随时随地阅读更多技术实战干货,获取项目源码、学习资料,请关注源代码社区公众号(ydmsq666)
本示例主要练习SurfaceView的使用和实现地图无缝拼接的算法,这在一些小游戏中非常常见,触碰屏幕可以绘制各种角色,如果在里面在添加一些怪物,便可以完成一个简单的小游戏,代码如下:
MainActivity:
package com.home.drawfish;
import android.os.Bundle;
import android.app.Activity;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
布局xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.home.ui.SeaView
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
自定义组件SeaView:
package com.home.ui;
import java.util.ArrayList;
import java.util.List;
import com.home.drawfish.R;
import com.home.role.FishRole;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SeaView extends SurfaceView {
private Paint paint = new Paint();
private Bitmap bgImage;// 背景图片
private SurfaceHolder holder;
private float bgX1;// 第一张背景图的x坐标
private float bgX2;// 第二张背景图的x坐标
private float bgY;// 背景图的y坐标
// 放鱼的集合
private List<FishRole> fishRoleList = new ArrayList<FishRole>();
public SeaView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public SeaView(Context context, AttributeSet attrs) {
super(context, attrs);
holder = this.getHolder();
bgImage = BitmapFactory.decodeResource(getResources(), R.drawable.sea);
bgX2 = bgImage.getWidth();// 第二张背景图的初始X坐标
new Thread() {
public void run() {
while (true) {
bgX1--;
bgX2--;
if (bgX1 <= -bgImage.getWidth()) {
bgX1 = bgX2 + bgImage.getWidth();
}
if (bgX2 <= -bgImage.getWidth()) {
bgX2 = bgX1 + bgImage.getWidth();
}
Canvas canvas = holder.lockCanvas();
for (int i = fishRoleList.size() - 1; i >= 0; i--) {
fishRoleList.get(i).cartoon();
// 如果鱼不可见,则把鱼从集合中移除
if (!fishRoleList.get(i).isVisible()) {
fishRoleList.remove(i);
}
}
if (canvas != null) {
drawImage(canvas);// 绘制背景
// 遍历集合绘制鱼
for (int i = 0; i < fishRoleList.size(); i++) {
fishRoleList.get(i).drawRole(canvas);
}
holder.unlockCanvasAndPost(canvas);
}
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
public SeaView(Context context) {
super(context);
}
/**
* 绘制背景图
*
* @param canvas
*/
public void drawImage(Canvas canvas) {
canvas.drawBitmap(bgImage, bgX1, bgY, paint);
canvas.drawBitmap(bgImage, bgX2, bgY, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 如果点击了屏幕则产生随机方向的鱼
if (event.getAction() == MotionEvent.ACTION_DOWN) {
FishRole fishRole = new FishRole(this.getContext());
fishRole.setFishX(event.getX());
fishRole.setFishY(event.getY());
fishRoleList.add(fishRole);
}
return super.onTouchEvent(event);
}
}
角色:鱼
package com.home.role;
import com.home.drawfish.R;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
/**
* 角色-鱼
*
* @author Administrator
*
*/
public class FishRole {
private Context context;
private int direction;// 鱼的方向
private Bitmap leftFishImage;// 向左的鱼
private Bitmap rightFishImage;// 向右的鱼
// 鱼的位置(坐标)
private float fishX;
private float fishY;
// 是否需要显示
private boolean isVisible;
private Paint paint = new Paint();
public FishRole(Context context) {
this.context = context;
init();
}
/**
* 对鱼进行初始化
*/
public void init() {
leftFishImage = BitmapFactory.decodeResource(context.getResources(),
R.drawable.fish1);
rightFishImage = BitmapFactory.decodeResource(context.getResources(),
R.drawable.fish2);
// 随机产生鱼的方向
direction = (int) (Math.random() * 2);
isVisible = true;
}
/**
* 鱼自身的动画算法
*/
public void cartoon() {
if (direction == 0) {
fishX--;
} else {
fishX++;
}
int screenWidth = ((Activity) context).getWindowManager()
.getDefaultDisplay().getWidth();
// 超出屏幕则设置鱼为不可见
if (fishX > screenWidth || fishX + leftFishImage.getWidth() < 0) {
isVisible = false;
}
}
/**
* 对角色进行绘制
*/
public void drawRole(Canvas canvas) {
if (direction == 0) {
canvas.drawBitmap(leftFishImage, fishX, fishY, paint);
} else {
canvas.drawBitmap(rightFishImage, fishX, fishY, paint);
}
}
public float getFishX() {
return fishX;
}
public void setFishX(float fishX) {
this.fishX = fishX;
}
public float getFishY() {
return fishY;
}
public void setFishY(float fishY) {
this.fishY = fishY;
}
public boolean isVisible() {
return isVisible;
}
public void setVisible(boolean isVisible) {
this.isVisible = isVisible;
}
}
附上图片效果: