个新属性,该属性链接并控制多个属性,在它们默认值(通常为 0)和“冻结”状态(最大值)之间插值。

Key Concepts of ERC Freeze
ERC 冻结的关键概念

  1. Controller and Sub-Components:
    控制器和子组件:
    • Controller: The primary property (e.g., a slider or dial) that drives the changes.
      控制器:驱动变化的主要属性(例如滑块或旋钮)。
    • Sub-Components: The properties (e.g., joint rotations, morphs) controlled by the Controller.
      子组件:由控制器控制的属性(例如关节旋转、形态)。
    • Example: A "Child Scale" morph might control the overall figure scale, arm length, and leg proportions via ERC Freeze.
      示例:“子代缩放”形态可能通过 ERC Freeze 控制整体人物比例、手臂长度和腿部比例。
  2. Operators:  操作员:
    • DeltaAdd: Adds a value to the Sub-Component based on the Controller’s value. Commonly used for linear relationships.
      DeltaAdd: 根据控制器的值向子组件添加一个值。通常用于线性关系。
    • Keyed: Uses keyframes from the animation timeline to define a non-linear relationship between the Controller and Sub-Components. This is particularly flexible for complex animations or morphs.
      关键帧:使用动画时间轴上的关键帧来定义控制器和子组件之间的非线性关系。这对于复杂动画或变形尤其灵活。
  3. Attenuation:  衰减:
    • Allows fine-tuning of how Sub-Components respond to the Controller (e.g., scaling or dampening the effect).
      允许微调子组件如何响应控制器(例如,缩放或衰减效果)。
    • Useful for creating Multiple Joint Controlled Morphs (MJCM), where a morph is driven by multiple joint rotations with varying intensities.
      对于创建多关节控制变形(MJCM)非常有用,其中变形由多个关节旋转以不同强度驱动。
  4. Auto-Follow:  自动跟随:
    • Determines whether conformed items (e.g., clothing) automatically mimic the morphs of the base figure.
      确定是否让适配物品(例如服装)自动模仿基础模型的变形。
    • For example, enabling Auto-Follow ensures clothing adjusts to a figure’s morph, while disabling it prevents unwanted changes (e.g., for eyelash morphs).
      例如,启用自动跟随可确保服装适应角色的变形,而禁用它可防止不需要的更改(例如,对于睫毛变形)。
  5. ERC Bake:  ERC 烘焙:
    • The opposite of ERC Freeze. It removes ERC links, making Sub-Components independent again and restoring their current values in the Parameters pane for manual editing.
      ERC 冻结的反向操作。它移除 ERC 链接,使子组件再次独立,并在参数面板中恢复它们的当前值以供手动编辑。

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